Difference between revisions of "Hands"
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(→Gameplay details: Mentioned energy return upon arrest.) |
(Linked Last Man Standing.) |
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== [[Tuning]] options == | == [[Tuning]] options == | ||
− | Created for Last Man Standing, tuning can allow for arresting teammates. | + | Created for [[Last Man Standing]], tuning can allow for arresting teammates. |
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" |
Revision as of 23:17, 5 September 2023
Your Hands are an always available form of self defense and can be used in a variety of ways.
Gameplay details
Hands are equipped by pushing the Hands
keybinding, assigned to the back quote key (` or ~) by default. Fire1
, left click, can do the following:
- Break glass in one hit.
- Shove players to the ground. Ignores shields!
- Arrest players. This gives a small energy bonus.
- Check if a player is dead. Teammates that are alive will not display a message.
Hands can be used anywhere, including on ladders and in water.
Tuning options
Created for Last Man Standing, tuning can allow for arresting teammates.
Example code: |
{ "MatchMode": { "canArrestTeammates": true } } |
Gallery
History
- Build 69 - First-person hands for every weapon and gadget. Reload and fire timing adjusted (grenades need time to pull the pin) to match animations. Reloads can be interrupted by stumbling or falling over.
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |