Change Log

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U5exp Build 62

U5exp Build 60-61

  • Bloons added - Let's See Your Fastest Times
  • Briefcase Can Block Bullets Now
  • IntruderMM: PickupProxy Now Attaches to Parents
  • Various Sound Effects Edited
  • Bullet Water Splash Effect
  • Patcher is Now External Again but Shouldn't Have Any Problems!
  • Update to Newest Unity 5.2.3p3
  • Various Optimizations

U5exp Build 52-59

  • New Game Mode - Drop Off, Picks Random Time of Day Each Round
  • Real, Live, Working Clocks
  • Can't Pick Up Briefcase Fix
  • Riverside Shadow Optimization
  • Headbob Jitter/fly Away Fix
  • Various Level Fixes
  • Extra Sparky Effects
  • Other Bug Fixes
  • Newest Version of Unity
  • New Server Version 3

U5exp Build 51

  • Totally New Network Interpolation Methods. Players Should Move Around Much Smoother Than Ever Before.
  • Activate Anti-aliasing Using /aa 1
  • Terrifying Falling Animations when Falling at Great Speed
  • Fixed Bullet Hole Sound Playing at Any Distance
  • Fixed Grenade Headshots Not Working (phew!)
  • Secret Stuffs
  • Unity 5 Map Maker Now Released!!!
  • New Version of Custom Map, Target, Up!

U5exp Build 49-50

  • Optimizations to Lighting and Shadows on Riverside
  • New Tool Finds Shadow Casting Objects Throughout the Level and Makes Sure Whether or Not They Are Necessary
  • Lightmaps Totally Rebaked on Riverside
  • You Can Now Mute Multiple People at the Same Time with the /mute Command
  • New /fps Counter
  • Much Smaller File Size
  • General Level Fixes and Slips/death Zones Added
  • Unity 5.3.1p1 is Now the Current Version
  • Crashes on Join of Server Should Be Fixed (cause by Particle Effect Bug in Unity 5.3.1)
  • Behind the Scenes Stuff
  • New Version of the Patcher

U5exp Build 47-48

  • Moved Game Onto Unity 5.3.1
  • Checking Bodies No Longer Turns the Character Red but Gives You a Notification About Their Dead/alive Status.
  • More Small Fixes on Riverside and Cliffside
  • Note: You Need to Download Fresh from This Version if You Are on 46 or Below. This May Happen Again Because of Changes in the Patcher

U5exp Build 41-46

  • Bullet Sizes Are Now Smaller So May Go Between Smaller Spaces
  • New Effects
  • SMG and Sniper Rifle Bullets Now Chunk Holes out of Walls
  • More Smoke from Shots
  • Sparks Have Small Light As Well
  • Added /hdr 1/0 and /culling 1/0. Use These to Turn Hdr (which Eliminates Color Banding) and Culling (which Causes Problems for Some Users on Windows) on or off
  • Fix Bug Where Falling Animation Would Play After Getting Up from Ragdoll
  • Small Changes to Light in Riverside
  • Added Slip Zones and Death Zones to Lame Areas in Riverside
  • Small Bug Fixes

U5exp Build 40

  • Upgraded Game Engine to Unity 5.2.3 from Unity 4.5. This Was a Huge Process and Took a While
  • Lighting and Materials Must Be Completely Re-rendered for Upgrade
  • Speaking of Lighting: Real Time Day/Night Cycle
  • 45 Minute Long Days in Riverside and Cliffside, 30min Day, 15min Night
  • Totally New Patcher System (this Will Be Upgraded Slowly So There Might Be Some Issues Coming Up)
  • The New Patcher is Included Inside of Intruder So You Do Not Need a Separate Program
  • Redone Ragdolls for More Realistic Falls
  • Bullets Transfer Momentum to Limb Which They Hit Instead of Just the Body.
  • Unity's New Physics Engine Prevents Things Like Player Phasing Through Doors! Pumped About This
  • Player Servers Separated for U5 and Old U4 Builds
  • Map Maker Builds and Servers Kept Separate As Well
  • Map Maker Will Be Usable with Unity 5 (unity 5 Free, Which Means You Don't Need a Pro Account to Make Maps Anymore for the New Versions) Note: You Will Need a New Version of the Map Maker to Post Levels to Intruder, This Will Be Available Soon
  • Briefcase at 0,0,0 Bug Fixed
  • Various Bug Fixes
  • Banana is Fixed!

Patch 450 & 451

  • Australian servers!
  • new version of Photon
  • Custom Maps can now be organized by category, popularity
  • server list now shows the type of server with color coordination
  • more obvious chat button
  • Projectiles should move with Movers, needs testing
  • Certain Custom Maps will now be Ranked (tracking stats) or Unranked depending on category
  • Let us know if you new map needs to be tagged as they will be Untagged by default
  • warnings when entering Demoted servers
  • Activators can now be specified who can use by team in MM
  • Activators can now allow a team to win or a draw in MM! Make your own Objectives!
  • Movers now have playAtRoundStart variable to specify an animation to play at the beginning of the round
  • Movers can lock player inertia to them for easier platforms to stand on, moving object, etc
  • you no longer need to put your saved levels into the Content/Levels folder
  • new levels can also be saved on any drive
  • Small feature additions and bug fixes

Patch 449

  • Custom Maps making and loading!!!
  • Launch Intruder from the IntruderMM
  • In-game Custom Map browser which also allows you to start your own server!
  • Sort buttons in the Custom Map browser, by name, author, and last updated. Default is last updated.
  • Smooth cinema Camera Controls in Spectator mode for nice video shots. Press F2 to toggle on. Prone will activate slow movement as well.
  • New sounds effects for the SMG and Pistol
  • New thick particle effects for the gunfire and impacts
  • New blood particle effects
  • New explosion particle effects
  • Fire mode on the SMG now saves #FullAutoDefault
  • SMG switched to 2-shot burst
  • Walk speed increased when aiming down sights
  • Cinematic screenshake and blur effects when near explosions
  • New first person animation system, including landing from a high height animation
  • New Shield 3d model
  • New recoil systems for more advanced balance dynamics
  • New cleaner menu GUI
  • Ziplines! available in Custom Maps
  • Cache size and clear cache for Custom Maps content in the Options menu
  • Elevator and moving object position syncing, so your teammates don't sink through the floor
  • Banana initial sync issues fixed
  • Red Dot made more menacing
  • Reindeer holiday hat! use /rudolph 1 in game
  • Close Keypad with right click/fire 2
  • Fixed Shield collisions so bullets no longer occasionally pass through, much more effective!
  • Faster connection time to all servers
  • More Cliffside deathzones
  • More Riverside deathzones
  • Inside care deathzones
  • Easier to read binocs HUD
  • Fixed ammo -1 glitch
  • Fixed infinite Inventory glitch
  • Fixed occasional trigger bug
  • Fixed some ragdoll velocity bugs
  • Fixed door handle texture
  • Fixed double click login screen bug
  • Fixed bug where you could not assign certain items to the = shortcut key in the inventory
  • Advanced activator allowing for dynamic interactable level objects in MM
  • Doors and windows in IntruderMM
  • Physics object to IntruderMM
  • Reload levels while in game to IntruderMM
  • Pickups in IntruderMM
  • Ladders in IntruderMM
  • Skyboxes, render settings, and lightprobes to IntruderMM
  • Briefcases in IntruderMM
  • Goal points in IntruderMM
  • Destructibles in IntruderMM
  • Ziplines in IntruderMM
  • Animated movers in IntruderMM
  • Hide on start script to IntruderMM
  • Tags and layers auto assigned in IntruderMM
  • Keyboard shortcuts for export, play, etc
  • Uploading of custom levels
  • Water height in editor
  • Custom doors in [[IntruderMM]
  • Observer camera position in IntruderMM
  • Sliding doors/windows in IntruderMM
  • Mortar in IntruderMM
  • Underwater sound control in IntruderMM
  • Equipment manager in IntruderMM, choose weapons per team, ammo, etc
  • Gravity settings per level in IntruderMM
  • Auto level clean up in IntruderMM for audio listeners, cameras, and other unwanted scripts
  • Windzones and flags in IntruderMM
  • Keypad in IntruderMM
  • Notes in IntruderMM
  • Offline level testing in IntruderMM
  • Console command to reload offline test level /res
  • Zipline dangle amount in IntruderMM
  • Layer switch script in IntruderMM
  • Don't let upload until compiling finished in IntruderMM
  • Inertia settings for movers in IntruderMM
  • Sound settings for 3d voice and footstep sounds in IntruderMM
  • Spawn prefabs in IntruderMM

Patch 447 & 448

  • Super Binocs
  • Press 'x' to change fire mode
  • Can send pictures to other teammates with binocs
  • Can use as Radio
  • New Halloween hat, Jack, use /jack 1
  • Jumping while standing or running now transmits footstep sounds cross network
  • Landing from the air also transmits sound now, but only when standing on land. So if you crouch on landing it will be silent.
  • Some level optimizations
  • Fixed Radio bug when clicking too fast
  • Fixed water super speed bug
  • Small fixes and changes
  • Menu now shows connection status in red or green
  • Fixes to 447 bugs
  • Now with more potassium

Patch 446

  • movement speed bugs with water and aiming fixed
  • /volume added. /volume 1 is default
  • some new under level deathzones on Cliffside
  • some bug fixes with console Commands

Patch 445

  • Can't spectate other people while Arrested
  • Press space 5 times to die while Arrested
  • Auto team balancing, must be more Guards
  • Full mission names in server menu
  • Admins have some extra controls
  • New AUG Hats
  • Added chat and forum buttons to menu
  • Added timeout message for login
  • Fixed some bugs
  • Death zones in Cliffside

Patch 444

  • Deathzone so you can't go under level
  • Slip zone so you can't go under building
  • Another slip zone so can't go under on other side
  • Can't jump back into server room vent
  • Fixed some windows
  • Prevented double pick ups from happening
  • New Hats for AUGs, again!

Patch 443

  • New version of photon
  • New version of Unity3d
  • New forum and chat buttons added to the main menu
  • Minor glitch fixes
  • Exclamation point hat for AUG
  • Can change anti aliasing with the console Commands /aa with settings of 0, 2, 4 or 8
  • Console Commands /stp automatically set resolution to 720p
  • Console Commands /tep automatically set resolution to 1080p

Patch 442

  • Fixed no splash
  • Fixed going through floor again
  • Small level changes
  • Fixed server player count sometimes going empty

Patch 441

  • Fixed Keypad sound glitch
  • Fixed fall through floor glitch
  • Fixed Red Dot lighting
  • Fixed Red Dot super hat, sorry ;*(

Patch 440

  • Added AUG servers, join AUG here: http://bit.ly/IntruderAUG
  • Demoted people now can only join Bravo and Saturn servers
  • Red Dot sight for the SMG, pick up and re-equip SMG, hold right click to zoom down sight
  • Red Dot pick ups added to both levels
  • New 3d model for the [[binocs]
  • Binocs now has range finding
  • Scroll view on servers
  • Standing up now makes you jump shorter
  • Extra check to make sure you don't go through walls
  • Console Commands for no logo /nologo
  • Console Commands for framerate limit /framelimit 60, vsync must be turned of to use this like /vsync 0


Patch 439

  • Minor bug fix for network speed ups

Patch 438

  • View user profiles from the friends list or team menu by clicking the small "p" button next to their name
  • Updated Friends list
  • Friends List now available in match
  • Give likes or no likes to other players in game from the team menu

Patch 437

Friends List for all! Works like a charm, more on this later.

Patch 436

  • Respawn on server join exploit no longer works
  • Admins can now ban players
  • Deathzones added to trouble spots

Patch 435

  • Menu fix for those having trouble logging in

Patch 434

  • Auto-temp banned if you are punished enough
  • Friends list testing for admins
  • Some behind the scenes stuff

Patch 432 & 433

  • Added Goof hat using /goof 1. Use when you want to goof off with friends don't want to count team attacks against them. /goof 0 will re-enable normal play for you and TKs. PLEASE use this when you want to goof off with friends as we will be tracking TKs harder.
  • Some private servers for admins
  • Some bug fixes

Patch 431

  • Look and Find Out!

Patch 430

  • Fixed One Menu Button on Server Select

Patch 429

  • New Server Browser That's Let's You Pick Server with Night/switched Modes Without an Admin
  • Clicking the Server Gives You the Mission Description
  • Added Change Log Button to Login
  • Added Controls Button to Server Menu
  • Made Laser Sensors Not Go off when You Are a Dead Man
  • Make Pushing over teamkill Again
  • Make Sure HP is an Int
  • Escape Will Now Exit the Chat You Are in
  • Closed Hole at Top of Elevator Shaft

Patch 428

  • Made /forgive Not Need to Take a Name, So You Can Just Do /forgive
  • Round End Checks Redone Again
  • Master Resetting Done Again
  • Exit to Menu Added to Team Pick Screen

Patch 427

  • Drowning Ragdolls Now Work
  • Totally Redone Check for Game End Scenarios
  • /st and /status Will Now Give You a Total Status on the Server, Please Use This in Case of Future Freezes

Patch 426

  • Can't Poke Mirror Camera Through Stickies Anymore
  • Turned Physics Iterations from 6 to 8
  • Redid Elevator Check
  • Redid Game End Check and Respawn
  • Redid Door Respawn
  • Redid Hack Computer Respawn
  • Your Rag Doll Now Collides with Cardboard Guys
  • Fixed Spec Camera Position Clamping

Patch 425

  • Fixed Game End Message Not Appearing
  • Added More Servers
  • Instructions Appear when You Get Tk'd
  • /punish Just Now Doesn't Need Username Input
  • Changed Ingame Irc Channel to #intruderagents

Patch 424

  • Fixed Lighting Bug on Riverside Start
  • Turned off /night and /day on Cliffside
  • Fixed in Game Patch Number Check

Patch 423

  • Afk Timer Bumped Up to 1 Minute from Round Start
  • Changed Checks for Round Ending and Restart
  • Changed Default Server Page to Us
  • Can't Join Server Until Joinedlobby is the Connection State
  • Added /et for End Round Time
  • Took off Tking if No One is on the Other Team
  • Added /mute Instead of Just /muteplayer


Patch 422

  • Added More Servers
  • Added In-game Restarting when New Patch Comes out
  • Muting of a Single Player /muteplayer /whoismuted /unmute
  • Added a Forgive Console Command I.e. /forgive Soandso
  • /servername Will Now Also Print the Region of the Server
  • Use Key Now Bindable in Launch Menu
  • Small Change to Position Sync Script
  • Added Report for Round Length
  • Shifted the Riverside Dock Capture Point over a Little
  • Add Deathzone by the Riverside Mail Room Vent Wall
  • Changed Reconnection Scripts

Patch 421

  • Made Sure /punish Puts People out for the Next Round As Well

Patch 420

  • Changed the Round Ending Checks to Be Even More Secure. Let Us Know if Some Rounds Don't End.
  • Elevator is Fixed. the Repair Man Came and Everything Seems to Be in Tip-top Shape Now.

Patch 419

  • Added Deathzone on Top of B2 in Riverside
  • Various Admin Functions

Patch 418

  • Added Auto-kick for Afk Users

Patch 417

  • Alt-tabbing or Un-focusing the Window Results in Setting the Game to Windowed Mode, This Prevent Losing Connection when Alt-tabbing

Patch 416

  • Changed Chat Address for Ingame Irc So That It Connects Better
  • Added Deathzone to Riverside
  • Made Head Hitbox Slightly Thinner
  • Terrain on Riverside Slightly Modified

Patch 415

  • Spectating Enabled for More Users
  • If You Somehow Join a Server Which is Full, You Will Be Sent Back to the Server Select Instead of Stalling on the Level Screen

Patch 414

  • Made Radio Frequency Response More Realistic; 300hz to 3khz
  • Added a Check for Game Not Ending After Goal is Reached on Briefcase Mode
  • Added /rt Console Command to Check How Long the Round is Running

Patch 413

  • High Pass Filter on Radio, for Cool Radio Effect

Patch 412

  • Made Briefcases Float Slowly Down in Water
  • Did Check on Briefcase to Make Sure It Never Leaves the Game Space
  • Can No Longer Pick Up Briefcases at the End of the Round

Patch 411

Patch 410

  • Fixed Feign Death at Height Thing
  • Phasing Through Walls Kills You and Reports What Wall You Went Through

Patch 409

  • Covered Weird Cliffside Rock in Garage
  • Some Passwords with Special Characters Could Be Accepted Now
  • Small Bug Check in Code

Patch 309 & 408

  • Added Connection Status to Server List
  • Ejects Players That Stall Their Games Too Long
  • Switches Master Player if They Stall Too Long
  • Game Ending Synced Better and Checked on to Ensure Rounds Always End and Restart
  • Deathzones Added to Places Where Players Shouldn't Be or Glitch to Get to
  • Some New Console Commands
  • Spectating
  • New Icon
  • Moving Heads While Voice Chat
  • Make Global Chat Have Spaces
  • /bug and /report Commands
  • Spectating Positional Audio
  • Multiple Dead Talking
  • Fixed Briefcase Bug
  • Fixed Team Change at Spawn Bug
  • Fixed Team Change Message Not Showing when Dead
  • Showing Dead Talk at End of Round
  • Lots of Fixes
  • Attacking Team Mate Checks
  • Ingame Irc Spawns at Login, Not Server
  • Fixed a Bug with Unequiping Weapons at Level Restart
  • Added Google Analytics to Disconnects and Reasons
  • We Can Now Use Eu and Us and Japan and Asia Servers
  • Disconnect Chat Bug
  • Volume Bug
  • Lowered Tons of Rpc Optimized Stuff, Fixed a Ton of Hud Bugs, Server Disconnecting Stuff and Team Selection and Preserver Bugs
  • Fixed News Issue and Issue with Text Not Appearing
  • Dragging Items into Shortcuts
  • Redone Occlusions
  • Fixed Bug Where Joining a Server with Ragged Players Would Not Rag Those Players
  • Santa Hats, Attachment Script
  • Stop Radio Sounds when Using Keypad
  • Make Sure You Can't Use Binocs While in Menu
  • Exit Game, and Shortcuts to Inventory, Object, and Team Tabs
  • Keypad to Work with Numpad
  • Fix Wrong Animations for Radio or Unequip
  • Added Vsync Console Command
  • Redid Occlusion
  • Moved Sec Camera Slightly
  • Fixed Connection Error That Wouldn't Spawn Team Select
  • Binoculars Can Now Take Screenshots
  • 3rd Person Pistol Animations
  • Binoculars Now In!
  • Shortcuts Now Add Image to Shortcut Grid
  • Added Quality Settings, Resolution, Fullscreen, and Mouse Sensitivity to Options Menu

