Difference between revisions of "Manta"

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[[File:Jake-k-manta.jpg|500px|thumb|right|{{Template:Weapons List}}]]
 
[[File:Jake-k-manta.jpg|500px|thumb|right|{{Template:Weapons List}}]]
The [[Manta]] is a submachine gun in [[Intruder]]. It is a capable weapon for both close and long range engagements.
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The [[Manta]] is a submachine gun in [[Intruder]].
  
 
''"An SMG with a small profile and 3 fire modes. Can attach [[Red Dot|red dot]] sights."''
 
''"An SMG with a small profile and 3 fire modes. Can attach [[Red Dot|red dot]] sights."''

Revision as of 09:10, 19 February 2024

Panther‎‎ ‎ •‎ ‎ Shrike‎‎ ‎ •‎ ‎ Manta‎ ‎ •‎ ‎ Hammerhead‎‎ ‎ •‎ ‎ Falcon

The Manta is a submachine gun in Intruder.

"An SMG with a small profile and 3 fire modes. Can attach red dot sights."

Gameplay details

The Manta features a 30-round magazine and can be equipped with a red dot sight. The recoil of the weapon varies with posture, with prone positions having the least recoil, crouched positions posessing moderate recoil, and standing positions demonstrating the highest amounts of recoil. When personal energy levels exceed 60, there is no sway when aiming down sights. In maps influenced by wind, long-range shots may deviate from the intended trajectory. Furthermore, the Manta cannot be used whilst climbing ladders or whilst swimming.

Manta Damage
Regular Heavy Armor
Head 100 Health

100 Balance

60 Health

50 - 63 Balance

Body 20 Health

32 Balance

12 Health

19.2 Balance

Manta Stats
Maximum Range > 600m
Penetration X
Audible Distance 304m
Bullet Tracer
Muzzle Flash
Muzzle Smoke large
Bullet Impact Smoke large
Manta Penalties
Firing Penalty -2 Energy
-3 Balance
Low Energy Penalty Xtestestsetset
rowspan="3" Low Balance Penalty Xsetsetsetset

Keybinds

  • 1 (Front Item) or 2 (Back Item), will equip the Manta.
  • LEFT-CLICK (Fire1), will fire the weapon.
  • RIGHT-CLICK (Fire2), will aim down sights.
  • R (Reload), will load a fresh magazine if there is any spare ammo.
  • X (FireMode), will swap between the 3 firing modes: fully automatic, 2 shot burst mode, and semi-automatic

Unlockables

The Manta offers various skin variations:

Common


Uncommon


Rare


Very Rare


Ultra Rare


Unique

Tuning options

The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of SMG Ammo in their inventory.

Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.

Trivia

  • The Manta's model was replaced on 2021 April 24.
  • On the left and right sides of the frame at the front of the weapon above the barrel is the text: MANTA.
  • The Manta is directly inspired by the KRISS Vector Gen I submachine gun.
  • The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved.

History

U5 builds

U4 patches

Steam builds