Difference between revisions of "Falcon"
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− | + | [[File:Jake K Falcon.jpg|500px|thumb|right|{{Template:Weapons List}}]] | |
− | + | <blockquote> | |
+ | ''A semi-automatic rifle with Mil-Dot, range finding scope. Massive stopping power and long range, but only accurate when still and crouched or prone.'' | ||
− | == | + | ''Press and hold [Right Click] to enter focus mode.'' |
− | *[[ | + | </blockquote> |
− | ** | + | == Details == |
− | * | + | === Overview === |
+ | The [[Falcon]] is a semi-automatic sniper rifle in [[Intruder]]. | ||
+ | |||
+ | It has 5 rounds when fully loaded. Maps with wind will cause long range shots to drift off course. If lying still it's possible to accurately fire all 5 shots at the maximum fire rate. Hipfire is as accurate as being scoped in but will vary slightly off to the right in the same way that the [[Shrike|Shrike's]] laser does. | ||
+ | |||
+ | The Falcon ''must'' be fired while still and crouched or while prone. Firing while below 79 balance will display a warning message and firing while below 75 balance will cause shots to miss. | ||
+ | === Data === | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Falcon damage | ||
+ | |- | ||
+ | | | ||
+ | ! regular || with [[Heavy Armor]] | ||
+ | |- | ||
+ | ! body | ||
+ | | 90 Health | ||
+ | 85 Balance | ||
+ | | 54 Health | ||
+ | 51 Balance | ||
+ | |- | ||
+ | ! head | ||
+ | | 450 Health | ||
+ | 100 Balance | ||
+ | | 270 Health | ||
+ | 100 Balance | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Falcon stats | ||
+ | |- | ||
+ | ! maximum range | ||
+ | | >600 meters | ||
+ | |- | ||
+ | ! penetration | ||
+ | | yes; >204 meters | ||
+ | |- | ||
+ | ! bullet tracer | ||
+ | | yes | ||
+ | |- | ||
+ | ! muzzle flash | ||
+ | | yes | ||
+ | |- | ||
+ | ! audible distance | ||
+ | | 321 meters | ||
+ | |- | ||
+ | ! muzzle smoke | ||
+ | | large | ||
+ | |- | ||
+ | ! bullet impact smoke | ||
+ | | large | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Falcon penalties | ||
+ | |- | ||
+ | ! firing penalty | ||
+ | | -2 Energy | ||
+ | -15 Balance | ||
+ | |- | ||
+ | !rowspan="2"| low energy penalty | ||
+ | | extra screen sway | ||
+ | |- | ||
+ | | increased aim down sight sway | ||
+ | |- | ||
+ | ! low balance penalty | ||
+ | | horrible inaccuracy when fired while below 75 balance | ||
+ | |} | ||
+ | |||
+ | === Keybinds === | ||
+ | *'''1''' ([[Controls#Keyboard|<code>Front Item</code>]]) or '''2''' ([[Controls#Keyboard|<code>Back Item</code>]]), will equip the [[Falcon]]. | ||
+ | *'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon. | ||
+ | *'''RIGHT-CLICK''' ([[Controls#Keyboard|<code>Fire2</code>]]), will aim down sights. | ||
+ | *'''R''' ([[Controls#Keyboard|<code>Reload</code>]]), will load a fresh magazine if there is any spare ammo. | ||
+ | |||
+ | == Unlockables == | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | The [[Falcon]] offers various skin variations: | ||
+ | <div class="mw-collapsible-content"> | ||
+ | === <FONT COLOR="Blue">Common</FONT> === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Falcon Yellow.png|Yellow | ||
+ | File:Falcon Green.png|Green | ||
+ | File:Falcon Blue.png|Blue | ||
+ | File:Falcon Purple.png|Purple | ||
+ | File:Falcon Pink.png|Pink | ||
+ | </gallery> | ||
+ | ---- | ||
+ | === <FONT COLOR="Green">Uncommon</FONT> === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Falcon White.png|White | ||
+ | File:Falcon LightPink.png|LightPink | ||
+ | File:Falcon Tan.png|Tan | ||
+ | File:Falcon Red.png|Red | ||
+ | </gallery> | ||
+ | ---- | ||
+ | === <FONT COLOR="Orange">Rare</FONT> === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Falcon Chrome.png|Chrome | ||
+ | File:Falcon Southern.png|Southern | ||
+ | File:Falcon Woodland.png|Woodland | ||
+ | File:Falcon Urban.png|Urban | ||
+ | </gallery> | ||
+ | ---- | ||
+ | === <FONT COLOR="Purple">Very Rare</FONT> === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Falcon OldStyle.png|OldStyle | ||
+ | File:Falcon Carbon Fiber.png|CarbonFiber | ||
