Difference between revisions of "Change Log"
Jump to navigation
Jump to search
Line 69: | Line 69: | ||
*Upgraded Game Engine to [[Unity]] 5.2.3 from Unity 4.5. This Was a Huge Process and Took a While | *Upgraded Game Engine to [[Unity]] 5.2.3 from Unity 4.5. This Was a Huge Process and Took a While | ||
*Lighting and Materials Must Be Completely Re-rendered for Upgrade | *Lighting and Materials Must Be Completely Re-rendered for Upgrade | ||
− | *Speaking of Lighting: Real Time [[Day | + | *Speaking of Lighting: Real Time [[Day/Night Cycle]] |
*45 Minute Long Days in [[Riverside]] and [[Cliffside]], 30min Day, 15min Night | *45 Minute Long Days in [[Riverside]] and [[Cliffside]], 30min Day, 15min Night | ||
*Totally New [[Patcher]] System (this Will Be Upgraded Slowly So There Might Be Some Issues Coming Up) | *Totally New [[Patcher]] System (this Will Be Upgraded Slowly So There Might Be Some Issues Coming Up) | ||
Line 82: | Line 82: | ||
*Various Bug Fixes | *Various Bug Fixes | ||
*[[Banana]] is Fixed! | *[[Banana]] is Fixed! | ||
− | |||
− | |||
== Patch 450 & 451 == | == Patch 450 & 451 == |
Revision as of 17:31, 12 March 2016
U5exp Build 62
- Briefcase Fix Again
- Other Cool Stuff
U5exp Build 60-61
- Bloons added - Let's See Your Fastest Times
- Briefcase Can Block Bullets Now
- IntruderMM: PickupProxy Now Attaches to Parents
- Various Sound Effects Edited
- Bullet Water Splash Effect
- Patcher is Now External Again but Shouldn't Have Any Problems!
- Update to Newest Unity 5.2.3p3
- Various Optimizations
U5exp Build 52-59
- New Game Mode - Drop Off, Picks Random Time of Day Each Round
- Real, Live, Working Clocks
- Can't Pick Up Briefcase Fix
- Riverside Shadow Optimization
- Headbob Jitter/fly Away Fix
- Various Level Fixes
- Extra Sparky Effects
- Other Bug Fixes
- Newest Version of Unity
- New Server Version 3
U5exp Build 51
- Totally New Network Interpolation Methods. Players Should Move Around Much Smoother Than Ever Before.
- Activate Anti-aliasing Using /aa 1
- Terrifying Falling Animations when Falling at Great Speed
- Fixed Bullet Hole Sound Playing at Any Distance
- Fixed Grenade Headshots Not Working (phew!)
- Secret Stuffs
- Unity 5 Map Maker Now Released!!!
- New Version of Custom Map, Target, Up!
U5exp Build 49-50
- Optimizations to Lighting and Shadows on Riverside
- New Tool Finds Shadow Casting Objects Throughout the Level and Makes Sure Whether or Not They Are Necessary
- Lightmaps Totally Rebaked on Riverside
- You Can Now Mute Multiple People at the Same Time with the /mute Command
- New /fps Counter
- Much Smaller File Size
- General Level Fixes and Slips/death Zones Added
- Unity 5.3.1p1 is Now the Current Version
- Crashes on Join of Server Should Be Fixed (cause by Particle Effect Bug in Unity 5.3.1)
- Behind the Scenes Stuff
- New Version of the Patcher
U5exp Build 47-48
- Moved Game Onto Unity 5.3.1
- Checking Bodies No Longer Turns the Character Red but Gives You a Notification About Their Dead/alive Status.
- More Small Fixes on Riverside and Cliffside
- Note: You Need to Download Fresh from This Version if You Are on 46 or Below. This May Happen Again Because of Changes in the Patcher
U5exp Build 41-46
- Bullet Sizes Are Now Smaller So May Go Between Smaller Spaces
- New Effects
- SMG and Sniper Rifle Bullets Now Chunk Holes out of Walls
- More Smoke from Shots
- Sparks Have Small Light As Well
- Added /hdr 1/0 and /culling 1/0. Use These to Turn Hdr (which Eliminates Color Banding) and Culling (which Causes Problems for Some Users on Windows) on or off
- Fix Bug Where Falling Animation Would Play After Getting Up from Ragdoll
- Small Changes to Light in Riverside
- Added Slip Zones and Death Zones to Lame Areas in Riverside
- Small Bug Fixes
U5exp Build 40
- Upgraded Game Engine to Unity 5.2.3 from Unity 4.5. This Was a Huge Process and Took a While
- Lighting and Materials Must Be Completely Re-rendered for Upgrade
- Speaking of Lighting: Real Time Day/Night Cycle
- 45 Minute Long Days in Riverside and Cliffside, 30min Day, 15min Night
- Totally New Patcher System (this Will Be Upgraded Slowly So There Might Be Some Issues Coming Up)
- The New Patcher is Included Inside of Intruder So You Do Not Need a Separate Program
- Redone Ragdolls for More Realistic Falls
- Bullets Transfer Momentum to Limb Which They Hit Instead of Just the Body.
- Unity's New Physics Engine Prevents Things Like Player Phasing Through Doors! Pumped About This
- Player Servers Separated for U5 and Old U4 Builds
- Map Maker Builds and Servers Kept Separate As Well
- Map Maker Will Be Usable with Unity 5 (unity 5 Free, Which Means You Don't Need a Pro Account to Make Maps Anymore for the New Versions) Note: You Will Need a New Version of the Map Maker to Post Levels to Intruder, This Will Be Available Soon
- Briefcase at 0,0,0 Bug Fixed
- Various Bug Fixes
- Banana is Fixed!
Patch 450 & 451
- Australian servers!
- new version of Photon
- Custom Maps can now be organized by category, popularity
- server list now shows the type of server with color coordination
- more obvious chat button
- Projectiles should move with Movers, needs testing
- Certain Custom Maps will now be Ranked (tracking stats) or Unranked depending on category
- Let us know if you new map needs to be tagged as they will be Untagged by default
- warnings when entering Demoted servers
- Activators can now be specified who can use by team in MM
- Activators can now allow a team to win or a draw in MM! Make your own Objectives!
- Movers now have playAtRoundStart variable to specify an animation to play at the beginning of the round
- Movers can lock player inertia to them for easier platforms to stand on, moving object, etc
- you no longer need to put your saved levels into the Content/Levels folder
- new levels can also be saved on any drive
- Small feature additions and bug fixes
Patch 449
- Custom Maps making and loading!!! link https://superbossgames.com/forum/viewtopic.php?f=14&t=2030
- Launch Intruder from the IntruderMM
- In-game Custom Map browser which also allows you to start your own server!
- Sort buttons in the Custom Map browser, by name, author, and last updated. Default is last updated.
- Smooth cinema Camera Controls in Spectator mode for nice video shots. Press F2 to toggle on. Prone will activate slow movement as well.
- New sounds effects for the SMG and Pistol
- New thick particle effects for the gunfire and impacts
- New blood particle effects
- New explosion particle effects
- Fire mode on the SMG now saves #FullAutoDefault
- SMG switched to 2-shot burst
- Walk speed increased when aiming down sights
- Cinematic screenshake and blur effects when near explosions
- New first person animation system, including landing from a high height animation
- New Shield 3d model
- New recoil systems for more advanced balance dynamics
- New cleaner menu GUI
- Ziplines! available in Custom Maps
- Cache size and clear cache for Custom Maps content in the Options menu
- Elevator and moving object position syncing, so your teammates don't sink through the floor
- Banana initial sync issues fixed
- Red Dot made more menacing
- Reindeer holiday hat! use /rudolph 1 in game
- Close Keypad with right click/fire 2
- Fixed Shield collisions so bullets no longer occasionally pass through, much more effective!
- Faster connection time to all servers
- More Cliffside deathzones
- More Riverside deathzones
- Inside care deathzones
- Easier to read binocs HUD
- Fixed ammo -1 glitch
- Fixed infinite Inventory glitch
- Fixed occasional trigger bug
- Fixed some ragdoll velocity bugs
- Fixed door handle texture
- Fixed double click login screen bug
- Fixed bug where you could not assign certain items to the = shortcut key in the inventory
- Advanced activator allowing for dynamic interactable level objects in MM
- Doors and windows in IntruderMM
- Physics object to IntruderMM
- Reload levels while in game to IntruderMM
- Pickups in IntruderMM
- Ladders in IntruderMM
- Skyboxes, render settings, and lightprobes to IntruderMM
- Briefcases in IntruderMM
- Goal points in IntruderMM
- Destructibles in IntruderMM
- Ziplines in IntruderMM
- Animated movers in IntruderMM
- Hide on start script to IntruderMM
- Tags and layers auto assigned in IntruderMM
- Keyboard shortcuts for export, play, etc
- Uploading of custom levels
- Water height in editor
- Custom doors in [[IntruderMM]
- Observer camera position in IntruderMM
- Sliding doors/windows in IntruderMM
- Mortar in IntruderMM
- Underwater sound control in IntruderMM
- Equipment manager in IntruderMM, choose weapons per team, ammo, etc
- Gravity settings per level in IntruderMM
- Auto level clean up in IntruderMM for audio listeners, cameras, and other unwanted scripts
- Windzones and flags in IntruderMM
- Keypad in IntruderMM
- Notes in IntruderMM
- Offline level testing in IntruderMM
- Console command to reload offline test level /res
- Zipline dangle amount in IntruderMM
- Layer switch script in IntruderMM
- Don't let upload until compiling finished in IntruderMM
- Inertia settings for movers in IntruderMM
- Sound settings for 3d voice and footstep sounds in IntruderMM
- Spawn prefabs in IntruderMM
Patch 447 & 448
- Super Binocs
- Press 'x' to change fire mode
- Can send pictures to other teammates with binocs
- Can use as Radio
- New Halloween hat, Jack, use /jack 1
- Jumping while standing or running now transmits footstep sounds cross network
- Landing from the air also transmits sound now, but only when standing on land. So if you crouch on landing it will be silent.
- Some level optimizations
- Fixed Radio bug when clicking too fast
- Fixed water super speed bug
- Small fixes and changes
- Menu now shows connection status in red or green
- Fixes to 447 bugs
- Now with more potassium
Patch 446
- movement speed bugs with water and aiming fixed
- /volume added. /volume 1 is default
- some new under level deathzones on Cliffside
- some bug fixes with console Commands
Patch 445
- Can't spectate other people while Arrested
- Press space 5 times to die while Arrested
- Auto team balancing, must be more Guards
- Full mission names in server menu
- Admins have some extra controls
- New AUG Hats
- Added chat and forum buttons to menu
- Added timeout message for login
- Fixed some bugs
- Death zones in Cliffside
Patch 444
- Deathzone so you can't go under level
- Slip zone so you can't go under building
- Another slip zone so can't go under on other side
- Can't jump back into server room vent
- Fixed some windows
- Prevented double pick ups from happening
- New Hats for AUGs, again!
Patch 443
- New version of photon
- New version of Unity3d
- New forum and chat buttons added to the main menu
- Minor glitch fixes
- Exclamation point hat for AUG
- Can change anti aliasing with the console Commands /aa with settings of 0, 2, 4 or 8
- Console Commands /stp automatically set resolution to 720p
- Console Commands /tep automatically set resolution to 1080p
Patch 442
- Fixed no splash
- Fixed going through floor again
- Small level changes
- Fixed server player count sometimes going empty
Patch 441
- Fixed Keypad sound glitch
- Fixed fall through floor glitch
- Fixed Red Dot lighting
- Fixed Red Dot super hat, sorry ;*(
Patch 440
- Added AUG servers, join AUG here: http://bit.ly/IntruderAUG
- Demoted people now can only join Bravo and Saturn servers
- Red Dot sight for the SMG, pick up and re-equip SMG, hold right click to zoom down sight
- Red Dot pick ups added to both levels
- New 3d model for the [[binocs]
- Binocs now has range finding
- Scroll view on servers
- Standing up now makes you jump shorter
- Extra check to make sure you don't go through walls
- Console Commands for no logo /nologo
- Console Commands for framerate limit /framelimit 60, vsync must be turned of to use this like /vsync 0
Patch 439
- Minor bug fix for network speed ups
Patch 438
- View user profiles from the friends list or team menu by clicking the small "p" button next to their name
- Updated Friends list
- Friends List now available in match
- Give likes or no likes to other players in game from the team menu
Patch 437
Friends List for all! Works like a charm, more on this later.
Patch 436
- Respawn on server join exploit no longer works
- Admins can now ban players
- Deathzones added to trouble spots
Patch 435
- Menu fix for those having trouble logging in
Patch 434
- Auto-temp banned if you are punished enough
- Friends list testing for admins
- Some behind the scenes stuff
Patch 432 & 433
- added Goof hat using /goof 1. Use when you want to goof off with friends don't want to count team attacks against them. /goof 0 will re-enable normal play for you and TKs. PLEASE use this when you want to goof off with friends as we will be tracking TKs harder.
- some private servers for admins
- some bug fixes
Patch 431
- Look and Find Out!
Patch 430
- Fixed One Menu Button on Server Select
Patch 429
- New Server Browser That's Let's You Pick Server with Night/switched Modes Without an Admin
- Clicking the Server Gives You the Mission Description
- Added Change Log Button to Login
- Added Controls Button to Server Menu
- Made Sensor Not Go off when You Are a Dead Man
- Make Pushing over Tk Again
- Make Sure Hp is an Int
- Escape Will Now Exit the Chat You Are in
- Closed Hole at Top of Elevator Shaft
Patch 428
- Made /forgive Not Need to Take a Name, So You Can Just Do /forgive
- Round End Checks Redone Again
- Master Resetting Done Again
- Exit to Menu Added to Team Pick Screen
Patch 427
- Drowning Ragdolls Now Work
- Totally Redone Check for Game End Scenarios
- /st and /status Will Now Give You a Total Status on the Server, Please Use This in Case of Future Freezes
Patch 426
- Can't Poke Camera Through Stickies Anymore
- Turned Physics Iterations from 6 to 8
- Redid Elevator Check
- Redid Game End Check and Respawn
- Redid Door Respawn
- Redid Hack Computer Respawn
- Your Rag Doll Now Collides with Cardboard Guys
- Fixed Spec Camera Position Clamping
Patch 425
- Fixed Game End Message Not Appearing
- Added More Servers
- Instructions Appear when You Get Tk'd
- /punish Just Now Doesn't Need Username Input
- Changed Ingame Irc Channel to #intruderagents
Patch 424
- Fixed Lighting Bug on Riverside Start
- Turned off /night and /day on Cliffside
- Fixed in Game Patch Number Check
Patch 423
- Afk Timer Bumped Up to 1 Minute from Round Start
- Changed Checks for Round Ending and Restart
- Changed Default Server Page to Us
- Can't Join Server Until Joinedlobby is the Connection State
- Added /et for End Round Time
- Took off Tking if No One is on the Other Team
- Added /mute Instead of Just /muteplayer
Patch 422
- Added More Servers
- Added In-game Restarting when New Patch Comes out
- Muting of a Single Player /muteplayer /whoismuted /unmute
- Added a Forgive Console Command I.e. /forgive Soandso
- /servername Will Now Also Print the Region of the Server
- Use Key Now Bindable in Launch Menu
- Small Change to Position Sync Script
- Added Report for Round Length
- Shifted the Dock Cap Point over a Little
- Add Deathzone by the Mail Room Vent Wall
- Changed Reconnection Scripts
Patch 421
- Made Sure /punish Puts People out for the Next Round As Well
Patch 420
- Changed the Round Ending Checks to Be Even More Secure. Let Us Know if Some Rounds Don't End.
- Elevator is Fixed. the Repair Man Came and Everything Seems to Be in Tip-top Shape Now.
Patch 419
- Added Deathzone on Top of B2
- Various Admin Functions
Patch 418
- Added Auto-kick for Afk Users
Patch 417
- Alt-tabbing or Un-focusing the Window Results in Setting the Game to Windowed Mode, This Prevent Losing Connection when Alt-tabbing
Patch 416
- Changed Chat Address for Ingame Irc So That It Connects Better
- Added Deathzone to Riverside
- Made Head Hitbox Slightly Thinner
- Terrain on Riverside Slightly Modified
Patch 415
- Spectating Enabled for More Users
- If You Somehow Join a Server Which is Full, You Will Be Sent Back to the Server Select Instead of Stalling on the Level Screen
Patch 414
- Made Radio Frequency Response More Realistic; 300hz to 3khz
- Added a Check for Game Not Ending After Goal is Reached on Briefcase Mode
- Added /rt Console Command to Check How Long the Round is Running
Patch 413
- High Pass Filter on Radio, for Cool Radio Effect
Patch 412
- Made Briefcases Float Slowly Down in Water
- Did Check on Briefcase to Make Sure It Never Leaves the Game Space
- Can No Longer Pick Up Briefcases at the End of the Round
Patch 411
- Updated to Unity 4.3.4
- Redid Occlusion on Riverside
Patch 410
- Fixed Feign Death at Height Thing
- Phasing Through Walls Kills You and Reports What Wall You Went Through
Patch 409
- Covered Weird Cliff Rock in Garage
- Some Passwords with Special Characters Could Be Accepted Now
- Small Bug Check in Code
Patch 309 & 408
- Added Connection Status to Server List
- Ejects Players That Stall Their Games Too Long
- Switches Master Player if They Stall Too Long
- Game Ending Synced Better and Checked on to Ensure Rounds Always End and Restart
- Deathzones Added to Places Where Players Shouldn't Be or Glitch to Get to
- Some New Console Commands
- Spectating
- New Icon
- Moving Heads While Voice Chatting
- Make Global Chat Have Spaces
- /bug and /report Commands
- Spectating Positional Audio
- Multiple Dead Talking
- Fixed Briefcase Bug
- Fixed Team Change at Spawn Bug
- Fixed Team Change Message Not Showing when Dead
- Showing Dead Talk at End of Round
- Lots of Fixes
- Attacking Team Mate Checks
- Ingame Irc Spawns at Login, Not Server
- Fixed a Bug with Unequiping Weapons at Level Restart
- Added Google Analytics to Disconnects and Reasons
- We Can Now Use Eu and Us and Japan and Asia Servers
- Disconnect Chat Bug
- Volume Bug
- Lowered Tons of Rpc Optimized Stuff, Fixed a Ton of Hud Bugs, Server Disconnecting Stuff and Team Selection and Preserver Bugs
- Fixed News Issue and Issue with Text Not Appearing
- Dragging Items into Shortcuts
- Redone Occlusions
- Fixed Bug Where Joining a Server with Ragged Players Would Not Rag Those Players
- Santa Hats, Attachment Script
- Stop Radio Sounds when Using Keypad
- Make Sure You Can't Use Binocs While in Menu
- Exit Game, and Shortcuts to Inventory, Object, and Team Tabs
- Keypad to Work with Numpad
- Fix Wrong Animations for Radio or Unequip
- Added Vsync Console Command
- Redid Occlusion
- Moved Sec Camera Slightly
- Fixed Connection Error That Wouldn't Spawn Team Select
- Binoculars Can Now Take Screenshots
- 3rd Person Pistol Animations
- Binoculars Now In!
- Shortcuts Now Add Image to Shortcut Grid
- Added Quality Settings, Resolution, Fullscreen, and Mouse Sensitivity to Options Menu
Patch 309
- October 9th
- Slip Sound Added Back in
- Add Different Material Footsteps, Like Material Manager
- Voice Chat Bar in Spec Mode
- Stall Doors
- Fix Security Room Door Offset
- Gif of the Week of Jumping into the Water
- No More Racecar :(
- Added Force Crouch and Force Prone Functions
- Look into the Jumping Prone Position when Getting Up from Rag
- Rare Briefcase Bug when Player Joins
- Make Sure Bullets Hit Players After Hitting Glass
- Changes to Bullet Collisions
- Prevent Charges and Grenades from Going Through Walls
- Make Sure Charges and Sensors Are Always Flat on the Wall and Don't Go Through
- Fix Computer Bullets
- More Frequent Computer Sparks
- Change Fall to Death Method, Prevent Predeath Jump
- Fix the Dock of Death
- Colliders for Tree in Garden So Raven Doesn't Make a Nest
- Take Bullet Collider off Invis Wall
- Fix Can't Hear Other Dead Players While Arrested
- Can't Get Up While Moving in Ragdoll
- Jump After Radgoll Crouch
- Talk to Guys About Dual Signatures
- Take out Crushing for Now
- Changed Player Mask for Standing Up
- Experiment with Crushing
- Make a Stand Up with More Checks So You Can't Go Through Ceilings
- Move Vent Lower Above Lab to Prevent Feet Through
- Don't Let Clocks Contact Players
- Change Bullet Skinwidths to 1.1
- Move Crouch and Prone to Separate Functions
- Check on Ragdoll Syncing for Feign Death
- More Accurate Mirrorcam Position and It Won't Go Through Walls
- Fix Negative Balance on Arrest
- Don't Allow People to Object Interact when Ragged
- Added Force to Feign Death
- Grenades in Water Splash
- Underwater Hum
- Underwater Fog on Mirror Cam
- Put Fog Layer Script into Intruder
- Put Fog Layer Script into Intruder
- Underwater Fog on Mirror Cam
- Security Camera Limit the Fps
- Shell Fixed in 3rd Person
- Fix Can't Pickup Pack off of Another Person
- Turn off Briefcase Collider when Picking Up
- Remove Slipping from Bathroom Rail in B1
- Shells Coming out of the Guns
- Make It So You Can't Fly Outside of the Map
- Make Note on the Table Talking About Benn Slip
- Change Mission Images to Updated Screenshots
- Texture Building Outside
- Night Menu Button Again
Patch 291
- Higher Voice Quality
- Slanted Windows Fixed (not Poking Through Roof)
- Hit Reactions
- Briefcase Changes at Night
- Night Mode
- Briefcase Blocks Bullets
- Lots of Bug Fixes
Patch 280
- Lots of New Textures
- New Truck
- New Dock Goal Placement
- Updated Network Code
Patch 244 & 250
- Users Now Log in with Their Forum Names
- Weapons Now Have Equip Times
- News Block for Updates
- Fixed Reload Ammo Bug
- Irc Button in Lower Right
- Slipping on Railings
- Others Small Fixes and Changes
Patch 242 & 243
- Smg Texture
- Sniper Texture
- Pistol Texture
Patch 236
- Blood Effects Added
- New Decal System Should Prevent Corner Bullet Weirdness and Stretched Decals
Patch 235
- Water Fog when Under Water Added
- Unequip Radio Bug Fixed with New Unequip Method
- No Footsteps While Swimming
- Fixed Death While Swimming Bug
- Fixed Smoke Grenade Visible with Rag Doll
- Movement Taken from Joysticks, So There Should Be No Accidental Joystick Input from Other Controllers
Patch 229 & 234
- a Few New 3d Models Added (clocks, Calendars, Maps)
- Smoke Grenade Model Changed
- Lots of New Textures
- Level/culling Optimizations
- Some New Glass on the B2 Offices
- Some Couches Added to the B1 Board Room
- Computer Screens in the Security Room
- Basically Everything in the Level Should Have Color at This Point
Patch 228
- April 17th, 2013
- Books Added
- Some Changes to the Level
- Printer Texture
- More Doorframes
Patch 227
- April 17th, 2013
- Added Mission Objective Images to Menu Screen
- Admins Now Have Change Objective Button at the Top to Quickly Switch Between B1 and B2 Raid Missions
- Sniper Pickup Disappearing Bug Should Be Solved
Patch 226
- April 15th, 2013
- /ping Command Added
- Some Alerts Added to Chat Box Instead of Middle of the Screen
- Added Player Disconnect Alert
- Added Player Switch Teams Alert
- Chat Box Made to Hold More Text
- Chat Input Can Hold Many More Characters Now
- Briefcase Graphic Changed