Build 87
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Patch Info
Released | Unity Build | Hotfix?
|
---|---|---|
05/10/2018 | 5 | X |
Patch Info
New Additions
- Totally NEW RIVERSIDE lighting and reflections
- New and modified Riverside materials
- New and modified Riverside props
- New riverside garden graphics
- Totally NEW DOORS on Riverside!
- This means glass doors, part glass doors (stick your mirror cam through), different colored doors, etc!
- Post processing effects and Anti-Aliasing! (FINALLY)
- Post processing effects and reflections can be enabled/disabled from the options menu, it is a good idea to disable them if your computer is strugglin'
- Otherwise, massive riverside graphics optimizations should have it running better than ever
- You'll be able to use these post effects in your custom maps as well!!
- Shootable ceiling lights!
- Sweet new volumetric lights (it's humid on the island)
- Last Man Standing mode can now be activated via Tuning
Map Maker
- Shadows are no longer forced to low resolution
- Will be releasing ReflectionProbe Manager
- Will be releasing BoxSelect and distance light/object culling
Changes
- bloons disabled for now
Fixes
- Fixed clock hands so they go to the right time
- Added some blocking volumes
- fixed layer check for pushing
- more flexible door parenting
- physics optimizations on props and levels
- Garbage collections optimization and more caching
- more optimizations
- turned off GPU skinning
- turning off graphic raycasters on UI that doesn't need them
- character collision optimizations
- stickies shan't touch a player
- intense draw call/batch optimization
- a lot of code cleanup
- optimized muzzle flash lights
- sun cycle won't dumbly turn on by default