Intruder

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Introduction

Intruder is a tactical First-Person-Shooter being developed by SuperbossGames. It is heavily influenced by the SWAT and Metal Gear series, as well as Deus Ex and many others. Development is discussed on their Blog and they have also released a series of videos about the gameplay and development on their Youtube channel.

History

http://superbossgames.com/sites/default/files/styles/large/public/field/image/Screen%20Shot2.jpg

The first ideas for the game were realised as a mod for Half-Life 1. Later, prototypes were made using the Unreal Tournament 2003 and UT 2004 engines. Rob and Austin met in Uni and after some time decided to switch to the Unreal Tournament 3 engine, which they used to create the first truly playable version. In early 2012, the first blog post (by Austin Roush) on superbossgames.com announced the complete remake of the game in Unity. The developers have stated the following design goals: [1]

  • Highly detailed world interaction in a multiplayer setting
  • Stealth and cunning over twitch gameplay
  • Emergent gameplay through giving players many options, gadgets, and tools by which to craft their tactics

Gameplay

There are 2 opposing teams: the Guards, and their enemies, the Intruders. The goal of the game itself depends on the gamemode/map, e.g. the goal for the Intruders is to steal a briefcase that is being guarded by the Guards.


Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo


Level Design

The levels and level assets are created by the developers using Silo3D, 3dsMax, and Google Sketchup; the completed assets are then imported into Unity. The levels contain a multitude of objects which can be used for cover or to avoid detection, e.g. tables and chairs. There is also a complex ventilation duct system that connects many rooms throughout the map.

Maps and Gamemodes

Riverside

http://superbossgames.com/sites/default/files/styles/large/public/field/image/Screen%20Shot%202013-02-08%20at%206.32.00%20PM.png

In Riverside the goal of the Intruders is to capture a briefcase being guarded by the Guards and bring it to an escape point. To aid in their goals, both teams have a selection of gadgets, such as the mirror camera, sensors and remote charges. Cautious play and good team communication are key to achieving victory. Tactics are being discussed in the official SuperbossGames Forum.

Cliffside

http://i.imgur.com/x0CqvPZl.png

In Cliffside the goal of the Intruders is to hack 3 out of 4 computer networks being guarded by the Guards. To aid in their goals, both teams have a selection of gadgets, such as the mirror camera, sensors and remote charges. Cautious play and good team communication are key to achieving victory. Tactics are being discussed in the official SuperbossGames Forum.

Mountainside

http://i.imgur.com/fyPEYVK.png

In Mountainside the goal of the Intruders is to capture a briefcase or hack four computer systems. To aid in their goals, both teams have a selection of gadgets, such as the mirror camera, sensors and remote charges. Cautious play and good team communication are key to achieving victory. Tactics are being discussed in the official SuperbossGames Forum.

Custom Maps

There are many custom maps created by the community.

See also:

Playing the game

The game is currently in limited access, and copies are regularly released in batches. When there are copies available, you can get the game for a minimum of $10 here. You have to sign up for the official SuperbossGames Forum in order to get it (be sure to read the article about TMC before registering), since the purchase will be tied to your account. You'll get access to the game in its current state, all future updates and access to the Secret Tester Forum. Information on the game's current controls is available here.

Gameplay

There are two teams; Guards and Intruders. Guards are identifiable by the purple goggles and black helmet on their heads, Intruders by the simple balaclava they wear. Using your camera-stick, sensors and leaning around corners, you must complete your objectives. Don't forget to use your radio and fingers! Finger-snapping is a team-only audio signal, so is great for identify teammates.

Guards, as the name implies must guard the computer-systems and/or the two packages within the map.To win, they must kill the entire opposing team.

Intruders must hack computers or capture the one of the packages to win. Optionally, they may kill the entire opposing team.

Guard tips Stick with your teammates, and occasionally check the objectives for signs of tampering;

  • Opened doors
  • Missing Package
  • Broken or opened windows
  • Computers with any number other than 0/10, 0/7, 0/5, etc.
  • Dead Guards

A common strategy to secure objectives is to apply sensors to entrances, and C4 charges nearby, detonating when a sensor is tripped. Doors and other physical objects can trip sensors!

Intruder tips If possible, avoid direct conflict with the guards, using flanking routes such as:

  • Vents
  • Windows
  • Backdoors

Use smoke grenades to cover your entrance and exit of rooms, CS gas to debilitate enemies, and C4 to ragdoll enemies. Using V, you can pick up sensors without tripping them!

Patch Versions

Current Version: Build 76

Patch Notes

Installation

An installation guide is available here

Links

Resources

Overview

This FAQ is a list of the most frequently asked questions about the SuperbossGames release Intruder.

What is Intruder?

Intruder is a team-based stealth multiplayer FPS, utilizing unique weapons and gadgets (like mirror cameras and sensors). Gameplay is in the vein of the SWAT series, Metal Gear, Deus Ex and many others.

How do I become a tester / get into the Alpha?

The game is currently in early access. You can get the game for a minimum of $10 here. Since the purchase will be tied to your account. You'll get access to the game in its current state. Information on the game's current controls is available here.

Can I buy the game yet?

You can get the game for a minimum of $10 here

How will I be able to buy it?

The current payment options are Amazon Payments and Paypal.

Who is SuperbossGames?

Rob and Austin, the two-man team of SuperBosses responsible for Project Stormos and Intruder.

Gameplay FAQs

How does Voice Chat work?

Intruder features two forms of voice chat: handheld radios used for communicating with your team ('F' by default) and local voice chat for communicating with any nearby players, friend or foe ('C' by default). For more info, see Voice Chat

Where are the briefcases?

Press 'M' in-game to see information on the location of the briefcases in each mode.

How do I move / shoot / change weapons?

Information on the game's current controls is available here.

Technical FAQs

Troubleshooting

Help for any problems with the game or store is always available on the IRC Channel/Discord.

To avoid any trouble with patching during this time, remember to always keep the original .ZIP file that you downloaded from the forums / store.

What engine does Intruder use?

Unity

What are the System Requirements?

Note: These are not final and are based on the requirements for Unity alone; expect them to change dramatically.


Windows:

OS: Windows 8/7/Vista/XP

CPU: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 processor or better

Memory: 2 GB or more

Hard drive: 1 GB of space

Graphics: 256 MB or more, DirectX 9-compatible with Pixel Shader 3.0 support

Network: Internet connection required


Mac OS X:

OS: Mac OS X 10.6.6 or higher

CPU: Intel Core Duo Processor (2GHz or better)

Memory: 2 GB or more

Hard drive: 1 GB of space

Graphics: ATI Radeon HD 2400 or NVidia 8600M or better

Network: Internet connection required


Virtually any CPU/GPU combo released in the last 5 years should be able to handle Unity, it scales quite nicely based on available hardware.