Difference between revisions of "User:DefineBrackishWater"

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m (Listed Category:Weapons.)
m (Drafting.)
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Works in progress.
+
__NOTOC__Works in progress.
 
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Interesting box. Might be more complicated than it needs to be. I worry about it breaking long-term.
 
Interesting box. Might be more complicated than it needs to be. I worry about it breaking long-term.
Line 461: Line 461:
 
[[Category:Intruder]]
 
[[Category:Intruder]]
 
[[Category:Items]]</pre>
 
[[Category:Items]]</pre>
 +
----
 +
 +
== Details ==
 +
=== Overview ===
 +
The [[Panther]] is a semi-automatic pistol in [[Intruder]].
 +
 +
The Panther has 15 rounds when fully loaded. Compared to the [[Shrike]], the Panther has more recoil and less accurate hipfire. The recoil and hipfire inaccuracy increases the lower a player's energy and balance is. Hipfire is as accurate as the Shrike only at 96+ balance.
 +
 +
The sound of the Panther's bullet impact can be heard within 15.0 meters.
 +
 +
Can be used on ladders and in water.
 +
 +
=== Data ===
 +
{| class="wikitable" style="text-align: center; width: 300px"
 +
|+ Panther function
 +
|-
 +
! scope="row" | Maximum Range
 +
| 65m
 +
|-
 +
! scope="row" | Audible Distance
 +
| < 12.5m
 +
|-
 +
! scope="row" | Penetration
 +
| X
 +
|-
 +
! scope="row" | Muzzle Flash
 +
| X
 +
|-
 +
! scope="row" | Bullet Tracer
 +
| X
 +
|-
 +
! scope="row" | Muzzle Smoke
 +
| small
 +
|-
 +
! scope="row" | Bullet Impact Smoke
 +
| small
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align: center; width: 300px"
 +
|+ Panther damage
 +
|-
 +
! scope="col" |
 +
! scope="col" | Regular
 +
! scope="col" | [[Heavy Armor]]
 +
|-
 +
! scope="row" | Head
 +
| 125 Health<br>
 +
100 Balance
 +
| 75 Health
 +
100 Balance
 +
|-
 +
! scope="row" | Body
 +
|  25 Health
 +
45 Balance
 +
| 15 Health
 +
27 Balance
 +
|}
 +
 +
{| class="wikitable" style="text-align: center; width: 350px>"
 +
|+ Panther penalties
 +
|-
 +
! scope="row" | Firing Penalty
 +
| -2 Energy<br>-5 Balance
 +
|-
 +
! scope="row" | Low Energy Penalty
 +
| - extra recoil<br>- extra screen sway<br>- very inaccurate hipfire<br>- ADS time increased
 +
|-
 +
! scope="row" | Low Balance Penalty
 +
| - inaccurate hipfire
 +
|-
 +
|}
 +
 +
=== Keybinds ===
 +
*'''3''' ([[Controls#Keyboard|<code>Holster Item</code>]]), will equip the [[Panther]].
 +
*'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon.
 +
*'''RIGHT-CLICK''' ([[Controls#Keyboard|<code>Fire2</code>]]),  will aim down sights.
 +
*'''R''' ([[Controls#Keyboard|<code>Reload</code>]]), will load a fresh magazine if there is any spare ammo.
 +
 +
----
 +
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Panther damage
 +
|-
 +
|
 +
! regular || with [[Heavy Armor]]
 +
|-
 +
! body
 +
| 25 Health
 +
45 Balance
 +
| 15 Health
 +
27 Balance
 +
|-
 +
! head
 +
| 125 Health
 +
100 Balance
 +
| 75 Health
 +
100 Balance
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Panther stats
 +
|-
 +
! maximum range
 +
| 65 meters
 +
|-
 +
! penetration
 +
| no
 +
|-
 +
! bullet tracer
 +
| no
 +
|-
 +
! muzzle flash
 +
| no
 +
|-
 +
! audible distance
 +
| <12.5 meters
 +
|-
 +
! muzzle smoke
 +
| small
 +
|-
 +
! bullet impact smoke
 +
| small
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Panther penalties
 +
|-
 +
! firing penalty
 +
| -2 Energy
 +
-5 Balance
 +
|-
 +
!rowspan="4"| low energy penalty
 +
| extra screen sway
 +
|-
 +
| very inaccurate hipfire
 +
|-
 +
| longer aim down sight time
 +
|-
 +
| extra recoil
 +
|-
 +
! low balance penalty
 +
| increasing hipfire inaccuracy at balance levels below 96
 +
|}
 +
 
----
 
----

Revision as of 20:53, 27 May 2024

Works in progress.


Interesting box. Might be more complicated than it needs to be. I worry about it breaking long-term.

This is a test 1234567890

Side by side table proof of concept. Tested to be mobile friendly!

style="display: inline-table;"

Weapon damage
Panther regular with Heavy Armor
body 25 Health

45 Balance

15 Health

27 Balance

head 125 Health

100 Balance

75 Health

100 Balance

Weapon damage2
Panther regular with Heavy Armor
body 25 Health

45 Balance

15 Health

27 Balance

head 125 Health

100 Balance

75 Health

100 Balance

head 75 Health

100 Balance

Weapon damage3
Panther regular with Heavy Armor
body 25 Health

45 Balance

15 Health

27 Balance

head 125 Health

100 Balance

75 Health

100 Balance

head 75 Health

100 Balance

head 75 Health

100 Balance



Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo



List of pages I don't want orphaned:

inventory

.

/inventory

game function

https://sharklootgilt.superbossgames.com/wiki/index.php/Controls (Split into smaller pieces? Branches of a central article about the menu? Slots probably need to be their own article.)

.

/game function

maps

.

/maps

inventory

https://sharklootgilt.superbossgames.com/wiki/index.php/Unlockables (Parent page)

.

/inventory

files

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Riotshield.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Bananaloc01.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Bananaloc02.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:BananaDeployed.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Smokegrenade.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Smokegrenade2.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Smoke85.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Csgas.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Csgas2.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Gas85.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Grenade.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:RemoteCharge.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:RemoteCharge3.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:BloonFlyingGuard.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:BloonViewGuard.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Sensor.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Sensor2.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Sensor3.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Radio.png

https://sharklootgilt.superbossgames.com/wiki/index.php/File:Radio2.png

.

/files

categories

https://sharklootgilt.superbossgames.com/wiki/index.php/Category:Items (Replaces "Weapons and Gadgets")

https://sharklootgilt.superbossgames.com/wiki/index.php/Category:Weapons_and_Gadgets (Should be depreciated. Make a link to Category:Items there?)

https://sharklootgilt.superbossgames.com/wiki/index.php/Weapons (Pointless, redundant, confusing. I think I should make it completely blank so it shows up red.)

https://sharklootgilt.superbossgames.com/wiki/index.php/Gadgets (Pointless, redundant, confusing. I think I should make it completely blank so it shows up red.)

https://sharklootgilt.superbossgames.com/wiki/index.php/Category:Weapons (Being replaced with Category:Items)

.

/categories

templates

https://sharklootgilt.superbossgames.com/wiki/index.php/Template:List_of_Weapons_and_Gadgets (Should be made redundant.)

https://sharklootgilt.superbossgames.com/wiki/index.php/Template:Two-column_numbered_list (Exists and tested, but unused. Discussion page has examples.)

https://sharklootgilt.superbossgames.com/wiki/index.php/Template:Needs_Detail (Contrast is low, which could be a positive.)

.

/templates


Temporary text.

Shrike

A handgun with optional laser sight module.

Can be used while climbing ladders and swimming underwater.


Manta

An SMG with a small profile and 3 fire modes. Can attach red dot sights.

Press [A] to change fire mode. {!!}


HammerHead

A pump-action shotgun. Can attach red dot sights.


Falcon

A semi-automatic rifle with Mil-Dot, range finding scope. Massive stopping power and long range, but only accurate when still and crouched or prone.

Press and hold [Right Click] to enter focus mode. {!!}


Shield

A transparent, polycarbonate shield that can stop bullets and provide cover from explosives, but still leaves the user vulnerable to hand-to-hand combat.


Banana Rifle

A semi-automatic banana rifle with Mil-Dot, range finding scope.

Press and hold [Right Click] to enter focus mode.


Snowball Launcher

A modified shotgun with a chilly surprise!

... ... ... ... ...

Remote Charge

A sticky explosive that can be placed on most surfaces and detonated remotely to knock someone over. It is best used in tandem with laser sensors to booby trap key locations, but must be manually detonated.


Banana

Delicious potassium confined by a yellow skin. Failure to properly discard the skin can lead to accidental slips.


Grenade

A grenade with a concussive blast that will knock over targets.

[Right Click] to shorten detonation delay. {!!}


CS Grenade

A grenade that releases CS gas that disorients enemies while blurring their vision.


Smoke Grenade

A grenade that releases thick smoke which can be used as a screening device or a distraction.


Goober Grenade

{none}


Bloon Gun

Right click to use


Boxing Gloves

Gloves with enhanced CQC abilities.

... ... ... ... ...

Laser Sensor

Emits an invisible laser beam and audibly alerts the owner if something crosses the beam.


Cardboard Decoy

A hyper realistic version of yourself holding the Sniper. Useful for throwing people off.


Bush Camouflage

For outdoor use. Make sure to water once weekly.


Binoculars

Variable zoom binoculars that have the ability to function as a radio or a camera. Pictures can either be sent to the team or saved to the user's computer.

Use [Scroll Wheel] to zoom. Press [A] to change mode.


Bloon Cam

Right click to use


Medkit

A multi-use medkit that allows you to heal teammates for 50 HP. Hold Left Click to heal.

... ... ... ... ...

Red Dot

A small optic with an illuminated sight which will accurately show aim point regardless of sway. Can be attached to SMG. Batteries included.

Press and hold [Right Click] to enter focus mode.


Heavy Armor

40% damage reduction, slower sprint speed, balance damage reduced, noisy


Keycard

{Completely customizable.}

... ... ... ... ...

Lockpick

A simple lockpick with attached rake, used to unlock doors and windows.


Mirror Cam

An essential tool for intruders. Use to look around corners and detonate remote charges.

Hold [Left Click] and move the mouse to swivel the camera view.

Press [Right Click] to detonate remote charges.

... ... ... ... ...

SMG Ammo

{none}


Shotgun Slugs

Lethal slugs with door penetration power.


Sniper Ammo

{none}


Pistol Ammo

{none}


Banana Rifle Ammo

{none}


Snowball Launcher Ammo

{none}


Panther (item page title)

In-game description.

Single picture, cite source in caption if not from in-game and if not from Superboss Games.

Link to separate dedicated page for related Steam inventory items, if applicable.

Always show table of contents.

Details

"Overview" sub-section: written description of weapon features.

"Data" sub-section: stats/tables.

"Keybinds" sub-section: list of relevant keybinds.

Tuning

Written description of notable tuning features or quirks.

Expandable box with tuning variables for one team. Show the default value, or best approximation, if known.

Trivia

First in list: meta information about the current version of the item.

Second in list: literal information (engravings, "there's a bullet inside", etc.) about the current version of the item.

Third in list: information about older versions of the item.

Gallery

Additional pictures for quick reference.

History

Patch note information. Newest first. Provide build number if possible, or date if not, or estimated month/year if not.

(Where should old pictures go? A link to a dedicated gallery page with external links (youtube) and already uploaded pictures could go here.)

See also

Place table of related wiki pages here.

Set relevant categories.


Item page template.

<!-- Put picture here; align right [[File:]] -->
<blockquote>
''Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.''

--Placeholder text
</blockquote>
== Details ==
=== Overview ===
{{WIP}}
=== Data ===
{{WIP}}
=== Keybinds ===
{{WIP}}

== [[Tuning]] ==
{{WIP}}

== Trivia ==
{{WIP}}

== Gallery ==
{{WIP}}

== History ==
{{WIP}}

== See also ==
{{List of Weapons and Gadgets}}
[[Category:Intruder]]
[[Category:Items]]

Details

Overview

The Panther is a semi-automatic pistol in Intruder.

The Panther has 15 rounds when fully loaded. Compared to the Shrike, the Panther has more recoil and less accurate hipfire. The recoil and hipfire inaccuracy increases the lower a player's energy and balance is. Hipfire is as accurate as the Shrike only at 96+ balance.

The sound of the Panther's bullet impact can be heard within 15.0 meters.

Can be used on ladders and in water.

Data

Panther function
Maximum Range 65m
Audible Distance < 12.5m
Penetration X
Muzzle Flash X
Bullet Tracer X
Muzzle Smoke small
Bullet Impact Smoke small
Panther damage
Regular Heavy Armor
Head 125 Health

100 Balance

75 Health

100 Balance

Body 25 Health

45 Balance

15 Health

27 Balance

Panther penalties
Firing Penalty -2 Energy
-5 Balance
Low Energy Penalty - extra recoil
- extra screen sway
- very inaccurate hipfire
- ADS time increased
Low Balance Penalty - inaccurate hipfire

Keybinds

  • 3 (Holster Item), will equip the Panther.
  • LEFT-CLICK (Fire1), will fire the weapon.
  • RIGHT-CLICK (Fire2), will aim down sights.
  • R (Reload), will load a fresh magazine if there is any spare ammo.

Panther damage
regular with Heavy Armor
body 25 Health

45 Balance

15 Health

27 Balance

head 125 Health

100 Balance

75 Health

100 Balance

Panther stats
maximum range 65 meters
penetration no
bullet tracer no
muzzle flash no
audible distance <12.5 meters
muzzle smoke small
bullet impact smoke small
Panther penalties
firing penalty -2 Energy

-5 Balance

low energy penalty extra screen sway
very inaccurate hipfire
longer aim down sight time
extra recoil
low balance penalty increasing hipfire inaccuracy at balance levels below 96