Change Log
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This is the change log for Intruder. This has the most recent changes done to the game along with various terms that have been highlighted if more information is needed on them. Points that are italicized are mapmaker updates.
Build 88
- fixed laser sensors not triggering correctly
- fixed cinema cam smoothness on mouse movement
- invis slope added to front entrance of b1
- metal glass doors spark when shot
- changed votes to be based on people who voted, not people in the room
- Sun commands now opened up to admins (must be master client)
- ledge outside Lab C jump made slidey
- fixed interrupted reflection probe rendering (again)
- removed energy damage for checking a teammates body
- dividers now feature bullet penetration
- fixed screenshot resolution being too high
- Added more spectator stats cards for larger matches
- modified B2 basement hallway reflection probes to make it even darker
- fixed bullet penetration settings on new doors
- Fixed vent volume light (needs to be automated)
- Slide zones added to Riverside bridge sides
- Fixed Lab B distance culling
- switched to Unity version 5.6.5p4
- turned on shadows on garage door
- changed delay on activator resetting
- added /bloons 0 and /bloons 1 command
- but removed bloons from riverside for now still
- tried to correct Explode() photonview null ref
- tried adding null checks to PlayerLife net take damage
- attempted to fix www not ready error when loading custom levels
- null check on team tab
- null check on itemIcon disable
- null checks to explosion damage
- null checks on SetPickupProperties
- security screen null checks
- lots of null checks added to push/grab
- null check to pivot on player connected
- added null check to clock Start
- put in null check for player not having character motor on start
- possible fix to game master update null and more efficient caching
- fixed netfire range exception and optimized caching there a bit
- out of range fix in KeypadManager
- possible fix to MoverManager null ref
- possible fix to box select null ref
- fixed trip laser null ref bugs, and cleaned up code for
- fixed camera node null ref
Build 87
- Totally NEW RIVERSIDE lighting and reflections
- New and modified Riverside materials
- New and modified Riverside props
- New riverside garden graphics
- Totally NEW DOORS on Riverside!
- This means glass doors, part glass doors (stick your mirror cam through), different colored doors, etc!
- Post processing effects and Anti-Aliasing! (FINALLY)
- Post processing effects and reflections can be enabled/disabled from the options menu, it is a good idea to disable them if your computer is strugglin'
- Otherwise, massive riverside graphics optimizations should have it running better than ever
- You'll be able to use these post effects in your custom maps as well!!
- Shootable ceiling lights!
- Sweet new volumetric lights (it's humid on the island)
- Shadows are no longer forced to low resolution
- Last Man Standing mode can now be activated via Tuning
- Will be releasing ReflectionProbe Manager
- Will be releasing BoxSelect and distance light/object culling
- bloons disabled for now
- Fixed clock hands so they go to the right time
- Added some blocking volumes
- fixed layer check for pushing
- more flexible door parenting
- physics optimizations on props and levels
- Garbage collections optimization and more caching
- more optimizations
- turned off GPU skinning
- turning off graphic raycasters on UI that doesn't need them
- character collision optimizations
- stickies shan't touch a player
- intense draw call/batch optimization
- a lot of code cleanup
- optimized muzzle flash lights
- sun cycle won't dumbly turn on by default
Build 86
- Slowed spawn rates for items on Riverside to stop disconnects
- Removed /testvote which could be used to reset the map to its original map via a fake vote.
- Explosive damage was increased
Build 85
- Turned off flare renderer until memory leak issue is solved by Unity, should no longer crash
- Anti drop shot added, moving between prone with gun tuck for a moment
- Add anti drop shot to standing up as well
- Slowed down prone animation speed
- Removed DX9 and added OpenGLCore to Windows builds
- 32 and 64 bit releases of each build
- disables match mode when enabling LMS
- Objectives Tab images and description can be determined dynamically in map
- Map Maker ObjectiveTabSettings.cs added
- fixed bleeding on other players to hit ground at same frequency
- upped bleed rate
- add tuning parameter for ragdoll/feign death button: PlayerMovement.allowFeignDeath
- made red screen message when you’ve dealt reflective damage
- make ragdoll glass hit checks not hit the glass not its parent or root for more consistent window breaking
- added door angle max to MM
- don’t allow reflective in Last Man Standing mode
- made sure radio has blank tool tip
- a variety of other small fixes
- ping should display "ms" at that end
Build 84
- Controls tips for the new peeps and returning players!
- Lets you see context sensitive controls for things like doors, picking things up, interacting and weapons
- Can be disabled from the options menu
- You can now see player ping next to their name in the team menu!
- Cleaned up team menu scaling and widened to fit in ping
- Cutout collision and bullet penetration should be correct now, and you can shoot through the legs
- Fixed clan/element name wrapping on score card
- Mortar rotation should work properly again
- Thanks to new error reporting, fixed tons of errors and small bugs and will be continuing to do so in the future
- Even better error reporting should allow us to fix more things faster
Build 83
- Added Spectator Info Blocks!
- See the location, HP, and energy of all players while spectating
- Also comes with nice legend for activating different spectator cam modes
- Options menu available before logging in
- Also, full options menu available in-game!!
- sending bug to us automagically should help us debug faster
- Sweet new Error Console! Press \ + tab to activate! Check this if anything goes crazy or use it to debug your custom maps!
- attempting a way to force fog on custom maps WARNING might not work as planned
- guns make click noises what you are out of ammo!
- /cms will tell you your current mouse sensitivity
- New Wind System makes predicting bullets in wind and gravity totally reliable at any distance! (Try SniperRange!)
- changed wind to km/h in WindProxy and updates to accuracy of wind and affects bullets
- Speed of sound added into effects + different low pass filters on weapons
- We've also created a sweet Google Spreadsheet to that can predict exactly where bullets will go at any distance and wind speed, let me know in the chat if you want to check it out!
- New bullet penetration system! Allows sniper bullets through normal doors. In custom levels can even allow regular bullets through walls and other objects. It's pretty spicy.
- Bullet penetration determined by object material and thickness
- added Sniper Range map
- forceFog added to Custom Level Settings if you want to try fog
- removed deleting Custom Level Settings on build
- fixed keypad proxy so more than one note can be referenced
- added MaterialManager for fast "chunk" material additions
- shouldChunk and penetrationMultiplier added to AdvancedMaterial!
- scroll speed on menu scroll views increased to reasonable level
- only send name icon of voice chatting player if they are dead, not arrested
- kill people upon end of match so you can hear chat
- adjusted strength of CS gas how quick it attacks, plus better animation of blur
- put feed in the middle instead of right side
- changed main menu background
- changed how projectile velocity works when on a Mover
- made it so you can control the spotlight mortar from its screen in security room on Mountainside
- put a light in Riverside elevator so you can see
- adjusted Mountainside wind for new Wind System
- took default wind off bullets unless there is a WindMaster
- flag reaction to wind adjusted for new System
- glass no longer smashes loudly when you join a room
- sniper bullet trail made shooter
- made sniper hearable from any distance
- options load at start so everything is right even when testing maps
- fixed the offset camera height of spectator cam
- elevator on Riverside fixed!
- fixed flub up between gas, decoy, and banana ammo from EquipmentManager
- fixed charges not attaching to elevator
- fixed weird bug with character motor was still on if you start in spectate
- removed tons of warnings and tiny bugs seen when testing debug console
- fixed the knees on the intruder model
- turned off reflective damage when shooting the dead
- shooting through glass and computers at the same time works correctly now
- fixed crazy door swing around when loading map
- animations on activators finally reset properly
- changed in-game timezone for news feed to load in UTC
- fixed "blank" joined the mission glitch
- fixed many room edges so you don't have to jump over them
- fixed double login glitch shown by Mei
- fixed color of text based on username bug
- sniper scope no longer visible floating when dead
Build 82
- New Guard model, UVS (omg this takes so damn long) and texture!
- New Intruder UVS and texture (and slight model changes)
- New skinning on guards and intruders
- New smoothing groups on guards and intruders
- We can now have custom player model materials/texture per map and custom map! So you could have a mountain map with snow camo or a rainy map with special amphibian boots!
- New Cardboard Decoy models will also take on custom materials
- Guards now have brown eyes by default, but change them to whatever you want!
- Mortar ammo can be limited now
- Mortar ammo on Mountainside limited to 5 per mortar, spotlight is still infinite
- Mortars updated to new graphics in custom maps now
- Reflective damage mode added! Optional to enable. If you shoot your teammate, you take the damage instead of them. Choose which mode you'd like when you create a room.
- You can now name your own rooms from the Create Room menu (as long as you're not demoted)
- Glass now breaks easier from ragdolls
- Updated to version 1.08, use Unity 5.6.4p1
- Security cameras added in for easy use!
- Mortars have ammo variable
- Ragdolls can now trigger activators on enter
*CustomMapSkins class added for loading in your custom Guard and Intruder materials/textures
- Changed message if map doesn't load when testing to remind you to remove spaces from the directory
- New version of Photon and networking
- Colored warnings for TKs and custom tuning on rooms or maps
- Fixed underwater fog in custom maps
- Update to Unity 5.6.4p1 should hopefully make the game more stable for some users
- Fixed/removed being able to zoom out when using the normal ragdoll camera
- Fixed mirror camera turning bug that made it all janky and stuff, should be smooth now
Build 80 & Build 81
- Completely NEW Input system finally allows you to set key binds in-game!
- You can also set key binds while you are playing instead of exiting the to the main menu to do so
- Usable items like Grenades and Sensors now remove from your inventory when you have none left (one step closer to dropping items)
- Pickups for ALL items added for Map Makers as well as for future official maps and game modes. There are even new ammo pickups.
- New experimental game modes we made to test out new ideas and item pickups:
- Random Item Mode for Riverside Only, will activate a new mode where you start out with nothing and need to find your weapons and ammo. /sio 1 . You'll need to change maps afterward to turn it off.
- Last Man Standing mode for Riverside only. A king of the hill style mode with random items and free-for-all (no teams). /lms 1 You'll need to change maps afterward to turn it off
- New Mortar graphics on Mountainside (will be fixing for MM and custom maps next patch)
- AUGs can now change the name of rooms that you are in
- Mute spectator for videos /mutespecs 1 or 0
- Scroll wheel can change the spectator cam distance from target
- Can double click rooms to join
- Lowered overall default ammo amount for guns and some items
- You can now break glass with your hands!
- IntruderMM version 1.06!
- Upgraded to Unity 5.6.3 for Map Makers and stability
- Teleporters on Activators! You can use this for scenarios like if you want players to be able to pick their spawn point at the beginning of a round or assign random spawn points
- You can now make Pickups children in the hierarchy of a level
- Map Maker prefabs added for random weapons or random items
- You can now specify in the MM way more about starting equipment with the Equipment Manager
- Pickups have all the new types plus specification of ammo
- Activators and Pickups can display custom messages when you use them
- Pickups can now also trigger an Activator in the level
- You can use /makeadmin when testing your own map
- Fixed afk bug when you can respawn in respawn modes
- Tweaked explosion sound for Helicopter
- Fixed bug where you could spectate and talk to the living
- Fixed Sniper and Pistol start ammo swap
- Fixes to joining rooms for more reliability
- Fixes to bad occlusion culling on Cliffside and Riverside
- Fixed glass breaking bug where the glass would get quieter and quieter
- Fixed bug where running on other materials would not trigger a sound
- Other bugs fixes
Build 79
- Custom tuning for any custom rooms! Want to create a crazy game mode? Now you can do it in any room you make. Ask about more on chat.
- Custom tuning for TEAMS! You can do things like have guards that move slow with 200hp and intruders that move fast or can jump higher. The possibilities are many, hope to see some cool community game mode ideas from this.
- New social and news feed in the main menu. See what's up in the entire Intruder community from one place!
- Can FINALLY change between playing and spectating without leaving the match!
- Walking now has its own sound effect!
- New laser sensors have a start up sound and no longer get triggered through objects and doors! Moving doors or objects will trigger them now however.
- Ziplines can now be jumped on from any point on the zipline instead of just the beginning! You also keep speed/momentum when transfering to new ziplines. You could even make a map with cool zipline transfers.
- Cardboard cut outs are no longer made of steel. Can be shot through as well as knocked over after a number of shots.
- Any local admin can now change ragdoll gravity with /gravity
- Alt-tabbing no longer changes the window resolution or fullscreen!
- Advanced Material script added to map maker. Add more custom settings to any object easier including whether or not you can shoot through it.
- Random activator setting added! Make it so your activator can activate random objects in the scene! Could be very powerful for custom game modes.
- UV scrolling script added to map maker, use for things like flowing water and the like.
- JSON checker for you tuning proxy so you can be sure your JSON is fine before testing.
- Larger windows for note and tuning proxies so it's easier to see your message
- Lots of edits to Mountainside to make sure things like the zip lines are actually attached to something instead of floating in mid air
- Boxes on Mountainside switched to actual pickups.
- Some pickups moved on Mountainside.
- Warnings added on custom rooms or maps if the tuning is different from the default game
- Head bob changed a bit to be more reflective of the current movement
- Sensor start up time change to 2 seconds instead of 3
- Default ammo is now tunable
- Preferences/options load on start so you can keep your prefs when testing your map maker maps.
- Teams can now only be different by one player, use the new spectate command to make room for people to switch
- Mountainside stairs culling fixed
- Fixed first spawning not loading some variable like custom HP
- Removed unused friends tab for now
- Fixed issue where you could double spawn yourself (I hope)
- Underwater explosion sounds don't go as far out of water again. Use this to trick people into thinking you went water with your grenades or charges.
Build 77 & Build 78
- Completely new Main Menu! Access your profile, links, change log, bugs, chat, etc! We're going to keep making this better so let us know what you want
- Totally new server/room browser! Actual map and other information now displayed!
- Custom rooms with PASSWORDS and other settings! FINALLY
- You can also ADMIN your own rooms now! Ask us how this works in chat!
- Totally new options menu
- New Server Browser
- New Photon version
- Upgraded to Unity 5.6.1p1
- Underwater fog working again!
- Normal fog working and beeeeaauutiful!
- Totally NEW recoil system for the SMG. Single fire and Burst fire are now much more effective. Your aim will stay on target if you fire in timed bursts. If you fire full auto your gun and arms will start to raise
- New room loading system should prevent weird desync problems when joining rooms
- Connection state of joining the room now displayed in the lower left. Return to menu button added to the top right.
- MUTE button added to player rows!
- New IntruderMM version, you must download and reupload you maps with this!
- Map maker will now give you a warning if the Unity or IntruderMM version is wrong
- Ensures you are on Linear lighting in your project
- Simplified export and upload workflow
- Map uploading now has progress bar, auto upload, and everything brought together into one click
- hit by bullet view effect is now determined by energy
- Briefcase should never end up at 0,0,0 point! Should always spawn after a new round
- Arresting teammates has been turned off by default
- Mirror camera jitter fixed
- Default map setting set to random time instead of cycle
- Limited fire rate on Pistol
- Limited fire rate on Sniper Rifle
- Should have fixed some crashes when rounds restart
- Mountainside mountains should actually render
- Should have fixed bug where you respawn or spawn on the wrong side
- Fixed bug where vote screen would be stuck forever
- Major shadow optimization on Riverside cuts 200k polygons per second
- Bullets made slightly smaller, so you must be more accurate
- Made it so that moving up or down stairs no longer throws your crosshair off target
- New lighting rendered on all maps
- Blood decals no longer spawn underwater in that weird way they did
- Default room size now 10 people
- Lots of other tiny bug fixes and upgrades
Build 76
- Voting system added!
- Vote for next map at the end of matches
- Vote Kick to kick people with /votekick username
- Fixed bug with reporting that would say “no such player” even when there is
- Crazy head bob scenario fixed at all framerates
- Took out change map if you are in map maker mode
- defaultHP tweaking in map maker tuning
- Fixed ranked maps not actually tracking stats
- practice round when you first switch maps
- Fix to ragdolling when player joins the room
- Cursor lock fixed when escaping from room
- Fixed accidental ragdoll death
- Sniper reload a little more lenient
- Fixed briefcase glitch when switching objectives
Build 75
- Map Switching and Cycling is now in! Maps will now change after a number of matches (tunable per room). This can be set to official maps or custom IntruderMM maps.
- New map can be chosen sequentially or randomly.
- Checks if maps exist before switching.
- New loading lobby before joining rooms/maps with Keyboard help, ability to quit mid-load, loading progress, etc.
- Panic button added: Hold escape on any screen in game for 6 seconds straight to return to the menu screen. You can use this if you get stuck on any loading screen.
- Players can now start custom rooms with the official maps as well instead of just map maker maps!
- You can now choose between two mouse sensitivity X:Y ratios: 1:1 is new default or 3:2 classic. You can choose this from the options menu or with the /setsenseratio 1 (1 for 1:1 and 0 for 3:2).
- Element names in Match Mode are now parametric ("Water" and "Fire" for default). These can be tuned per room, so if you have a clan match we can put them in for each of the elements.
- Laser Sensors beeps have been limited so we don't kill your ears
- Should have fixed issue with computer hacking not always finishing
- Fixed briefcase on Mountainside sometimes not appearing because of game mode
- Under water fog partially fixed (will be workingo on this more)
- Not allowing goomba stomping at end or beginning of rounds to see if we can prevent accidental early TKs.
Build 74
- Match mode has been added in!
- A new competitive mode which autoswitches teams and scores in sets. Feature tie breakers and all. Choose your element!
- Match card / score board may be added to the upper left of your HUD to check the score at any time.
- Explosions killing you while in air has been made less severe.
- Explosion Activators have been added to the Map Maker! Trigger activators by explosion. Use this for cool ideas like blowing holes in walls, or winning an objective with an explosion.
- Certain servers can disallow Hats now.
- End of Smoke Grenade particles finally fixed.
- SMG and Pistol pickups have been added to the IntruderMM.
- Respawning can now work more effectively on Map Maker maps (don't end round when a whole team dies).
- Door angles fixed on Mountainside
- watch taken off right hand in Radio
Build 73
- Sprinting added, oh my! Default bindings: Left Ctrl or Middle Mouse
- Custom tuning system added!
- Change things like player movement, speed, weapons, gravity, jump height, ammo, etc on any of your custom maps. Make a moon base, make a race track, go nuts! You can even make maps with respawning active!
- Quiet walk is now the default movement with higher accuracy
- New Red dot sight that actually works as it should, super useful, especially at low energy(Thank you Action Man!)
- New Sniper Rifle scope where you actually look down the scope itself, reticle has been fully upgraded to let you range find (markers on the left) as well as adjust for gravity based on distance (markers on the right). (Also thanks action man for the shader)
- Suppressing fire! Bullets that hit near you will now have a suppressive effect, throwing your aim slightly off and blurring the edges of your screen. Use this against you enemies when trying to move or escape. Put suppressive fire on a sniper to keep from getting shot.
- All weapons aiming, sway, and recoil have been adjusted
- Weapons will now shoot much more realistically when aimed down sights
- New Energy system implemented
- Red coloring added to Energy bar when it is being depleted
- Breathing energy threshold lowered to 15
- All movement now has a different effect on energy than before
- Should have fixed invisible player bug from c# upgrade
- Tons of other little bugs fixed
Build 71-Build 72
- Entire code base moved over to C# instead of JS. You must update you map maker package to the new MM package!
- This was a huge process so thank you for bearing with us for it
Build 70
- Mountainside, our largest and most complex map to date, full of Ziplines, Mortars, helicopters and more
- fixed Binoculars picture not appearing correctly
- fixed prone height bug and getting stuck under couches
- fixed bullets splashing hearing at any distance
Build 69
Hands!
- Yes, first-person hands!
- First-person hands for every weapon and Gadgets are now in Intruder
- This affects things like reload times as well as fire timing (for instance grenades you need to pull the pin before being able to throw)
- Reloads can be interrupted by falling over, catching yourself from height, etc
Energy system
- taking certain actions will drain or replenish your energy
- energy affects your aim, breathing, and how long it takes you to get up
- running and shooting will deplete energy, standing, resting and arresting will give you back energy
- aim sway is determined by energy and how long it takes you to focus for full accuracy
- getting energy below 30 causes you to breathe heavily which others around you can hear
- standing back up after being knocked down takes longer if you are at low energy, so conserve your energy
- total server/room system upgrade
- server rooms now can have more than 8 people in them at a time. 12 player Cliffside for instance!
- servers can now be created with custom maps or official maps by us
- servers can allow for private matches for tournaments where only certain players are allowed in
- Blinds over the bridge windows at either end, bridge now viable option for stealth
- various fixes
Bug Fixes
- gun side to side movement should be consistent no matter what mouse sensitivity you have
- cs gas no longer should affect you from vents if you are not inside them
- switching between fly mode and follow mode on spectator camera keeps correct view angle
- OSX main menu crash fixed (options menu fix coming in version 70)
- various other bug fixes
Build 62
- Briefcase Fix Again
- Other Cool Stuff
Build 60 & Build 61
- Bloons added - Let's See Your Fastest Times
- Briefcase Can Block Bullets Now
- IntruderMM: PickupProxy Now Attaches to Parents
- Various Sound Effects Edited
- Bullet Water Splash Effect
- Patcher is Now External Again but Shouldn't Have Any Problems!
- Update to Newest Unity 5.2.3p3
- Various Optimizations
Build 52- Build 59
- New Game Mode - Drop Off, Picks Random Time of Day Each Round
- Real, Live, Working Clocks
- Can't Pick Up Briefcase Fix
- Riverside Shadow Optimization
- Headbob Jitter/fly Away Fix
- Various Level Fixes
- Extra Sparky Effects
- Other Bug Fixes
- Newest Version of Unity
- New Server Version 3
Build 51
- Totally New Network Interpolation Methods. Players Should Move Around Much Smoother Than Ever Before.
- Activate Anti-aliasing Using /aa 1
- Terrifying Falling Animations when Falling at Great Speed
- Fixed Bullet Hole Sound Playing at Any Distance
- Fixed Grenade Headshots Not Working (phew!)
- Secret Stuffs
- Unity 5 Map Maker Now Released!!!
- New Version of Custom Map, Target, Up!
Build 49-Build 50
- Optimizations to Lighting and Shadows on Riverside
- New Tool Finds Shadow Casting Objects Throughout the Level and Makes Sure Whether or Not They Are Necessary
- Lightmaps Totally Rebaked on Riverside
- You Can Now Mute Multiple People at the Same Time with the /mute Command
- New /fps Counter
- Much Smaller File Size
- General Level Fixes and Slips/death Zones Added
- Unity 5.3.1p1 is Now the Current Version
- Crashes on Join of Server Should Be Fixed (cause by Particle Effect Bug in Unity 5.3.1)
- Behind the Scenes Stuff
- New Version of the Patcher
Build 47-48
- Moved Game Onto Unity 5.3.1
- Checking Bodies No Longer Turns the Character Red but Gives You a Notification About Their Dead/alive Status.
- More Small Fixes on Riverside and Cliffside
- Note: You Need to Download Fresh from This Version if You Are on 46 or Below. This May Happen Again Because of Changes in the Patcher
Build 41-46
- Bullet Sizes Are Now Smaller So May Go Between Smaller Spaces
- New Effects
- SMG and Sniper Rifle Bullets Now Chunk Holes out of Walls
- More Smoke from Shots
- Sparks Have Small Light As Well
- Added /hdr 1/0 and /culling 1/0. Use These to Turn Hdr (which Eliminates Color Banding) and Culling (which Causes Problems for Some Users on Windows) on or off
- Fix Bug Where Falling Animation Would Play After Getting Up from Ragdoll
- Small Changes to Light in Riverside
- Added Slip Zones and Death Zones to Lame Areas in Riverside
- Small Bug Fixes
Build 40
- Upgraded Game Engine to Unity 5.2.3 from Unity 4.5. This Was a Huge Process and Took a While
- Lighting and Materials Must Be Completely Re-rendered for Upgrade
- Speaking of Lighting: Real Time Day/Night Cycle
- 45 Minute Long Days in Riverside and Cliffside, 30min Day, 15min Night
- Totally New Patcher System (this Will Be Upgraded Slowly So There Might Be Some Issues Coming Up)
- The New Patcher is Included Inside of Intruder So You Do Not Need a Separate Program
- Redone Ragdolls for More Realistic Falls
- Bullets Transfer Momentum to Limb Which They Hit Instead of Just the Body.
- Unity's New Physics Engine Prevents Things Like Player Phasing Through Doors! Pumped About This
- Player Servers Separated for U5 and Old U4 Builds
- Map Maker Builds and Servers Kept Separate As Well
- Map Maker Will Be Usable with Unity 5 (unity 5 Free, Which Means You Don't Need a Pro Account to Make Maps Anymore for the New Versions) Note: You Will Need a New Version of the Map Maker to Post Levels to Intruder, This Will Be Available Soon
- Briefcase at 0,0,0 Bug Fixed
- Various Bug Fixes
- Banana is Fixed!
Patch 450 & Patch 451
- Australian servers!
- new version of Photon
- Custom Maps can now be organized by category, popularity
- server list now shows the type of server with color coordination
- more obvious chat button
- Projectiles should move with Movers, needs testing
- Certain Custom Maps will now be Ranked (tracking stats) or Unranked depending on category
- Let us know if you new map needs to be tagged as they will be Untagged by default
- warnings when entering Demoted servers
- Activators can now be specified who can use by team in MM
- Activators can now allow a team to win or a draw in MM! Make your own Objectives!
- Movers now have playAtRoundStart variable to specify an animation to play at the beginning of the round
- Movers can lock player inertia to them for easier platforms to stand on, moving object, etc
- you no longer need to put your saved levels into the Content/Levels folder
- new levels can also be saved on any drive
- Small feature additions and bug fixes
Patch 449
- Custom Maps making and loading!!!
- Launch Intruder from the IntruderMM
- In-game Custom Map browser which also allows you to start your own server!
- Sort buttons in the Custom Map browser, by name, author, and last updated. Default is last updated.
- Smooth cinema Camera Controls in Spectator mode for nice video shots. Press F2 to toggle on. Prone will activate slow movement as well.
- New sounds effects for the SMG and Pistol
- New thick particle effects for the gunfire and impacts
- New blood particle effects
- New explosion particle effects
- Fire mode on the SMG now saves #FullAutoDefault
- SMG switched to 2-shot burst
- Walk speed increased when aiming down sights
- Cinematic screenshake and blur effects when near explosions
- New first person animation system, including landing from a high height animation
- New Shield 3d model
- New recoil systems for more advanced balance dynamics
- New cleaner menu GUI
- Ziplines! available in Custom Maps
- Cache size and clear cache for Custom Maps content in the Options menu
- Elevator and moving object position syncing, so your teammates don't sink through the floor
- Banana initial sync issues fixed
- Red Dot made more menacing
- Reindeer holiday hat! use /rudolph 1 in game
- Close Keypad with right click/fire 2
- Fixed Shield collisions so bullets no longer occasionally pass through, much more effective!
- Faster connection time to all servers
- More Cliffside deathzones
- More Riverside deathzones
- Inside care deathzones
- Easier to read binocs HUD
- Fixed ammo -1 glitch
- Fixed infinite Inventory glitch
- Fixed occasional trigger bug
- Fixed some ragdoll velocity bugs
- Fixed door handle texture
- Fixed double click login screen bug
- Fixed bug where you could not assign certain items to the = shortcut key in the inventory
- Advanced activator allowing for dynamic interactable level objects in MM
- Doors and windows in IntruderMM
- Physics object to IntruderMM
- Reload levels while in game to IntruderMM
- Pickups in IntruderMM
- Ladders in IntruderMM
- Skyboxes, render settings, and lightprobes to IntruderMM
- Briefcases in IntruderMM
- Goal points in IntruderMM
- Destructibles in IntruderMM
- Ziplines in IntruderMM
- Animated movers in IntruderMM
- Hide on start script to IntruderMM
- Tags and layers auto assigned in IntruderMM
- Keyboard shortcuts for export, play, etc
- Uploading of custom levels
- Water height in editor
- Custom doors in [[IntruderMM]
- Observer camera position in IntruderMM
- Sliding doors/windows in IntruderMM
- Mortar in IntruderMM
- Underwater sound control in IntruderMM
- Equipment manager in IntruderMM, choose weapons per team, ammo, etc
- Gravity settings per level in IntruderMM
- Auto level clean up in IntruderMM for audio listeners, cameras, and other unwanted scripts
- Windzones and flags in IntruderMM
- Keypad in IntruderMM
- Notes in IntruderMM
- Offline level testing in IntruderMM
- Console command to reload offline test level /res
- Zipline dangle amount in IntruderMM
- Layer switch script in IntruderMM
- Don't let upload until compiling finished in IntruderMM
- Inertia settings for movers in IntruderMM
- Sound settings for 3d voice and footstep sounds in IntruderMM
- Spawn prefabs in IntruderMM
Patch 447 & Patch 448
- Super Binocs
- Press 'x' to change fire mode
- Can send pictures to other teammates with binocs
- Can use as Radio
- New Halloween hat, Jack, use /jack 1
- Jumping while standing or running now transmits footstep sounds cross network
- Landing from the air also transmits sound now, but only when standing on land. So if you crouch on landing it will be silent.
- Some level optimizations
- Fixed Radio bug when clicking too fast
- Fixed water super speed bug
- Small fixes and changes
- Menu now shows connection status in red or green
- Fixes to 447 bugs
- Now with more potassium
Patch 446
- movement speed bugs with water and aiming fixed
- /volume added. /volume 1 is default
- some new under level deathzones on Cliffside
- some bug fixes with console Commands
Patch 445
- Can't spectate other people while Arrested
- Press space 5 times to die while Arrested
- Auto team balancing, must be more Guards
- Full mission names in server menu
- Admins have some extra controls
- New AUG Hats
- Added chat and forum buttons to menu
- Added timeout message for login
- Fixed some bugs
- Death zones in Cliffside
Patch 444
- Deathzone so you can't go under level
- Slip zone so you can't go under building
- Another slip zone so can't go under on other side
- Can't jump back into server room vent
- Fixed some windows
- Prevented double pick ups from happening
- New Hats for AUGs, again!
Patch 443
- New version of photon
- New version of Unity3d
- New forum and chat buttons added to the main menu
- Minor glitch fixes
- Exclamation point hat for AUG
- Can change anti aliasing with the console Commands /aa with settings of 0, 2, 4 or 8
- Console Commands /stp automatically set resolution to 720p
- Console Commands /tep automatically set resolution to 1080p
Patch 442
- Fixed no splash
- Fixed going through floor again
- Small level changes
- Fixed server player count sometimes going empty
Patch 441
- Fixed Keypad sound glitch
- Fixed fall through floor glitch
- Fixed Red Dot lighting
- Fixed Red Dot super hat, sorry ;*(
Patch 440
- Added AUG servers, join AUG here: http://bit.ly/IntruderAUG
- Demoted people now can only join Bravo and Saturn servers
- Red Dot sight for the SMG, pick up and re-equip SMG, hold right click to zoom down sight
- Red Dot pick ups added to both levels
- New 3d model for the [[binocs]
- Binocs now has range finding
- Scroll view on servers
- Standing up now makes you jump shorter
- Extra check to make sure you don't go through walls
- Console Commands for no logo /nologo
- Console Commands for framerate limit /framelimit 60, vsync must be turned of to use this like /vsync 0
Patch 439
- Minor bug fix for network speed ups
Patch 438
- View user profiles from the friends list or team menu by clicking the small "p" button next to their name
- Updated Friends list
- Friends List now available in match
- Give likes or no likes to other players in game from the team menu
Patch 437
Friends List for all! Works like a charm, more on this later.
Patch 436
- Respawn on server join exploit no longer works
- Admins can now ban players
- Deathzones added to trouble spots
Patch 435
- Menu fix for those having trouble logging in
Patch 434
- Auto-temp banned if you are punished enough
- Friends list testing for admins
- Some behind the scenes stuff
Patch 432 & Patch 433
- Added Goof hat using /goof 1. Use when you want to goof off with friends don't want to count team attacks against them. /goof 0 will re-enable normal play for you and TKs. PLEASE use this when you want to goof off with friends as we will be tracking TKs harder.
- Some private servers for admins
- Some bug fixes
Patch 431
- Look and Find Out!
Patch 430
- Fixed One Menu Button on Server Select
Patch 429
- New Server Browser That's Let's You Pick Server with Night/switched Modes Without an Admin
- Clicking the Server Gives You the Mission Description
- Added Change Log Button to Login
- Added Controls Button to Server Menu
- Made Laser Sensors Not Go off when You Are a Dead Man
- Make Pushing over teamkill Again
- Make Sure HP is an Int
- Escape Will Now Exit the Chat You Are in
- Closed Hole at Top of Elevator Shaft
Patch 428
- Made /forgive Not Need to Take a Name, So You Can Just Do /forgive
- Round End Checks Redone Again
- Master Resetting Done Again
- Exit to Menu Added to Team Pick Screen
Patch 427
- Drowning Ragdolls Now Work
- Totally Redone Check for Game End Scenarios
- /st and /status Will Now Give You a Total Status on the Server, Please Use This in Case of Future Freezes
Patch 426
- Can't Poke Mirror Camera Through Stickies Anymore
- Turned Physics Iterations from 6 to 8
- Redid Elevator Check
- Redid Game End Check and Respawn
- Redid Door Respawn
- Redid Hack Computer Respawn
- Your Rag Doll Now Collides with Cardboard Guys
- Fixed Spec Camera Position Clamping
Patch 425
- Fixed Game End Message Not Appearing
- Added More Servers
- Instructions Appear when You Get Tk'd
- /punish Just Now Doesn't Need Username Input
- Changed Ingame Irc Channel to #intruderagents
Patch 424
- Fixed Lighting Bug on Riverside Start
- Turned off /night and /day on Cliffside
- Fixed in Game Patch Number Check
Patch 423
- Afk Timer Bumped Up to 1 Minute from Round Start
- Changed Checks for Round Ending and Restart
- Changed Default Server Page to Us
- Can't Join Server Until Joinedlobby is the Connection State
- Added /et for End Round Time
- Took off Tking if No One is on the Other Team
- Added /mute Instead of Just /muteplayer
Patch 422
- Added More Servers
- Added In-game Restarting when New Patch Comes out
- Muting of a Single Player /muteplayer /whoismuted /unmute
- Added a Forgive Console Command I.e. /forgive Soandso
- /servername Will Now Also Print the Region of the Server
- Use Key Now Bindable in Launch Menu
- Small Change to Position Sync Script
- Added Report for Round Length
- Shifted the Riverside Dock Capture Point over a Little
- Add Deathzone by the Riverside Mail Room Vent Wall
- Changed Reconnection Scripts
Patch 421
- Made Sure /punish Puts People out for the Next Round As Well
Patch 420
- Changed the Round Ending Checks to Be Even More Secure. Let Us Know if Some Rounds Don't End.
- Elevator is Fixed. the Repair Man Came and Everything Seems to Be in Tip-top Shape Now.
Patch 419
- Added Deathzone on Top of B2 in Riverside
- Various Admin Functions
Patch 418
- Added Auto-kick for Afk Users
Patch 417
- Alt-tabbing or Un-focusing the Window Results in Setting the Game to Windowed Mode, This Prevent Losing Connection when Alt-tabbing
Patch 416
- Changed Chat Address for Ingame Irc So That It Connects Better
- Added Deathzone to Riverside
- Made Head Hitbox Slightly Thinner
- Terrain on Riverside Slightly Modified
Patch 415
- Spectating Enabled for More Users
- If You Somehow Join a Server Which is Full, You Will Be Sent Back to the Server Select Instead of Stalling on the Level Screen
Patch 414
- Made Radio Frequency Response More Realistic; 300hz to 3khz
- Added a Check for Game Not Ending After Goal is Reached on Briefcase Mode
- Added /rt Console Command to Check How Long the Round is Running
Patch 413
- High Pass Filter on Radio, for Cool Radio Effect
Patch 412
- Made Briefcases Float Slowly Down in Water
- Did Check on Briefcase to Make Sure It Never Leaves the Game Space
- Can No Longer Pick Up Briefcases at the End of the Round
Patch 411
Patch 410
- Fixed Feign Death at Height Thing
- Phasing Through Walls Kills You and Reports What Wall You Went Through
Patch 409
- Covered Weird Cliffside Rock in Garage
- Some Passwords with Special Characters Could Be Accepted Now
- Small Bug Check in Code
Patch 309 & Patch 408
- Added Connection Status to Server List
- Ejects Players That Stall Their Games Too Long
- Switches Master Player if They Stall Too Long
- Game Ending Synced Better and Checked on to Ensure Rounds Always End and Restart
- Deathzones Added to Places Where Players Shouldn't Be or Glitch to Get to
- Some New Console Commands
- Spectating
- New Icon
- Moving Heads While Voice Chat
- Make Global Chat Have Spaces
- /bug and /report Commands
- Spectating Positional Audio
- Multiple Dead Talking
- Fixed Briefcase Bug
- Fixed Team Change at Spawn Bug
- Fixed Team Change Message Not Showing when Dead
- Showing Dead Talk at End of Round
- Lots of Fixes
- Attacking Team Mate Checks
- Ingame Irc Spawns at Login, Not Server
- Fixed a Bug with Unequiping Weapons at Level Restart
- Added Google Analytics to Disconnects and Reasons
- We Can Now Use Eu and Us and Japan and Asia Servers
- Disconnect Chat Bug
- Volume Bug
- Lowered Tons of Rpc Optimized Stuff, Fixed a Ton of Hud Bugs, Server Disconnecting Stuff and Team Selection and Preserver Bugs
- Fixed News Issue and Issue with Text Not Appearing
- Dragging Items into Shortcuts
- Redone Occlusions
- Fixed Bug Where Joining a Server with Ragged Players Would Not Rag Those Players
- Santa Hats, Attachment Script
- Stop Radio Sounds when Using Keypad
- Make Sure You Can't Use Binocs While in Menu
- Exit Game, and Shortcuts to Inventory, Object, and Team Tabs
- Keypad to Work with Numpad
- Fix Wrong Animations for Radio or Unequip
- Added Vsync Console Command
- Redid Occlusion
- Moved Sec Camera Slightly
- Fixed Connection Error That Wouldn't Spawn Team Select
- Binoculars Can Now Take Screenshots
- 3rd Person Pistol Animations
- Binoculars Now In!
