Difference between revisions of "Manta"
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[[File:Jake-k-manta.jpg|500px|thumb|right|{{Template:Weapons List}}]] | [[File:Jake-k-manta.jpg|500px|thumb|right|{{Template:Weapons List}}]] | ||
− | The [[Manta]] is a submachine gun in [[Intruder]] | + | The [[Manta]] is a submachine gun in [[Intruder]]. |
''"An SMG with a small profile and 3 fire modes. Can attach [[Red Dot|red dot]] sights."'' | ''"An SMG with a small profile and 3 fire modes. Can attach [[Red Dot|red dot]] sights."'' |
Revision as of 09:10, 19 February 2024
The Manta is a submachine gun in Intruder.
"An SMG with a small profile and 3 fire modes. Can attach red dot sights."
Gameplay details
The Manta features a 30-round magazine and can be equipped with a red dot sight. The recoil of the weapon varies with posture, with prone positions having the least recoil, crouched positions posessing moderate recoil, and standing positions demonstrating the highest amounts of recoil. When personal energy levels exceed 60, there is no sway when aiming down sights. In maps influenced by wind, long-range shots may deviate from the intended trajectory. Furthermore, the Manta cannot be used whilst climbing ladders or whilst swimming.
Regular | Heavy Armor | |
---|---|---|
Head | 100 Health
100 Balance |
60 Health
50 - 63 Balance |
Body | 20 Health
32 Balance |
12 Health
19.2 Balance |
Maximum Range | > 600m |
---|---|
Penetration | X |
Audible Distance | 304m |
Bullet Tracer | ✓ |
Muzzle Flash | ✓ |
Muzzle Smoke | large |
Bullet Impact Smoke | large |
Firing Penalty | -2 Energy |
---|---|
-3 Balance | |
Low Energy Penalty | Xtestestsetset |
rowspan="3" Low Balance Penalty | Xsetsetsetset |
Keybinds
- 1 (
Front Item
) or 2 (Back Item
), will equip the Manta. - LEFT-CLICK (
Fire1
), will fire the weapon. - RIGHT-CLICK (
Fire2
), will aim down sights. - R (
Reload
), will load a fresh magazine if there is any spare ammo. - X (
FireMode
), will swap between the 3 firing modes: fully automatic, 2 shot burst mode, and semi-automatic
Unlockables
The Manta offers various skin variations:
Tuning options
The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of SMG Ammo in their inventory.
Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.
Example code: |
{ "GuardTuning": { "SMG": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.1, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": true, "hasBurstShot": true, "maxClipAmmo": 30, "reloadTime": 3.75, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 0.85, "shellSpeed": 5, "shellEject": true, "advancedRecoil": true, "hasStockRecoil": true, "stockRecoilRecoverySpeed": 5, "recoilBalance": 3, "precoilBalance": 20, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35, "shellEjectDelay": 0 } } } |
Trivia
- The Manta's model was replaced on 2021 April 24.
- On the left and right sides of the frame at the front of the weapon above the barrel is the text: MANTA.
- The Manta is directly inspired by the KRISS Vector Gen I submachine gun.
- The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved.
History
U5 builds
U4 patches
Steam builds
- Build 1108
- Build 1137
- Build 1900 - New model for the Manta.