Difference between revisions of "Shrike"
(First pass on re-organizing page. Expanded in-game description.) |
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+ | <blockquote> | ||
+ | ''A handgun with optional laser sight module.'' | ||
+ | |||
+ | ''Can be used while climbing ladders and swimming underwater.'' | ||
+ | </blockquote> | ||
+ | == Details == | ||
+ | === Overview === | ||
The [[Shrike]] is a semi-automatic pistol in [[Intruder]]. | The [[Shrike]] is a semi-automatic pistol in [[Intruder]]. | ||
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It has 15 rounds when fully loaded. Compared to the [[Panther]], the Shrike has less recoil and excellent hipfire accuracy. Recoil increases as the balance gets lower. Hipfire is perfectly accurate at 30+ energy and very inaccurate below 27.5 energy. | It has 15 rounds when fully loaded. Compared to the [[Panther]], the Shrike has less recoil and excellent hipfire accuracy. Recoil increases as the balance gets lower. Hipfire is perfectly accurate at 30+ energy and very inaccurate below 27.5 energy. | ||
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Can be used on ladders and in water. | Can be used on ladders and in water. | ||
− | + | === Data === | |
{| class="wikitable" style="display: inline-table;" | {| class="wikitable" style="display: inline-table;" | ||
|+ Shrike damage | |+ Shrike damage | ||
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|} | |} | ||
− | == Keybinds == | + | === Keybinds === |
*'''3''' ([[Controls#Keyboard|<code>Holster Item</code>]]), will equip the [[Shrike]]. | *'''3''' ([[Controls#Keyboard|<code>Holster Item</code>]]), will equip the [[Shrike]]. | ||
*'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon. | *'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon. | ||
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</div> | </div> | ||
− | == [[Tuning]] | + | == [[Tuning]] == |
The Shrike can be given any of the different firemodes that the [[Manta]] has. If the [[Panther]] and Shrike have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps. | The Shrike can be given any of the different firemodes that the [[Manta]] has. If the [[Panther]] and Shrike have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps. | ||
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*The Shrike's design is in reference to Metal Gear Solid's SOCOM pistol which is in turn based on the Heckler & Koch Mk 23 Mod 0 Phase II Prototype that was used in weapon trials before mass production. | *The Shrike's design is in reference to Metal Gear Solid's SOCOM pistol which is in turn based on the Heckler & Koch Mk 23 Mod 0 Phase II Prototype that was used in weapon trials before mass production. | ||
*The Shrike has the most text on it out of all the weapons. On the left side of the slide is: '''SR-55''', '''AO. 55 Auto''', and '''158917 - II'''. On the lower left side of the grip is: '''SHRIKE .55'''. Engraved on the right side of the ejection port is the text: '''AO. 55 Auto''' and '''158917 - II'''. On the upper right side of the grip is: '''Intruder Island made''' and '''II - 158917 - Shrike'''. On the lower part of the right side of the grip is: '''.55 SHRIKE'''. | *The Shrike has the most text on it out of all the weapons. On the left side of the slide is: '''SR-55''', '''AO. 55 Auto''', and '''158917 - II'''. On the lower left side of the grip is: '''SHRIKE .55'''. Engraved on the right side of the ejection port is the text: '''AO. 55 Auto''' and '''158917 - II'''. On the upper right side of the grip is: '''Intruder Island made''' and '''II - 158917 - Shrike'''. On the lower part of the right side of the grip is: '''.55 SHRIKE'''. | ||
+ | |||
+ | == Gallery == | ||
+ | {{WIP}} | ||
== History == | == History == | ||
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*[[Build 1533]] - Shrike added. | *[[Build 1533]] - Shrike added. | ||
+ | == See also == | ||
+ | {{List of Weapons and Gadgets}} | ||
[[Category:Intruder]] | [[Category:Intruder]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 19:37, 15 May 2024
A handgun with optional laser sight module.
Can be used while climbing ladders and swimming underwater.
Details
Overview
The Shrike is a semi-automatic pistol in Intruder.
It has 15 rounds when fully loaded. Compared to the Panther, the Shrike has less recoil and excellent hipfire accuracy. Recoil increases as the balance gets lower. Hipfire is perfectly accurate at 30+ energy and very inaccurate below 27.5 energy.
The laser, if on, can be seen by other players even while aiming down the iron sights.
Can be used on ladders and in water.
Data
regular | with Heavy Armor | |
---|---|---|
body | 25 Health
45 Balance |
15 Health
27 Balance |
head | 125 Health
100 Balance |
75 Health
100 Balance |
maximum range | 65 meters |
---|---|
penetration | yes; <3.28 meters |
bullet tracer | no |
muzzle flash | yes |
audible distance | <99.5 meters |
muzzle smoke | small |
bullet impact smoke | small |
firing penalty | -2 Energy
-5 Balance |
---|---|
low energy penalty | extra screen sway |
very inaccurate hipfire | |
longer aim down sight time | |
extra recoil | |
low balance penalty | none |
Keybinds
- 3 (
Holster Item
), will equip the Shrike. - LEFT-CLICK (
Fire1
), will fire the weapon. - RIGHT-CLICK (
Fire2
), will aim down sights. - R (
Reload
), will load a fresh magazine if there is any spare ammo. - X (
FireMode
), will toggle the laser sight on and off.
Unlockables
The Shrike offers various skin variations:
Tuning
The Shrike can be given any of the different firemodes that the Manta has. If the Panther and Shrike have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with 30 ammo loaded and the maximum magazine size is 15, then reloading will make those extra rounds vanish.
Example code: |
{ "GuardTuning": { "SecondPistol": { "canUseOnLadder": true, "canUseInWater": true, "canUseUnderWater": true, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.14, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 15, "emptyReloadTime": 2.1, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 0.7, "shellSpeed": 5, "shellEject": true, "advancedRecoil": true, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 5, "precoilBalance": 45, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35, "shellEjectDelay": 0 } } } |
Trivia
- The Shrike was added to the game on 2020 July 26.
- The Shrike's design is in reference to Metal Gear Solid's SOCOM pistol which is in turn based on the Heckler & Koch Mk 23 Mod 0 Phase II Prototype that was used in weapon trials before mass production.
- The Shrike has the most text on it out of all the weapons. On the left side of the slide is: SR-55, AO. 55 Auto, and 158917 - II. On the lower left side of the grip is: SHRIKE .55. Engraved on the right side of the ejection port is the text: AO. 55 Auto and 158917 - II. On the upper right side of the grip is: Intruder Island made and II - 158917 - Shrike. On the lower part of the right side of the grip is: .55 SHRIKE.
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
Steam Builds
- Build 1533 - Shrike added.
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |