Difference between revisions of "Banana Rifle"

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(Created page with "{{Template:WIP}} The Banana Rifle is a semi-automatic rifle with a capacity of 15 high-impact bananas. It was added in the 2021 April Fools update. When hit with a flying ba...")
 
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{{Template:WIP}}
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<!-- Put picture here; align right [[File:]] -->
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<blockquote>
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''A semi-automatic banana rifle with Mil-Dot, range finding scope.''
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</blockquote>
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== Details ==
 +
=== Overview ===
 +
The [[Banana Rifle]] is a reskinned [[Falcon]] that flings bananas at dangerously high speeds.
  
The Banana Rifle is a semi-automatic rifle with a capacity of 15 high-impact bananas. It was added in the 2021 April Fools update.
+
The default magazine size is 13.
 +
 
 +
A body shot deals no damage but will always ragdoll a player.
 +
 
 +
A headshot will deal 100 Health damage.
 +
 
 +
After striking a target, a banana peel will appear where it lands.
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When fired horizontally from a standing position on a flat plane, the arc of the banana will touch the ground at about 50 meters.
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When fired horizontally from a prone position on a flat plane, the arc of the banana will touch the ground at about 36 meters.
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 +
Given a ceiling height of 50 meters, the maximum range is beyond 200 meters.
 +
 
 +
Moving while aiming down sights with an energy level below 70 will add additional sway that can throw your aim off balance.
 +
 
 +
Aiming down sights with an energy level below 50 will add a delay before the weapon is steadied.
 +
 
 +
Aiming down sights with an energy level below 40 will add a constant sway.
 +
 
 +
Having an energy level below 20 will add a constant hipfire sway.
 +
 
 +
Despite using the sniper rifle model there is no balance requirement to fire accurately.
 +
 
 +
There is no low balance penalty.
 +
 
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The weapon has a firing penalty of -2 Energy.
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Uses [[Ammo#Banana_Rifle_Ammo|Banana Rifle Ammo]].
  
 
When hit with a flying banana, the player will immediately slip. If struck in the head, the banana will deal 100 HP damage. When the banana lands on the floor or strikes a wall it will "open up" and fall down to the floor the same as a handheld thrown banana would.
 
When hit with a flying banana, the player will immediately slip. If struck in the head, the banana will deal 100 HP damage. When the banana lands on the floor or strikes a wall it will "open up" and fall down to the floor the same as a handheld thrown banana would.
 +
=== Data ===
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{{WIP}}
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=== Keybindings ===
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The Banana Rifle is equipped by pushing the [[Controls#Keyboard|<code>Front Item</code>]] or [[Controls#Keyboard|<code>Back Item</code>]] keybind, assigned to the number one key ('''1''') and the number two key ('''2''') respectively. [[Controls#Keyboard|<code>Fire1</code>]], left click, will fire the weapon. [[Controls#Keyboard|<code>Fire2</code>]], right click, will aim down sights. [[Controls#Keyboard|<code>Reload</code>]], '''R''', will put in a fresh magazine if there is any spare ammo.
  
----
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== [[Tuning]] ==
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{{WIP}}
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{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
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| <span style="font-size: 120%;">'''Example code:'''</span>
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|-
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|
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{
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  "GuardTuning": {
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    "BananaRifle": {
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      "canUseOnLadder": false,
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      "canUseInWater": false,
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      "canUseUnderWater": false,
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      "canUseOnZipline": false,
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      "dropWhenRagged": false,
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      "hideOnRagdoll": false,
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      "fireRate": 0.2,
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      "fireRecoverRate": -1,
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      "fireDelayTime": 0,
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      "hasSemiAuto": true,
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      "hasFullAuto": false,
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      "hasBurstShot": false,
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      "maxClipAmmo": 13,
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      "reloadTime": 3.6,
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      "autoReload": false,
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      "reloadOnEquip": false,
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      "hasScope": false,
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      "playGunFireEmptySound": true,
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      "canJumpFire": false,
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      "unequipOnEmpty": false,
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      "unequipDelay": 0,
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      "removeFromInventoryOnEmpty": false,
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      "equipTime": 1.3,
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      "shellSpeed": 5,
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      "shellEject": true,
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      "advancedRecoil": false,
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      "hasStockRecoil": false,
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      "stockRecoilRecoverySpeed": 5,
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      "recoilBalance": 15,
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      "precoilBalance": 101,
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      "canFocusShot": true,
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      "noPrecoilZoomed": false,
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      "medHighEnergy": 60,
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      "lowMedEnergy": 30,
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      "aimDownSightsFov": 50,
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      "extraZoomingFov": 16,
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      "shellEjectDelay": 0
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    }
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  }
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}
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|}
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== Trivia ==
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The Banana Rifle was added on 2022 April 1 as an April Fools update.
 +
 
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== Gallery ==
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{{WIP}}
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== History ==
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* [[Build 2180]] - Banana Rifle added and can be used in custom maps.
 +
 
 +
== See also ==
 
{{List of Weapons and Gadgets}}
 
{{List of Weapons and Gadgets}}
 
 
[[Category:Intruder]]
 
[[Category:Intruder]]
[[Category:Weapons and Gadgets]]
+
[[Category:Items]]
[[Category:Jokes]]
 

Latest revision as of 21:41, 25 May 2024

A semi-automatic banana rifle with Mil-Dot, range finding scope.

Details

Overview

The Banana Rifle is a reskinned Falcon that flings bananas at dangerously high speeds.

The default magazine size is 13.

A body shot deals no damage but will always ragdoll a player.

A headshot will deal 100 Health damage.

After striking a target, a banana peel will appear where it lands.

When fired horizontally from a standing position on a flat plane, the arc of the banana will touch the ground at about 50 meters.

When fired horizontally from a prone position on a flat plane, the arc of the banana will touch the ground at about 36 meters.

Given a ceiling height of 50 meters, the maximum range is beyond 200 meters.

Moving while aiming down sights with an energy level below 70 will add additional sway that can throw your aim off balance.

Aiming down sights with an energy level below 50 will add a delay before the weapon is steadied.

Aiming down sights with an energy level below 40 will add a constant sway.

Having an energy level below 20 will add a constant hipfire sway.

Despite using the sniper rifle model there is no balance requirement to fire accurately.

There is no low balance penalty.

The weapon has a firing penalty of -2 Energy.

Uses Banana Rifle Ammo.

When hit with a flying banana, the player will immediately slip. If struck in the head, the banana will deal 100 HP damage. When the banana lands on the floor or strikes a wall it will "open up" and fall down to the floor the same as a handheld thrown banana would.

Data

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

Keybindings

The Banana Rifle is equipped by pushing the Front Item or Back Item keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1, left click, will fire the weapon. Fire2, right click, will aim down sights. Reload, R, will put in a fresh magazine if there is any spare ammo.

Tuning

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

Trivia

The Banana Rifle was added on 2022 April 1 as an April Fools update.

Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

  • Build 2180 - Banana Rifle added and can be used in custom maps.

See also

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo