Controls
In this article you can read about the controls in "Project Stormos" and "Intruder".
Project Stormos
In Project Stormos the main character "Robo" is controlled with the keyboard, but gamepads are supported as well. It uses the typical control scheme for a 2D jump'n'run; if you press "A" or "D" Robo walks left or right, respectively. Robo's special abilities are controlled with "J","K", and "L". Press "K" to jump and perform a dash with "L" (Note: Dashes are limited to a maximum of 3. You get more dashes if you dash through a orange orb or slash one with your sword ("J"). Your remaining dashes are indicated by the number of green orbs surrounding you. If you have no dashes left, you'll also get a dash by standing on a platform. You control Robo's dash direction with "W","A","S" and "D".
Intruder
Pressing the HOME key will toggle your mic on and off so that without voice activation you can have an always on mic (Do not use this as your background noise will give away your location except for special use).
Pressing \ + TAB will pull up the console for debugging.
A set of Console Commands are also available.