+ | File:Falcon SouthernUCP.png|SouthernUCP | ||
+ | File:Falcon DesertUCP.png|DesertUCP | ||
+ | File:Falcon WoodlandUCP.png|WoodlandUCP | ||
+ | File:Falcon UrbanUCP.png|UrbanUCP | ||
+ | </gallery> | ||
+ | ---- | ||
+ | === <FONT COLOR="Red">Ultra Rare</FONT> === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Falcon OldStyleGold.png|OldStyleGold | ||
+ | File:Falcon REALISEC.png|ISEC | ||
+ | File:Falcon ISEC.png|Construction | ||
+ | File:Falcon HotSpot.png|HotSpot | ||
+ | File:Falcon Construction.png|DeepSea | ||
+ | File:Falcon IcedMetal.png|IcedMetal | ||
+ | File:Falcon MellowWater.png|MellowWater | ||
+ | File:Falcon MellowLava.png|MellowLava | ||
+ | </gallery> | ||
+ | ---- | ||
+ | === Seasonal === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Falcon Gold.png|Gold | ||
+ | File:Falcon Mummy.png|Mummy | ||
+ | File:Falcon Reindeer.png|Reindeer | ||
+ | </gallery> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | == [[Tuning]] == | ||
+ | Changing the firemode via tuning will always start players off in semi-automatic mode. Pushing the firemode button will switch players to a valid firemode. The last firemode a player used will be remembered until the map changes. | ||
+ | |||
+ | The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of [[Sniper Ammo]] in their inventory. | ||
+ | |||
+ | Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only [[Shield|Shields]] and [[Briefcase|Briefcases]] have physics. | ||
+ | |||
+ | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
+ | | <span style="font-size: 120%;">'''Example code:'''</span> | ||
+ | |- | ||
+ | | | ||
+ | { | ||
+ | "IntruderTuning": { | ||
+ | "SniperRifle": { | ||
+ | "canUseOnLadder": false, | ||
+ | "canUseInWater": false, | ||
+ | "canUseUnderWater": false, | ||
+ | "canUseOnZipline": false, | ||
+ | "dropWhenRagged": false, | ||
+ | "hideOnRagdoll": false, | ||
+ | "fireRate": 0.3, | ||
+ | "fireRecoverRate": -1, | ||
+ | "fireDelayTime": 0, | ||
+ | "hasSemiAuto": true, | ||
+ | "hasFullAuto": false, | ||
+ | "hasBurstShot": false, | ||
+ | "maxClipAmmo": 5, | ||
+ | "reloadTime": 3.6, | ||
+ | "autoReload": false, | ||
+ | "reloadOnEquip": false, | ||
+ | "hasScope": false, | ||
+ | "playGunFireEmptySound": true, | ||
+ | "canJumpFire": false, | ||
+ | "unequipOnEmpty": false, | ||
+ | "unequipDelay": 0, | ||
+ | "removeFromInventoryOnEmpty": false, | ||
+ | "equipTime": 1.3, | ||
+ | "shellSpeed": 5, | ||
+ | "shellEject": true, | ||
+ | "advancedRecoil": true, | ||
+ | "hasStockRecoil": false, | ||
+ | "stockRecoilRecoverySpeed": 5, | ||
+ | "recoilBalance": 15, | ||
+ | "precoilBalance": 74, | ||
+ | "canFocusShot": true, | ||
+ | "noPrecoilZoomed": false, | ||
+ | "medHighEnergy": 60, | ||
+ | "lowMedEnergy": 30, | ||
+ | "aimDownSightsFov": 50, | ||
+ | "extraZoomingFov": 16, | ||
+ | "shellEjectDelay": 0 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |} | ||
− | == | + | == Trivia == |
− | + | *The Falcon is directly inspired by the Heckler & Koch PSG-1 which is a heavily modified G3 meant for police sniping. | |
+ | *In early builds the sniper used a simple 2D texture for the scope and had three levels of zoom. | ||
+ | *The Falcon's model was replaced on 2021 June 24. | ||
== Gallery == | == Gallery == | ||
− | + | {{WIP}} | |
+ | |||
+ | == History == | ||
+ | <span style="font-size: 120%;">'''Steam Builds'''</span> | ||
+ | * [[Build 2011]] - New sniper model. | ||
+ | * [[Build 1759]] - You can now see [[LMS]] zones through the sniper scope. | ||
− | = | + | <span style="font-size: 120%;">'''U5 Builds'''</span> |
+ | * [[Build 83]] - Sniper can now shoot through normal doors. Sniper bullet trail reduced. Sniper can be heard from any distance. | ||
+ | * [[Build 80|Build 80 & 81]] - Fixed Sniper start ammo. | ||
+ | * [[Build 77|Build 77 & 78]] - Reduced fire rate on Sniper Rifle. | ||
+ | * [[Build 76]] - Sniper reload a little more lenient. | ||
+ | * [[Build 73]] - New functional Sniper Rifle scope. Snipers can now be suppressed by shooting near them to throw off their aim. | ||
+ | * [[Build 41|Build 41-46]] - Sniper Rifle bullets now chunk holes out of walls. | ||
+ | <span style="font-size: 120%;">'''U4 Patches'''</span> | ||
+ | * [[Patch 242]] - Sniper Rifle texture added. | ||
+ | * [[Patch 227]] - Sniper pickup disappearing bug should be solved. | ||
+ | |||
+ | == See also == | ||
{{List of Weapons and Gadgets}} | {{List of Weapons and Gadgets}} | ||
− | |||
[[Category:Intruder]] | [[Category:Intruder]] | ||
− | [[Category: | + | [[Category:Items]] |
Latest revision as of 00:47, 27 May 2024
A semi-automatic rifle with Mil-Dot, range finding scope. Massive stopping power and long range, but only accurate when still and crouched or prone.
Press and hold [Right Click] to enter focus mode.
Details
Overview
The Falcon is a semi-automatic sniper rifle in Intruder.
It has 5 rounds when fully loaded. Maps with wind will cause long range shots to drift off course. If lying still it's possible to accurately fire all 5 shots at the maximum fire rate. Hipfire is as accurate as being scoped in but will vary slightly off to the right in the same way that the Shrike's laser does.
The Falcon must be fired while still and crouched or while prone. Firing while below 79 balance will display a warning message and firing while below 75 balance will cause shots to miss.
Data
regular | with Heavy Armor | |
---|---|---|
body | 90 Health
85 Balance |
54 Health
51 Balance |
head | 450 Health
100 Balance |
270 Health
100 Balance |
maximum range | >600 meters |
---|---|
penetration | yes; >204 meters |
bullet tracer | yes |
muzzle flash | yes |
audible distance | 321 meters |
muzzle smoke | large |
bullet impact smoke | large |
firing penalty | -2 Energy
-15 Balance |
---|---|
low energy penalty | extra screen sway |
increased aim down sight sway | |
low balance penalty | horrible inaccuracy when fired while below 75 balance |
Keybinds
- 1 (
Front Item
) or 2 (Back Item
), will equip the Falcon. - LEFT-CLICK (
Fire1
), will fire the weapon. - RIGHT-CLICK (
Fire2
), will aim down sights. - R (
Reload
), will load a fresh magazine if there is any spare ammo.
Unlockables
The Falcon offers various skin variations:
Tuning
Changing the firemode via tuning will always start players off in semi-automatic mode. Pushing the firemode button will switch players to a valid firemode. The last firemode a player used will be remembered until the map changes.
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of Sniper Ammo in their inventory.
Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.
Example code: |
{ "IntruderTuning": { "SniperRifle": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.3, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 5, "reloadTime": 3.6, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 1.3, "shellSpeed": 5, "shellEject": true, "advancedRecoil": true, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 15, "precoilBalance": 74, "canFocusShot": true, "noPrecoilZoomed": false, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 16, "shellEjectDelay": 0 } } } |
Trivia
- The Falcon is directly inspired by the Heckler & Koch PSG-1 which is a heavily modified G3 meant for police sniping.
- In early builds the sniper used a simple 2D texture for the scope and had three levels of zoom.
- The Falcon's model was replaced on 2021 June 24.
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
Steam Builds
- Build 2011 - New sniper model.
- Build 1759 - You can now see LMS zones through the sniper scope.
U5 Builds
- Build 83 - Sniper can now shoot through normal doors. Sniper bullet trail reduced. Sniper can be heard from any distance.
- Build 80 & 81 - Fixed Sniper start ammo.
- Build 77 & 78 - Reduced fire rate on Sniper Rifle.
- Build 76 - Sniper reload a little more lenient.
- Build 73 - New functional Sniper Rifle scope. Snipers can now be suppressed by shooting near them to throw off their aim.
- Build 41-46 - Sniper Rifle bullets now chunk holes out of walls.
U4 Patches
- Patch 242 - Sniper Rifle texture added.
- Patch 227 - Sniper pickup disappearing bug should be solved.
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |