Difference between revisions of "Panther"

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Revision as of 02:04, 9 June 2024

Panther‎‎ ‎ •‎ ‎ Shrike‎‎ ‎ •‎ ‎ Manta‎ ‎ •‎ ‎ Hammerhead‎‎ ‎ •‎ ‎ Falcon

A standard handgun with a threaded barrel. Ineffective at long distances, but excellent for mid-range encounters.

Can be used while climbing ladders and wimming underwater.

Details

Overview

The Panther is a semi-automatic pistol in Intruder.

The Panther has 15 rounds when fully loaded. Compared to the Shrike, the Panther has more recoil and less accurate hipfire. The recoil and hipfire inaccuracy increases the lower a player's energy and balance is. Hipfire is as accurate as the Shrike only at 96+ balance.

The sound of the Panther's bullet impact can be heard within 15.0 meters.

Can be used on ladders and in water.

Data

Panther damage
Regular Heavy Armor
Head 125 Health

100 Balance

75 Health

100 Balance

Body 25 Health

45 Balance

15 Health

27 Balance

Panther penalties
Firing -2 Energy

-5 Balance

Low energy extra screen sway
very inaccurate hipfire
longer aim down sight time
extra recoil
Low balance increasing hipfire inaccuracy at balance levels below 96
Panther handling
Door penetration none
Max range X.X m
Gun tuck [short] m to [long] m
Reload time seconds
Rate of fire ???
Panther sights & sounds
Muzzle flash none
Bullet tracer none
Muzzle smoke small
Bullet impact smoke small
Audible firing distance X.X m
Audible bullet whizzing distance X.X m
Audible bullet impact distance X.X m
Panther availability
Use on ladder yes
Use in water yes
Use on zipline no
Use while jumping no
Time before ready X.X seconds
Equip delay instant
Unequip delay instant

Keybinds

  • 3 (Holster Item), will equip the Panther.
  • LEFT-CLICK (Fire1), will fire the weapon.
  • RIGHT-CLICK (Fire2), will aim down sights.
  • R (Reload), will load a fresh magazine if there is any spare ammo.

Unlockables

The Panther offers various skin variations:

Common


Uncommon


Rare


Very Rare


Ultra Rare


Unique

Tuning

The Panther can be given any of the different firemodes that the Manta has. If the Shrike and Panther have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with 30 ammo loaded and the maximum magazine size is 15, then reloading will make those extra rounds vanish.

Trivia

  • The Panther is based on the real life QSZ-92, a Chinese pistol chambered in 5.8 x 21mm with standard and subsonic ammunition.
  • On the right side of the slide and the left side of the frame there is the text N: 1337 - JC. On the left side of the slide is the text PANTHER - CX5 and .50 ACP
  • The old model for the Panther was replaced on 2021 February 21. It had a larger circular suppressor that got in the way of the iron sights.

Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

Steam Builds

U5 Builds

U4 Patches

See also

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo