Difference between revisions of "User:DefineBrackishWater"
m (Listed two Bloon page pictures.) |
(Listed two Steam update pages.) |
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− | + | __NOTOC__Works in progress. | |
---- | ---- | ||
Interesting box. Might be more complicated than it needs to be. I worry about it breaking long-term. | Interesting box. Might be more complicated than it needs to be. I worry about it breaking long-term. | ||
Line 101: | Line 101: | ||
https://sharklootgilt.superbossgames.com/wiki/index.php/Controls (Split into smaller pieces? Branches of a central article about the menu? Slots probably need to be their own article.) | https://sharklootgilt.superbossgames.com/wiki/index.php/Controls (Split into smaller pieces? Branches of a central article about the menu? Slots probably need to be their own article.) | ||
+ | |||
+ | https://sharklootgilt.superbossgames.com/wiki/index.php/Spring_2024_Update (Mention on Boxing Gloves and Laser Sensor page.) | ||
+ | |||
+ | https://sharklootgilt.superbossgames.com/wiki/index.php/Update_2998 (Mention on Lock Pick page, maybe smoke & CS gas page.) | ||
. | . | ||
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https://sharklootgilt.superbossgames.com/wiki/index.php/File:BloonViewGuard.png | https://sharklootgilt.superbossgames.com/wiki/index.php/File:BloonViewGuard.png | ||
+ | |||
+ | https://sharklootgilt.superbossgames.com/wiki/index.php/File:Sensor.png | ||
+ | |||
+ | https://sharklootgilt.superbossgames.com/wiki/index.php/File:Sensor2.png | ||
+ | |||
+ | https://sharklootgilt.superbossgames.com/wiki/index.php/File:Sensor3.png | ||
+ | |||
+ | https://sharklootgilt.superbossgames.com/wiki/index.php/File:Radio.png | ||
+ | |||
+ | https://sharklootgilt.superbossgames.com/wiki/index.php/File:Radio2.png | ||
. | . | ||
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https://sharklootgilt.superbossgames.com/wiki/index.php/Category:Weapons_and_Gadgets (Should be depreciated. Make a link to Category:Items there?) | https://sharklootgilt.superbossgames.com/wiki/index.php/Category:Weapons_and_Gadgets (Should be depreciated. Make a link to Category:Items there?) | ||
+ | |||
+ | https://sharklootgilt.superbossgames.com/wiki/index.php/Weapons (Pointless, redundant, confusing. I think I should make it completely blank so it shows up red.) | ||
+ | |||
+ | https://sharklootgilt.superbossgames.com/wiki/index.php/Gadgets (Pointless, redundant, confusing. I think I should make it completely blank so it shows up red.) | ||
+ | |||
+ | https://sharklootgilt.superbossgames.com/wiki/index.php/Category:Weapons (Being replaced with Category:Items) | ||
. | . | ||
Line 412: | Line 432: | ||
Set relevant categories. | Set relevant categories. | ||
+ | |||
+ | ---- | ||
+ | Item page template. | ||
+ | <pre><!-- Put picture here; align right [[File:]] --> | ||
+ | <blockquote> | ||
+ | ''Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.'' | ||
+ | |||
+ | --Placeholder text | ||
+ | </blockquote> | ||
+ | == Details == | ||
+ | === Overview === | ||
+ | {{WIP}} | ||
+ | === Data === | ||
+ | {{WIP}} | ||
+ | === Keybinds === | ||
+ | {{WIP}} | ||
+ | |||
+ | == [[Tuning]] == | ||
+ | {{WIP}} | ||
+ | |||
+ | == Trivia == | ||
+ | {{WIP}} | ||
+ | |||
+ | == Gallery == | ||
+ | {{WIP}} | ||
+ | |||
+ | == History == | ||
+ | {{WIP}} | ||
+ | |||
+ | == See also == | ||
+ | {{List of Weapons and Gadgets}} | ||
+ | [[Category:Intruder]] | ||
+ | [[Category:Items]]</pre> | ||
+ | ---- | ||
+ | |||
+ | == Details == | ||
+ | === Overview === | ||
+ | The [[Panther]] is a semi-automatic pistol in [[Intruder]]. | ||
+ | |||
+ | The Panther has 15 rounds when fully loaded. Compared to the [[Shrike]], the Panther has more recoil and less accurate hipfire. The recoil and hipfire inaccuracy increases the lower a player's energy and balance is. Hipfire is as accurate as the Shrike only at 96+ balance. | ||
+ | |||
+ | The sound of the Panther's bullet impact can be heard within 15.0 meters. | ||
+ | |||
+ | Can be used on ladders and in water. | ||
+ | |||
+ | === Data === | ||
+ | {| class="wikitable" style="text-align: center; width: 300px" | ||
+ | |+ Panther function | ||
+ | |- | ||
+ | ! scope="row" | Maximum Range | ||
+ | | 65m | ||
+ | |- | ||
+ | ! scope="row" | Audible Distance | ||
+ | | < 12.5m | ||
+ | |- | ||
+ | ! scope="row" | Penetration | ||
+ | | X | ||
+ | |- | ||
+ | ! scope="row" | Muzzle Flash | ||
+ | | X | ||
+ | |- | ||
+ | ! scope="row" | Bullet Tracer | ||
+ | | X | ||
+ | |- | ||
+ | ! scope="row" | Muzzle Smoke | ||
+ | | small | ||
+ | |- | ||
+ | ! scope="row" | Bullet Impact Smoke | ||
+ | | small | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align: center; width: 300px" | ||
+ | |+ Panther damage | ||
+ | |- | ||
+ | ! scope="col" | | ||
+ | ! scope="col" | Regular | ||
+ | ! scope="col" | [[Heavy Armor]] | ||
+ | |- | ||
+ | ! scope="row" | Head | ||
+ | | 125 Health<br> | ||
+ | 100 Balance | ||
+ | | 75 Health | ||
+ | 100 Balance | ||
+ | |- | ||
+ | ! scope="row" | Body | ||
+ | | 25 Health | ||
+ | 45 Balance | ||
+ | | 15 Health | ||
+ | 27 Balance | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align: center; width: 350px>" | ||
+ | |+ Panther penalties | ||
+ | |- | ||
+ | ! scope="row" | Firing Penalty | ||
+ | | -2 Energy<br>-5 Balance | ||
+ | |- | ||
+ | ! scope="row" | Low Energy Penalty | ||
+ | | - extra recoil<br>- extra screen sway<br>- very inaccurate hipfire<br>- ADS time increased | ||
+ | |- | ||
+ | ! scope="row" | Low Balance Penalty | ||
+ | | - inaccurate hipfire | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Keybinds === | ||
+ | *'''3''' ([[Controls#Keyboard|<code>Holster Item</code>]]), will equip the [[Panther]]. | ||
+ | *'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon. | ||
+ | *'''RIGHT-CLICK''' ([[Controls#Keyboard|<code>Fire2</code>]]), will aim down sights. | ||
+ | *'''R''' ([[Controls#Keyboard|<code>Reload</code>]]), will load a fresh magazine if there is any spare ammo. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Panther damage | ||
+ | |- | ||
+ | | | ||
+ | ! regular || with [[Heavy Armor]] | ||
+ | |- | ||
+ | ! body | ||
+ | | 25 Health | ||
+ | 45 Balance | ||
+ | | 15 Health | ||
+ | 27 Balance | ||
+ | |- | ||
+ | ! head | ||
+ | | 125 Health | ||
+ | 100 Balance | ||
+ | | 75 Health | ||
+ | 100 Balance | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Panther stats | ||
+ | |- | ||
+ | ! maximum range | ||
+ | | 65 meters | ||
+ | |- | ||
+ | ! penetration | ||
+ | | no | ||
+ | |- | ||
+ | ! bullet tracer | ||
+ | | no | ||
+ | |- | ||
+ | ! muzzle flash | ||
+ | | no | ||
+ | |- | ||
+ | ! audible distance | ||
+ | | <12.5 meters | ||
+ | |- | ||
+ | ! muzzle smoke | ||
+ | | small | ||
+ | |- | ||
+ | ! bullet impact smoke | ||
+ | | small | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Panther penalties | ||
+ | |- | ||
+ | ! firing penalty | ||
+ | | -2 Energy | ||
+ | -5 Balance | ||
+ | |- | ||
+ | !rowspan="4"| low energy penalty | ||
+ | | extra screen sway | ||
+ | |- | ||
+ | | very inaccurate hipfire | ||
+ | |- | ||
+ | | longer aim down sight time | ||
+ | |- | ||
+ | | extra recoil | ||
+ | |- | ||
+ | ! low balance penalty | ||
+ | | increasing hipfire inaccuracy at balance levels below 96 | ||
+ | |} | ||
---- | ---- |
Latest revision as of 01:51, 18 June 2024
Works in progress.
Interesting box. Might be more complicated than it needs to be. I worry about it breaking long-term.
This is a test 1234567890 |
Side by side table proof of concept. Tested to be mobile friendly!
style="display: inline-table;"
Panther | regular | with Heavy Armor |
---|---|---|
body | 25 Health
45 Balance |
15 Health
27 Balance |
head | 125 Health
100 Balance |
75 Health
100 Balance |
Panther | regular | with Heavy Armor |
---|---|---|
body | 25 Health
45 Balance |
15 Health
27 Balance |
head | 125 Health
100 Balance |
75 Health
100 Balance |
head | 75 Health
100 Balance |
Panther | regular | with Heavy Armor |
---|---|---|
body | 25 Health
45 Balance |
15 Health
27 Balance |
head | 125 Health
100 Balance |
75 Health
100 Balance |
head | 75 Health
100 Balance | |
head | 75 Health
100 Balance |
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |
List of pages I don't want orphaned:
inventory
.
/inventory
game function
https://sharklootgilt.superbossgames.com/wiki/index.php/Controls (Split into smaller pieces? Branches of a central article about the menu? Slots probably need to be their own article.)
https://sharklootgilt.superbossgames.com/wiki/index.php/Spring_2024_Update (Mention on Boxing Gloves and Laser Sensor page.)
https://sharklootgilt.superbossgames.com/wiki/index.php/Update_2998 (Mention on Lock Pick page, maybe smoke & CS gas page.)
.
/game function
maps
.
/maps
inventory
https://sharklootgilt.superbossgames.com/wiki/index.php/Unlockables (Parent page)
.
/inventory
files
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Riotshield.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Bananaloc01.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Bananaloc02.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:BananaDeployed.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Smokegrenade.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Smokegrenade2.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Smoke85.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Csgas.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Csgas2.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Gas85.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Grenade.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:RemoteCharge.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:RemoteCharge3.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:BloonFlyingGuard.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:BloonViewGuard.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Sensor.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Sensor2.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Sensor3.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Radio.png
https://sharklootgilt.superbossgames.com/wiki/index.php/File:Radio2.png
.
/files
categories
https://sharklootgilt.superbossgames.com/wiki/index.php/Category:Items (Replaces "Weapons and Gadgets")
https://sharklootgilt.superbossgames.com/wiki/index.php/Category:Weapons_and_Gadgets (Should be depreciated. Make a link to Category:Items there?)
https://sharklootgilt.superbossgames.com/wiki/index.php/Weapons (Pointless, redundant, confusing. I think I should make it completely blank so it shows up red.)
https://sharklootgilt.superbossgames.com/wiki/index.php/Gadgets (Pointless, redundant, confusing. I think I should make it completely blank so it shows up red.)
https://sharklootgilt.superbossgames.com/wiki/index.php/Category:Weapons (Being replaced with Category:Items)
.
/categories
templates
https://sharklootgilt.superbossgames.com/wiki/index.php/Template:List_of_Weapons_and_Gadgets (Should be made redundant.)
https://sharklootgilt.superbossgames.com/wiki/index.php/Template:Two-column_numbered_list (Exists and tested, but unused. Discussion page has examples.)
https://sharklootgilt.superbossgames.com/wiki/index.php/Template:Needs_Detail (Contrast is low, which could be a positive.)
.
/templates
Temporary text.
Shrike
A handgun with optional laser sight module.
Can be used while climbing ladders and swimming underwater.
Manta
An SMG with a small profile and 3 fire modes. Can attach red dot sights.
Press [A] to change fire mode. {!!}
HammerHead
A pump-action shotgun. Can attach red dot sights.
Falcon
A semi-automatic rifle with Mil-Dot, range finding scope. Massive stopping power and long range, but only accurate when still and crouched or prone.
Press and hold [Right Click] to enter focus mode. {!!}
Shield
A transparent, polycarbonate shield that can stop bullets and provide cover from explosives, but still leaves the user vulnerable to hand-to-hand combat.
Banana Rifle
A semi-automatic banana rifle with Mil-Dot, range finding scope.
Press and hold [Right Click] to enter focus mode.
Snowball Launcher
A modified shotgun with a chilly surprise!
... ... ... ... ...
Remote Charge
A sticky explosive that can be placed on most surfaces and detonated remotely to knock someone over. It is best used in tandem with laser sensors to booby trap key locations, but must be manually detonated.
Banana
Delicious potassium confined by a yellow skin. Failure to properly discard the skin can lead to accidental slips.
Grenade
A grenade with a concussive blast that will knock over targets.
[Right Click] to shorten detonation delay. {!!}
CS Grenade
A grenade that releases CS gas that disorients enemies while blurring their vision.
Smoke Grenade
A grenade that releases thick smoke which can be used as a screening device or a distraction.
Goober Grenade
{none}
Bloon Gun
Right click to use
Boxing Gloves
Gloves with enhanced CQC abilities.
... ... ... ... ...
Laser Sensor
Emits an invisible laser beam and audibly alerts the owner if something crosses the beam.
Cardboard Decoy
A hyper realistic version of yourself holding the Sniper. Useful for throwing people off.
Bush Camouflage
For outdoor use. Make sure to water once weekly.
Binoculars
Variable zoom binoculars that have the ability to function as a radio or a camera. Pictures can either be sent to the team or saved to the user's computer.
Use [Scroll Wheel] to zoom.
Press [A] to change mode.
Bloon Cam
Right click to use
Medkit
A multi-use medkit that allows you to heal teammates for 50 HP. Hold Left Click to heal.
... ... ... ... ...
Red Dot
A small optic with an illuminated sight which will accurately show aim point regardless of sway. Can be attached to SMG. Batteries included.
Press and hold [Right Click] to enter focus mode.
Heavy Armor
40% damage reduction, slower sprint speed, balance damage reduced, noisy
Keycard
{Completely customizable.}
... ... ... ... ...
Lockpick
A simple lockpick with attached rake, used to unlock doors and windows.
Mirror Cam
An essential tool for intruders. Use to look around corners and detonate remote charges.
Hold [Left Click] and move the mouse to swivel the camera view.
Press [Right Click] to detonate remote charges.
... ... ... ... ...
SMG Ammo
{none}
Shotgun Slugs
Lethal slugs with door penetration power.
Sniper Ammo
{none}
Pistol Ammo
{none}
Banana Rifle Ammo
{none}
Snowball Launcher Ammo
{none}
Panther (item page title)
In-game description.
Single picture, cite source in caption if not from in-game and if not from Superboss Games.
Link to separate dedicated page for related Steam inventory items, if applicable.
Always show table of contents.
Details
"Overview" sub-section: written description of weapon features.
"Data" sub-section: stats/tables.
"Keybinds" sub-section: list of relevant keybinds.
Tuning
Written description of notable tuning features or quirks.
Expandable box with tuning variables for one team. Show the default value, or best approximation, if known.
Trivia
First in list: meta information about the current version of the item.
Second in list: literal information (engravings, "there's a bullet inside", etc.) about the current version of the item.
Third in list: information about older versions of the item.
Gallery
Additional pictures for quick reference.
History
Patch note information. Newest first. Provide build number if possible, or date if not, or estimated month/year if not.
(Where should old pictures go? A link to a dedicated gallery page with external links (youtube) and already uploaded pictures could go here.)
See also
Place table of related wiki pages here.
Set relevant categories.
Item page template.
<!-- Put picture here; align right [[File:]] --> <blockquote> ''Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.'' --Placeholder text </blockquote> == Details == === Overview === {{WIP}} === Data === {{WIP}} === Keybinds === {{WIP}} == [[Tuning]] == {{WIP}} == Trivia == {{WIP}} == Gallery == {{WIP}} == History == {{WIP}} == See also == {{List of Weapons and Gadgets}} [[Category:Intruder]] [[Category:Items]]
Details
Overview
The Panther is a semi-automatic pistol in Intruder.
The Panther has 15 rounds when fully loaded. Compared to the Shrike, the Panther has more recoil and less accurate hipfire. The recoil and hipfire inaccuracy increases the lower a player's energy and balance is. Hipfire is as accurate as the Shrike only at 96+ balance.
The sound of the Panther's bullet impact can be heard within 15.0 meters.
Can be used on ladders and in water.
Data
Maximum Range | 65m |
---|---|
Audible Distance | < 12.5m |
Penetration | X |
Muzzle Flash | X |
Bullet Tracer | X |
Muzzle Smoke | small |
Bullet Impact Smoke | small |
Regular | Heavy Armor | |
---|---|---|
Head | 125 Health 100 Balance |
75 Health
100 Balance |
Body | 25 Health
45 Balance |
15 Health
27 Balance |
Firing Penalty | -2 Energy -5 Balance |
---|---|
Low Energy Penalty | - extra recoil - extra screen sway - very inaccurate hipfire - ADS time increased |
Low Balance Penalty | - inaccurate hipfire |
Keybinds
- 3 (
Holster Item
), will equip the Panther. - LEFT-CLICK (
Fire1
), will fire the weapon. - RIGHT-CLICK (
Fire2
), will aim down sights. - R (
Reload
), will load a fresh magazine if there is any spare ammo.
regular | with Heavy Armor | |
---|---|---|
body | 25 Health
45 Balance |
15 Health
27 Balance |
head | 125 Health
100 Balance |
75 Health
100 Balance |
maximum range | 65 meters |
---|---|
penetration | no |
bullet tracer | no |
muzzle flash | no |
audible distance | <12.5 meters |
muzzle smoke | small |
bullet impact smoke | small |
firing penalty | -2 Energy
-5 Balance |
---|---|
low energy penalty | extra screen sway |
very inaccurate hipfire | |
longer aim down sight time | |
extra recoil | |
low balance penalty | increasing hipfire inaccuracy at balance levels below 96 |