Patch 309

  • October 9th
  • Slip Sound Added Back in
  • Add Different Material Footsteps, Like Material Manager
  • Voice Chat Bar in Spec Mode
  • Stall Doors
  • Fix Security Room Door Offset
  • Gif of the Week of Jumping into the Water
  • No More Racecar :(
  • Added Force Crouch and Force Prone Functions
  • Look into the Jumping Prone Position when Getting Up from Rag
  • Rare Briefcase Bug when Player Joins
  • Make Sure Bullets Hit Players After Hitting Glass
  • Changes to Bullet Collisions
  • Prevent Charges and Grenades from Going Through Walls
  • Make Sure Charges and Sensors Are Always Flat on the Wall and Don't Go Through
  • Fix Computer Bullets
  • More Frequent Computer Sparks
  • Change Fall to Death Method, Prevent Predeath Jump
  • Fix the Dock of Death
  • Colliders for Tree in Garden So Raven Doesn't Make a Nest
  • Take Bullet Collider off Invis Wall
  • Fix Can't Hear Other Dead Players While Arrested
  • Can't Get Up While Moving in Ragdoll
  • Jump After Radgoll Crouch
  • Talk to Guys About Dual Signatures
  • Take out Crushing for Now
  • Changed Player Mask for Standing Up
  • Experiment with Crushing
  • Make a Stand Up with More Checks So You Can't Go Through Ceilings
  • Move Vent Lower Above Lab to Prevent Feet Through
  • Don't Let Clocks Contact Players
  • Change Bullet Skinwidths to 1.1
  • Move Crouch and Prone to Separate Functions
  • Check on Ragdoll Syncing for Feign Death
  • More Accurate Mirrorcam Position and It Won't Go Through Walls
  • Fix Negative Balance on Arrest
  • Don't Allow People to Object Interact when Ragged
  • Added Force to Feign Death
  • Grenades in Water Splash
  • Underwater Hum
  • Underwater Fog on Mirror Cam
  • Put Fog Layer Script into Intruder
  • Put Fog Layer Script into Intruder
  • Underwater Fog on Mirror Cam
  • Security Camera Limit the Fps
  • Shell Fixed in 3rd Person
  • Fix Can't Pickup Pack off of Another Person
  • Turn off Briefcase Collider when Picking Up
  • Remove Slipping from Bathroom Rail in B1
  • Shells Coming out of the Guns
  • Make It So You Can't Fly Outside of the Map
  • Make Note on the Table Talking About Benn Slip
  • Change Mission Images to Updated Screenshots
  • Texture Building Outside
  • Night Menu Button Again

Patch 291

  • Higher Voice Quality
  • Slanted Windows Fixed (not Poking Through Roof)
  • Hit Reactions
  • Briefcase Changes at Night
  • Night Mode
  • Briefcase Blocks Bullets
  • Lots of Bug Fixes

Patch 280

  • Lots of New Textures
  • New Truck
  • New Dock Goal Placement
  • Updated Network Code

Patch 244 & 250

  • Users Now Log in with Their Forum Names
  • Weapons Now Have Equip Times
  • News Block for Updates
  • Fixed Reload Ammo Bug
  • Irc Button in Lower Right
  • Slipping on Railings
  • Others Small Fixes and Changes

Patch 242 & 243

Patch 236

  • Blood Effects Added
  • New Decal System Should Prevent Corner Bullet Weirdness and Stretched Decals

Patch 235

  • Water Fog when Under Water Added
  • Unequip Radio Bug Fixed with New Unequip Method
  • No Footsteps While Swimming
  • Fixed Death While Swimming Bug
  • Fixed Smoke Grenade Visible with Rag Doll
  • Movement Taken from Joysticks, So There Should Be No Accidental Joystick Input from Other Controllers

Patch 229 & 234

  • a Few New 3d Models Added (clocks, Calendars, Maps)
  • Smoke Grenade Model Changed
  • Lots of New Textures
  • Level/culling Optimizations
  • Some New Glass on the B2 Offices
  • Some Couches Added to the B1 Board Room
  • Computer Screens in the Security Room
  • Basically Everything in the Level Should Have Color at This Point

Patch 228

  • April 17th, 2013
  • Books Added
  • Some Changes to the Level
  • Printer Texture
  • More Doorframes

Patch 227

  • April 17th, 2013
  • Added Mission Objective Images to Menu Screen
  • Admins Now Have Change Objective Button at the Top to Quickly Switch Between B1 and B2 Raid Missions
  • Sniper Pickup Disappearing Bug Should Be Solved

Patch 226

  • April 15th, 2013
  • /ping Command Added
  • Some Alerts Added to Chat Box Instead of Middle of the Screen
  • Added Player Disconnect Alert
  • Added Player Switch Teams Alert
  • Chat Box Made to Hold More Text
  • Chat Input Can Hold Many More Characters Now
  • Briefcase Graphic Changed