Project Stormos

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Introduction

"Project Stormos" is the first commercial release by "Superboss Games". It's an 2.5D "anti-platformer" where you control the character "Robo", who has the ability to dash through the air and slice orbs and enemies to gain more dashes. You can download the current version 0.300a after creating an account and buying the game on projectstormos.com

Overview

    http://content.bandzoogle.com/users/stormrob/images/content/PreviewImage-600.png
    (c) Robert Storm

Project Stormos was first started by the developer Robert Storm as a Game Maker project in 2006. In 2009 Storm made the game in XNA, but in May 2011 it was completely redone in Unity and first released to public in September 2011. Storm started a Kickstarter on the 17th of August 2011 and it was successfully funded on 16th of September 2011. Currently there are over 1361 users registered at projectstormos.com

Gameplay

The goal in each level is to reach a purple orb placed somewhere in the level, which flings you up into the air into the next level. To do that, you have to chain together dashes and not touch the ground, which gives it the name "Anti-platformer". (Visit the Controls page to see how the character is controlled.) The dashes are displayed by three green orbs sourrounding the character "Robo". If you dash, you lose an orb. You gain more dashes by dashing through enemies or orange orbs or slicing them with your sword. If you complete the entire level without touching a platform you unlock the "SP Version" of the level, which is a modified version of the original level, but with a higher difficulty. You can also compete with players all over the world in global online leaderboards. In the current version 0.300a there was added a multiplayer mode. You can create a room and up to 9 more players can join you in beating the levels or you can create a level in the level editor together and publish it to the community. Players can also watch other players by clicking on their names and give them advice or show them shortcuts.

Level Design

In Project Stormos there are 5 worlds, each containing 6 normal and 6 SP levels: Dunes, Islands, Cliffs, Canyon and Void. Most of the levels of Project Stormos are designed to contain multiple paths to the goal. There are obstacles such as walls that kill you and turrets and enemies who shoot purple orbs at you, that make you unable to do anything for a certain time. Furthermore there's a fire ring, which transports you far into the direction you're dashing into.

Music

There are 10 songs included in Project Stormos: "Kill Break Final", "IslandTheme", "VictorySong", "Dub Crepe 2", "Sail to the Sun", "Cosmic Distress", "pirate theme", "RobosTheme", "Intense2" and "MainLevelTheme". Robert Storm composed every song of the soundtrack by himself, you can even listen to some of the pieces on his soundcloud account. There is also an interview by Patrick Holleman with Rob Storm about the music available on The Indie Game Magazine