Difference between revisions of "Controls"

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m (Category tags)
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     Alt - Prone
 
     Alt - Prone
 
     Q and E - Lean
 
     Q and E - Lean
     1 through 0 - [[Gadgets]] and [[Weapons]]
+
     1 through '=' - [[Gadgets]] and [[Weapons]]
 
     ~ - Hands mode (unarmed)
 
     ~ - Hands mode (unarmed)
 
         -Click Left Mouse Button to push players over
 
         -Click Left Mouse Button to push players over

Revision as of 13:56, 12 July 2013

In this article you can read about the controls in "Project Stormos" and "Intruder".

Project Stormos

In Project Stormos the main character "Robo" is controlled with the keyboard, but gamepads are supported as well. It uses the typical control scheme for a 2D jump'n'run, if you press "a" or "d" Robo walks left or right, respectively. Robo's special abilities are controlled with "j","k", and "l". Press "k" to jump and perform a dash with "l" (Note: Dashes are limited to a maximum of 3. You get more dashes if you dash through a orange orb or slash one with your sword ("j"). Your remaining dashes are indicated by the number of green orbs surrounding you. If you have no dashes left, you'll also get a dash by standing on a platform. You control Robo's dash direction with "W","S","A" and "D".

Intruder

Default controls:

   WASD - Move
   Shift - Crouch
   Alt - Prone
   Q and E - Lean
   1 through '=' - Gadgets and Weapons
   ~ - Hands mode (unarmed)
       -Click Left Mouse Button to push players over
       -Click Left Mouse Button again on a downed player to arrest/verify them
   F - Radio
   Scroll Wheel - Open door
       -forward to push
       -backwards to pull
   V - Pick up/Use
       -used to pick up briefcases
       -used for elevator buttons
       -used for picking up/disabling remote charges or sensors
   M - Menu
       -used for switching teams
       -used for returning to base
       -used for adjusting volume
       You cannot fire while the menu is open
   [ and ] - adjust mouse sensitivity