Difference between revisions of "Intruder"
Line 24: | Line 24: | ||
**[[Pistol]] | **[[Pistol]] | ||
*[[Gadgets]] | *[[Gadgets]] | ||
− | **Mirror Camera | + | **[[Mirror Camera]] |
**Sensors | **Sensors | ||
**Remote Charges | **Remote Charges |
Revision as of 21:55, 14 December 2015
Introduction
Intruder is a tactical First-Person-Shooter being developed by SuperbossGames. It is heavily influenced by the SWAT and Metal Gear series, as well as Deus Ex and many others. Development is discussed on their Blog and they have also released a series of videos about the gameplay and development on their Youtube channel.
History
http://superbossgames.com/sites/default/files/styles/large/public/field/image/Screen%20Shot2.jpg
The first ideas for the game were realised as a mod for Half-Life 1. Later, prototypes were made using the Unreal Tournament 2003 and UT 2004 engines. Rob and Austin met in Uni and after some time decided to switch to the Unreal Tournament 3 engine, which they used to create the first truly playable version. In early 2012, the first blog post (by Austin Roush) on superbossgames.com announced the complete remake of the game in Unity. The developers have stated the following design goals: [1]
- Highly detailed world interaction in a multiplayer setting
- Stealth and cunning over twitch gameplay
- Emergent gameplay through giving players many options, gadgets, and tools by which to craft their tactics
Gameplay
There are 2 opposing teams: the Guards, and their enemies, the Intruders. The goal of the game itself depends on the gamemode/map, e.g. the goal for the Intruders is to steal a briefcase that is being guarded by the Guards.
Weapons and Gadgets
- Weapons
- Gadgets
- Mirror Camera
- Sensors
- Remote Charges
- Smoke Grenades
- Lockpick
- Radio
Level Design
The levels and level assets are created by the developers using Silo3D, 3dsMax, and Google Sketchup; the completed assets are then imported into Unity. The levels contain a multitude of objects which can be used for cover or to avoid detection, e.g. tables and chairs. There is also a complex ventilation duct system that connects many rooms throughout the map.
Maps and Gamemodes
Riverside
In Riverside the goal of the Intruders is to capture a briefcase being guarded by the Guards and bring it to an escape point. To aid in their goals, both teams have a selection of gadgets, such as the mirror camera, sensors and remote charges. Cautious play and good team communication are key to achieving victory. Tactics are being discussed in the official SuperbossGames Forum.
Cliffside
http://i.imgur.com/x0CqvPZl.png
In Cliffside the goal of the Intruders is to hack 3 out of 4 computer networks being guarded by the Guards. To aid in their goals, both teams have a selection of gadgets, such as the mirror camera, sensors and remote charges. Cautious play and good team communication are key to achieving victory. Tactics are being discussed in the official SuperbossGames Forum.
Playing the game
The game is currently in limited access, and copies are regularly released in batches. When there are copies available, you can get the game for a minimum of $10 here. You have to sign up for the official SuperbossGames Forum in order to get it (be sure to read the article about TMC before registering), since the purchase will be tied to your account. You'll get access to the game in its current state, all future updates and access to the Secret Tester Forum. Information on the game's current controls is available here.
Patch Versions
Current Version: 451 / Unity 5 Patch 45
Patch Notes (only available to testers)
Installation
An installation guide is available here
Links
- Intruder Homepage
- SuperbossGames Homepage
- SuperbossGames Youtube channel
- SuperbossGames IRC Chat
- Intruder Blog
- Intruder SubReddit
- Frequently Asked Questions (FAQ) Page