Intruder
Introduction
Intruder is a tactical First-Person-Shooter being developed by SuperbossGames. It is heavily influenced by the SWAT and Metal Gear series, as well as Deus Ex and many others. Development is discussed on their Blog and they have also released a series of videos about the gameplay and development on their Youtube channel.
History
http://superbossgames.com/sites/default/files/styles/large/public/field/image/Screen%20Shot2.jpg
The first ideas for the game were realised as a mod for Half-Life 1. Later, prototypes were made using the Unreal Tournament 2003 and UT 2004 engines. Rob and Austin met in Uni and after some time decided to switch to the Unreal Tournament 3 engine, which they used to create the first truly playable version. In early 2012, the first blog post (by Austin Roush) on superbossgames.com announced the complete remake of the game in Unity. The developers have stated the following design goals: [1]
- Highly detailed world interaction in a multiplayer setting
- Stealth and cunning over twitch gameplay
- Emergent gameplay through giving players many options, gadgets, and tools by which to craft their tactics
Gameplay
There are 2 opposing teams: the Guards, and their enemies, the Intruders. The goal of the game itself depends on the gamemode/map, e.g. the goal for the Intruders is to steal a briefcase that is being guarded by the Guards.
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |
Level Design
The levels and level assets are created by the developers using Silo3D, 3dsMax, and Google Sketchup; the completed assets are then imported into Unity. The levels contain a multitude of objects which can be used for cover or to avoid detection, e.g. tables and chairs. There is also a complex ventilation duct system that connects many rooms throughout the map.
Maps and Gamemodes
Riverside
In Riverside the goal of the Intruders is to capture a briefcase being guarded by the Guards and bring it to an escape point. To aid in their goals, both teams have a selection of gadgets, such as the mirror camera, sensors and remote charges. Cautious play and good team communication are key to achieving victory. Tactics are being discussed in the official SuperbossGames Forum.
Cliffside
http://i.imgur.com/x0CqvPZl.png
In Cliffside the goal of the Intruders is to hack 3 out of 4 computer networks being guarded by the Guards. To aid in their goals, both teams have a selection of gadgets, such as the mirror camera, sensors and remote charges. Cautious play and good team communication are key to achieving victory. Tactics are being discussed in the official SuperbossGames Forum.
Mountainside
http://i.imgur.com/fyPEYVK.png
In Mountainside the goal of the Intruders is to capture a briefcase or hack four computer systems. To aid in their goals, both teams have a selection of gadgets, such as the mirror camera, sensors and remote charges. Cautious play and good team communication are key to achieving victory. Tactics are being discussed in the official SuperbossGames Forum.
Playing the game
The game is currently in limited access, and copies are regularly released in batches. When there are copies available, you can get the game for a minimum of $10 here. You have to sign up for the official SuperbossGames Forum in order to get it (be sure to read the article about TMC before registering), since the purchase will be tied to your account. You'll get access to the game in its current state, all future updates and access to the Secret Tester Forum. Information on the game's current controls is available here.
Patch Versions
Current Version: Build 76
Installation
An installation guide is available here
Links
- Intruder Homepage
- SuperbossGames Homepage
- SuperbossGames Youtube channel
- SuperbossGames Discord
- Intruder Blog
- Intruder SubReddit
- Frequently Asked Questions (FAQ) Page
Resources
Overview
This FAQ is a list of the most frequently asked questions about the SuperbossGames release Intruder.
What is Intruder?
Intruder is a team-based stealth multiplayer FPS, utilizing unique weapons and gadgets (like mirror cameras and sensors). Gameplay is in the vein of the SWAT series, Metal Gear, Deus Ex and many others.
How do I become a tester / get into the Alpha?
The game is currently in early access. You can get the game for a minimum of $10 here. Since the purchase will be tied to your account. You'll get access to the game in its current state. Information on the game's current controls is available here.
Can I buy the game yet?
You can get the game for a minimum of $10 here
How will I be able to buy it?
The current payment options are Amazon Payments and Paypal.
Who is SuperbossGames?
Rob and Austin, the two-man team of SuperBosses responsible for Project Stormos and Intruder.
Gameplay FAQs
How does Voice Chat work?
Intruder features two forms of voice chat: handheld radios used for communicating with your team ('F' by default) and local voice chat for communicating with any nearby players, friend or foe ('C' by default). For more info, see Voice Chat
Where are the briefcases?
Press 'M' in-game to see information on the location of the briefcases in each mode.
How do I move / shoot / change weapons?
Information on the game's current controls is available here.
Technical FAQs
Troubleshooting
Help for any problems with the game or store is always available on the IRC Channel/Discord.
To avoid any trouble with patching during this time, remember to always keep the original .ZIP file that you downloaded from the forums / store.
What engine does Intruder use?
What are the System Requirements?
Note: These are not final and are based on the requirements for Unity alone; expect them to change dramatically.
Windows:
OS: Windows 8/7/Vista/XP
CPU: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 processor or better
Memory: 2 GB or more
Hard drive: 1 GB of space
Graphics: 256 MB or more, DirectX 9-compatible with Pixel Shader 3.0 support
Network: Internet connection required
Mac OS X:
OS: Mac OS X 10.6.6 or higher
CPU: Intel Core Duo Processor (2GHz or better)
Memory: 2 GB or more
Hard drive: 1 GB of space
Graphics: ATI Radeon HD 2400 or NVidia 8600M or better
Network: Internet connection required
Virtually any CPU/GPU combo released in the last 5 years should be able to handle Unity, it scales quite nicely based on available hardware.