Difference between revisions of "Change Log"

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(Created page with " == Patch 450 & 451 == *Australian servers! *new version of Photon *Custom Maps can now be organized by category, popularity *server list now shows the type of server...")
 
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- chat input can hold many more characters now
 
- chat input can hold many more characters now
 
- briefcase graphic changed
 
- briefcase graphic changed
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[[Category: Intruder]]
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[[Category: IntruderMM]]

Revision as of 22:12, 10 March 2016

Patch 450 & 451

  • Australian servers!
  • new version of Photon
  • Custom Maps can now be organized by category, popularity
  • server list now shows the type of server with color coordination
  • more obvious chat button
  • Projectiles should move with Movers, needs testing
  • Certain Custom Maps will now be Ranked (tracking stats) or Unranked depending on category
  • Let us know if you new map needs to be tagged as they will be Untagged by default
  • warnings when entering Demoted servers
  • Activators can now be specified who can use by team in MM
  • Activators can now allow a team to win or a draw in MM! Make your own Objectives!
  • Movers now have playAtRoundStart variable to specify an animation to play at the beginning of the round
  • Movers can lock player inertia to them for easier platforms to stand on, moving object, etc
  • you no longer need to put your saved levels into the Content/Levels folder
  • new levels can also be saved on any drive
  • Small feature additions and bug fixes

Patch 449

  • Custom Map making and loading!!! link https://superbossgames.com/forum/viewtopic.php?f=14&t=2030
  • Launch Intruder from the IntruderMM
  • In-game Custom Map browser which also allows you to start your own server!
  • Sort buttons in the Custom Map browser, by name, author, and last updated. Default is last updated.
  • Smooth cinema Camera Controls in Spectator mode for nice video shots. Press f2 to toggle on. Prone will activate slow movement as well.
  • New sounds effects for the SMG and Pistol
  • New thick particle effects for the gunfire and impacts
  • New blood particle effects
  • New explosion particle effects
  • Fire mode on the SMG now saves #FullAutoDefault
  • SMG switched to 2-shot burst
  • Walk speed increased when aiming down sights
  • Cinematic screenshake and blur effects when near explosions
  • New first person animation system, including landing from a high height animation
  • New Shield 3d model
  • New recoil systems for more advanced balance dynamics
  • New cleaner menu GUI
  • Ziplines! available in Custom Maps
  • Cache size and clear cache for Custom Map content in the Options menu
  • Elevator and moving object position syncing, so your teammates don't sink through the floor
  • Banana initial sync issues fixed
  • Red Dot made more menacing
  • Reindeer holiday hat! use /rudolph 1 in game
  • Close Keypad with right click/fire 2
  • Fixed Shield collisions so bullets no longer occasionally pass through, much more effective!
  • Faster connection time to all servers
  • More Cliffside deathzones
  • More Riverside deathzones
  • Inside care deathzones
  • Easier to read binocs HUD
  • Fixed ammo -1 glitch
  • Fixed infinite Inventory glitch
  • Fixed occasional trigger bug
  • Fixed some ragdoll velocity bugs
  • Fixed door handle texture
  • Fixed double click login screen bug
  • Fixed bug where you could not assign certain items to the = shortcut key in the inventory
  • Advanced activator allowing for dynamic interactable level objects in MM
  • Doors and windows in IntruderMM
  • Physics object to IntruderMM
  • Reload levels while in game to IntruderMM
  • Pickups in IntruderMM
  • Ladders in IntruderMM
  • Skyboxes, render settings, and lightprobes to IntruderMM
  • Briefcases in IntruderMM
  • Goal points in IntruderMM
  • Destructibles in IntruderMM
  • Ziplines in IntruderMM
  • Animated movers in IntruderMM
  • Hide on start script to IntruderMM
  • Tags and layers auto assigned in IntruderMM
  • Keyboard shortcuts for export, play, etc
  • Uploading of custom levels
  • Water height in editor
  • Custom doors in [[IntruderMM]
  • Observer camera position in IntruderMM
  • Sliding doors/windows in IntruderMM
  • Mortar in IntruderMM
  • Underwater sound control in IntruderMM
  • Equipment manager in IntruderMM, choose weapons per team, ammo, etc
  • Gravity settings per level in IntruderMM
  • Auto level clean up in IntruderMM for audio listeners, cameras, and other unwanted scripts
  • Windzones and flags in IntruderMM
  • Keypad in IntruderMM
  • Notes in IntruderMM
  • Offline level testing in IntruderMM
  • Console command to reload offline test level /res
  • Zipline dangle amount in IntruderMM
  • Layer switch script in IntruderMM
  • Don't let upload until compiling finished in IntruderMM
  • Inertia settings for movers in IntruderMM
  • Sound settings for 3d voice and footstep sounds in IntruderMM
  • Spawn prefabs in IntruderMM


Patch 447 & 448

Super Binocs -press x to change fire mode -can send pictures to other teammates with binocs -can use as radio New Halloween hat, use /jack 1 Jumping while standing or running now transmits footstep sounds cross network Landing from the air also transmits sound now, but only when standing on land. So if you crouch on landing it will be silent. Some level optimizations fixed radio bug when clicking too fast fixed water super speed bug small fixes and changes menu now shows connection status in red or green fixes to 447 bugs now with more potassium

Patch 446

movement speed bugs with water and aiming fixed /volume added. /volume 1 is default some new under level deathzones on cliffside some bug fixes with console commands

Patch 445

can't spectate other people while arrested press space 5 times to die while arrested auto team balancing, must be more guards full mission names in server menu admins have some extra controls new AUG hat added chat and forum buttons to menu added timeout message for login fixed some bugs death zones in cliffside

Patch 444

deathzone so you can't go under level slip zone so you can't go under building another slip zone so can't go under on other side can't jump back into server room vent fixed some windows prevented double pick ups from happening new hat for AUGs, again!

Patch 443

new version of photon new version of unity3d new forum and chat buttons added to the main menu minor glitch fixes exclamation point hat for AUGs can change anti aliasing with the console command /aa with settings of 0, 2, 4 or 8 console command /stp automatically set resolution to 720p console command /tep automatically set resolution to 1080p

Patch 442

fixed no splash fixed going through floor again small level changes fixed server player count sometimes going empty

Patch 441

fixed keypad sound glitch fixed fall through floor glitch fixed red dot lighting fixed red dot super hat, sorry ;*(

Patch 440

added AUG servers, join AUG here: http://bit.ly/IntruderAUG demoted people now can only join Bravo and Saturn servers red dot sight for the SMG, pick up and re-equip SMG, hold right click to zoom down sight red dot pick ups added to both levels new 3d model for the binocs binocs now has range finding scroll view on servers standing up now makes you jump shorter extra check to make sure you don't go through walls console command for no logo /nologo console commands for framerate limit /framelimit 60, vsync must be turned of to use this like /vsync 0


Patch 439

minor bug fix for network speed ups

Patch 438

View user profiles from the friends list or team menu by clicking the small "p" button next to their name updated friends list friends list now available in match give likes or no likes to other players in game from the team menu

Patch 437

Friends list for all! Works like a charm, more on this later.

Patch 436

respawn on server join exploit no longer works admins can now ban players deathzones added to trouble spots

Patch 435

Menu fix for those having trouble logging in

Patch 434

auto-temp banned if you are punished enough friends list testing for admins some behind the scenes stuff >;D

Patch 432 + 433

added Goof hat using /goof 1. Use when you want to goof off with friends don't want to count team attacks against them. /goof 0 will re-enable normal play for you and TKs. PLEASE use this when you want to goof off with friends as we will be tracking TKs harder. some private servers for admins some bug fixes

Patch 431

Look and find out!

Patch 430

fixed one menu button on server select

Patch 429

new server browser that's let's you pick server with night/switched modes without an admin clicking the server gives you the mission description added change log button to login added controls button to server menu made sensor not go off when you are a dead man make pushing over tk again make sure hp is an int escape will now exit the chat you are in closed hole at top of elevator shaft

Patch 428

made /forgive not need to take a name, so you can just do /forgive round end checks redone again master resetting done again exit to menu added to team pick screen

Patch 427

drowning ragdolls now work totally redone check for game end scenarios /st and /status will now give you a total status on the server, please use this in case of future freezes

Patch 426

can't poke camera through stickies anymore turned physics iterations from 6 to 8 redid elevator check redid game end check and respawn redid door respawn redid hack computer respawn your rag doll now collides with cardboard guys fixed spec camera position clamping

Patch 425

fixed game end message not appearing added more servers instructions appear when you get TK'd /punish just now doesn't need username input changed inGame IRC channel to #IntruderAgents

Patch 424

fixed lighting bug on riverside start turned off /night and /day on cliffside fixed in game patch number check

Patch 423

afk timer bumped up to 1 minute from round start changed checks for round ending and restart changed default server page to US can't join server until JoinedLobby is the connection state added /et for end round time took off tking if no one is on the other team added /mute instead of just /muteplayer


Patch 422

added more servers added in-game restarting when new patch comes out muting of a single player /muteplayer /whoismuted /unmute added a forgive console command i.e. /forgive SoandSo /servername will now also print the region of the server use key now bindable in launch menu small change to position sync script added report for round length shifted the dock cap point over a little add deathzone by the mail room vent wall changed reconnection scripts

Patch 421

made sure /punish puts people out for the next round as well

Patch 420

changed the round ending checks to be even more secure. Let us know if some rounds don't end. ELEVATOR IS FIXED. The repair man came and everything seems to be in tip-top shape now.

Patch 419

Added deathzone on top of B2 various admin functions

Patch 418

Added auto-kick for AFK users

Patch 417

Alt-Tabbing or un-focusing the window results in setting the game to windowed mode, this prevent losing connection when alt-tabbing

Patch 416

changed chat address for inGame IRC so that it connects better added deathzone to Riverside made head hitbox slightly thinner terrain on riverside slightly modified

Patch 415

spectating enabled for more users if you somehow join a server which is full, you will be sent back to the server select instead of stalling on the level screen

Patch 414

made radio frequency response more realistic; 300hz to 3khz added a check for game not ending after goal is reached on briefcase mode added /rt console command to check how long the round is running

Patch 413

high pass filter on radio, for cool radio effect

Patch 412

made briefcases float slowly down in water did check on briefcase to make sure it never leaves the game space can no longer pick up briefcases at the end of the round

Patch 411

updated to Unity 4.3.4 redid occlusion on Riverside

Patch 410

fixed feign death at height thing phasing through walls kills you and reports what wall you went through

Patch 409

covered weird cliff rock in garage some passwords with special characters could be accepted now small bug check in code

Patch 309 to 408 October to Jan 28, 2014

added connection status to server list ejects players that stall their games too long switches master player if they stall too long game ending synced better and checked on to ensure rounds always end and restart deathzones added to places where players shouldn't be or glitch to get to some new console commands spectating new icon [x] moving heads while voice chatting [x] make global chat have spaces [x] /bug and /report commands [x] spectating positional audio [x] multiple dead talking - fixed briefcase bug - fixed team change at spawn bug - fixed team change message not showing when dead - showing dead talk at end of round lots of fixes lots of fixes lots of fixes attacking team mate checks InGame IRC spawns at login, not server fixed a bug with unequiping weapons at level restart added google analytics to disconnects and reasons We can now use EU and US and Japan and Asia servers [x] disconnect chat bug [x] volume bug Lowered tons of RPC optimized stuff, fixed a ton of HUD bugs, server disconnecting stuff and team selection and pre-server bugs fixed news issue and issue with text not appearing [x] dragging items into shortcuts redone occlusions [x] fixed bug where joining a server with ragged players would not rag those players [x] santa hats, attachment script [x] stop radio sounds when using keypad [x] make sure you can't use binocs while in menu [x] exit game, and shortcuts to inventory, object, and team tabs [x] keypad to work with numpad [x] fix wrong animations for radio or unequip [x] added vsync console command [x] redid occlusion [x] moved sec camera slightly fixed connection error that wouldn't spawn team select binoculars can now take screenshots 3rd person pistol animations Binoculars now in! shortcuts now add image to shortcut grid added quality settings, resolution, fullscreen, and mouse sensitivity to options menu

Patch 309 October 9th [x] slip sound added back in

[x] add different material footsteps, like material manager

[x] voice chat bar in spec mode

[x] stall doors

[x] fix security room door offset

[x] gif of the week of jumping into the water

[x] no more racecar :(

[x] added force crouch and force prone functions

[x] look into the jumping prone position when getting up from rag

[x] rare briefcase bug when player joins

[x] make sure bullets hit players after hitting glass

[x] changes to bullet collisions

[x] prevent charges and grenades from going through walls

[x] make sure charges and sensors are always flat on the wall and don't go through

[x] fix computer bullets

[x] more frequent computer sparks

[x] change fall to death method, prevent pre-death jump

[x] fix the dock of death

[x] Colliders for tree in garden so raven doesn't make a nest

[x] take bullet collider off invis wall

[x] fix can't hear other dead players while arrested

[x] can't get up while moving in ragdoll

[x] jump after radgoll crouch

[x] talk to guys about dual signatures

[x] take out crushing for now

[x] changed player mask for standing up

[x] experiment with crushing

[x] make a stand up with more checks so you can't go through ceilings

[x] move vent lower above lab to prevent feet through

[x] don't let clocks contact players

[x] change bullet skinwidths to 1.1

[x] move crouch and prone to separate functions

[x] check on ragdoll syncing for feign death

[x] more accurate mirrorcam position and it won't go through walls

[x] fix negative balance on arrest

[x] don't allow people to object interact when ragged

[x] added force to feign death

[x] grenades in water splash

[x] underwater hum

[x] underwater fog on mirror cam

[x] put fog layer script into intruder

[x] put fog layer script into intruder

[x] underwater fog on mirror cam

[x] security camera limit the FPS

[x] shell fixed in 3rd person

[x] fix can't pickup pack off of another person

[x] turn off briefcase collider when picking up

[x] remove slipping from bathroom rail in b1

[x] shells coming out of the guns

[x] make it so you can't fly outside of the map

[x] make note on the table talking about Benn slip

[x] change mission images to updated screenshots

[x] texture building outside

[x] night menu button again

Patch 291 September 24th - higher voice quality - slanted windows fixed (not poking through roof) - hit reactions - briefcase changes at night - night mode - briefcase blocks bullets - lots of bug fixes

Patch 280 September 5th

- lots of new textures - new truck - new dock goal placement - updated network code

Patch 244-250 June 7th

- Users now log in with their forum names - Weapons now have equip times - News block for updates - Fixed reload ammo bug - IRC button in lower right - Slipping on railings - others small fixes and changes

Patch 242-243 May 3rd

- SMG Texture - Sniper Texture - Pistol Texture

Patch 236 April 24th, 2013

- blood effects added - new decal system should prevent corner bullet weirdness and stretched decals

Patch 235 April 24th, 2013

- water fog when under water added - unequip radio bug fixed with new unequip method - no footsteps while swimming - fixed death while swimming bug - fixed smoke grenade visible with rag doll - movement taken from joysticks, so there should be no accidental joystick input from other controllers

Patch 229-234: April 23rd, 2013

- a few new 3d models added (clocks, calendars, maps) - smoke grenade model changed - lots of new textures - level/culling optimizations - some new glass on the B2 offices - some couches added to the B1 board room - computer screens in the security room - basically everything in the level should have color at this point

Patch 228: April 17th, 2013 - books added - some changes to the level - printer texture - more doorframes

Patch 227: April 17th, 2013 - added mission objective images to menu screen - admins now have change objective button at the top to quickly switch between B1 and B2 raid missions - sniper pickup disappearing bug should be solved

Patch 226: April 15th, 2013 - /ping command added - some alerts added to chat box instead of middle of the screen - added player disconnect alert - added player switch teams alert - chat box made to hold more text - chat input can hold many more characters now - briefcase graphic changed