- Shortcuts Now Add Image to Shortcut Grid
- Added Quality Settings, Resolution, Fullscreen, and Mouse Sensitivity to Options Menu
Patch 309
- Slip Sound Added Back in
- Add Different Material Footsteps, Like Material Manager
- Voice Chat Bar in Spec Mode
- Stall Doors
- Fix Security Room Door Offset
- Gif of the Week of Jumping into the Water
- No More Racecar :(
- Added Force Crouch and Force Prone Functions
- Look into the Jumping Prone Position when Getting Up from Rag
- Rare Briefcase Bug when Player Joins
- Make Sure Bullets Hit Players After Hitting Glass
- Changes to Bullet Collisions
- Prevent Remote Charges and Grenades from Going Through Walls
- Make Sure Remote Charges and Laser Sensors Are Always Flat on the Wall and Don't Go Through
- Fix Computer Bullets
- More Frequent Computer Sparks
- Change Fall to Death Method, Prevent Predeath Jump
- Fix the Riverside Dock of Death
- Colliders for Tree in Garden So Raven Doesn't Make a Nest
- Take Bullet Collider off Invis Wall
- Fix Can't Hear Other Dead Players While Arrested
- Can't Get Up While Moving in Ragdoll
- Jump After Radgoll Crouch
- Talk to Guys About Dual Signatures
- Take out Crushing for Now
- Changed Player Mask for Standing Up
- Experiment with Crushing
- Make a Stand Up with More Checks So You Can't Go Through Ceilings
- Move Vent Lower Above Lab to Prevent Feet Through
- Don't Let Clocks Contact Players
- Change Bullet Skinwidths to 1.1
- Move Crouch and Prone to Separate Functions
- Check on Ragdoll Syncing for Feign Death
- More Accurate Mirrorcam Position and It Won't Go Through Walls
- Fix Negative Balance on Arrest
- Don't Allow People to Object Interact when Ragged
- Added Force to Feign Death
- Grenades in Water Splash
- Underwater Hum
- Underwater Fog on Mirror Cam
- Put Fog Layer Script into Intruder
- Put Fog Layer Script into Intruder
- Underwater Fog on Mirror Cam
- Security Camera Limit the Fps
- Shell Fixed in 3rd Person
- Fix Can't Pickup Pack off of Another Person
- Turn off Briefcase Collider when Picking Up
- Remove Slipping from Bathroom Rail in B1
- Shells Coming out of the Guns
- Make It So You Can't Fly Outside of the Map
- Make Note on the Table Talking About Benn Slip
- Change Mission Images to Updated Screenshots
- Texture Building Outside
- Night Menu Button Again
Patch 291
- Higher Voice Quality
- Slanted Windows Fixed (not Poking Through Roof)
- Hit Reactions
- Briefcase Changes at Night
- Night Mode
- Briefcase Blocks Bullets
- Lots of Bug Fixes
Patch 280
- Lots of New Textures
- New Truck
- New Dock Goal Placement
- Updated Network Code
Patch 244 & Patch 250
- Users Now Log in with Their Forum Names
- Weapons Now Have Equip Times
- News Block for Updates
- Fixed Reload Ammo Bug
- Irc Button in Lower Right
- Slipping on Railings
- Others Small Fixes and Changes
Patch 242 & Patch 243
- SMG Texture
- Sniper Rifle Texture
- Pistol Texture
Patch 236
- Blood Effects Added
- New Decal System Should Prevent Corner Bullet Weirdness and Stretched Decals
Patch 235
- Water Fog when Under Water Added
- Unequip Radio Bug Fixed with New Unequip Method
- No Footsteps While Swimming
- Fixed Death While Swimming Bug
- Fixed Smoke Grenades Visible with Rag Doll
- Movement Taken from Joysticks, So There Should Be No Accidental Joystick Input from Other Controllers
Patch 229 & Patch 234
- a Few New 3d Models Added (clocks, Calendars, Maps)
- Smoke Grenade Model Changed
- Lots of New Textures
- Level/culling Optimizations
- Some New Glass on the B2 Offices
- Some Couches Added to the B1 Board Room
- Computer Screens in the Security Room
- Basically Everything in the Level Should Have Color at This Point
Patch 228
- April 17th, 2013
- Books Added
- Some Changes to the Level
- Printer Texture
- More Doorframes
Patch 227
- Added Mission Objective Images to Menu Screen
- Admins Now Have Change Objective Button at the Top to Quickly Switch Between B1 and B2 Raid Missions
- Sniper Rifle Pickup Disappearing Bug Should Be Solved
Patch 226
- /ping Command Added
- Some Alerts Added to Chat Box Instead of Middle of the Screen
- Added Player Disconnect Alert
- Added Player Switch Teams Alert
- Chat Box Made to Hold More Text
- Chat Input Can Hold Many More Characters Now
- Briefcase Graphic Changed