Falcon

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Revision as of 15:45, 3 September 2023 by DefineBrackishWater (talk | contribs) (Added tuning disclaimer about firemodes.)
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The Falcon is a semi-automatic marksman rifle with a long range scope.

"A semi-automatic rifle with Mil-Dot, range finding scope. Massive stopping power and long range, but only accurate when still and crouched or prone."

Gameplay details

Work In Progress

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The Falcon is equipped by pushing the Front Item or Back Item keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1, left click, will fire the weapon. Fire2, right click, will aim down sights. Reload, R, will put in a fresh magazine if there is any spare ammo.

It has 5 rounds when fully loaded. Maps with wind will cause long range shots to drift off course.

If lying still it's possible to accurately fire all 5 shots at the maximum fire rate.

Falcon damage
regular with Heavy Armor
body 90 Health

85 Balance

54 Health

51 Balance

head 450 Health

100 Balance

270 Health

100 Balance

Falcon stats
maximum range >600 meters
penetration yes; >204 meters
bullet tracer yes
muzzle flash yes
audible distance 321 meters
muzzle smoke large
bullet impact smoke large
Falcon penalties
firing penalty -2 Energy

-15 Balance

low energy penalty extra screen sway
increased aim down sight sway
low balance penalty horrible inaccuracy when fired while below 79 balance

There are a wide variety of Falcon skins available as Steam inventory items.

Tuning

Changing the firemode via tuning will always start players off in semi-automatic mode. Pushing the firemode button will switch players to a valid firemode. The last firemode a player used will be remembered until the map changes.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of Sniper Ammo in their inventory.

Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.

Trivia

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


Gallery

An Intruder reloading a Falcon on Riverside. Focusing in on the sniper scope of a Falcon at a target 57 meters away on Riverside.

History

  • Change Log
    • Build 83 - New bullet penetration system! Allows sniper bullets through normal doors.
    • Build 83 - Sniper bullet trail made shooter.
    • Build 83 - Made sniper audible from any distance.
    • Build 83 - Sniper scope no longer visible floating when dead.
    • Build 80 & 81 - Fixed Sniper start ammo swap.
    • Build 77 & 78 - Limited fire rate on Sniper Rifle.
    • Build 76 - Sniper reload a little more lenient.
    • Build 73 - New Sniper Rifle scope where you actually look down the scope itself.
    • Build 73 - Put suppressive fire on a sniper to keep from getting shot.
    • Build 41-46 - Sniper Rifle Bullets Now Chunk Holes out of Walls
    • Patch 242 - Sniper Rifle texture added.
    • Patch 227 - Sniper pickup disappearing bug should be solved.

Gameplay

By default the Sniper Rifle cannot be used until it is picked up using "V". Upon pickup, you will have to go to your inventory and assign it a key binding by dragging it into the open slot you wish to use. Typically, this open slot is "2". The Sniper Rifle can be shot by using the Left Click on your mouse. Using Right Click will force the sniper rifle to aim down sights. Pressing Right Click again will make the Sniper Rifle come out of the aim down sights mode. Unlike the Pistol and SMG, the Sniper Rifle can take use of the zoom function while aiming down the sites. By holding down Right Click after toggling aim down sights mode, you can zoom in with the sniper to get a better focus in order to see the enemy. Also unlike the Pistol and SMG, a Sniper Rifle bullet is the least affected when it comes to distance and wind. Using the sniper while standing up will cause the shots to be very inaccurate. By crouching down or going prone will make sure your balance is high enough to guarantee a shot wherever your sites are aimed. The minimum balance needed for shots to be less affected by balance is about 70.

Gallery

Unlockables


Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo