Difference between revisions of "Manta"
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− | [[File: | + | [[File:Jake-k-manta.jpg|500px|thumb|right|{{Template:Weapons List}}]] |
− | + | <blockquote> | |
− | + | ''An SMG with a small profile and 3 fire modes. Can attach [[Red Dot|red dot]] sights.'' | |
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+ | ''Press [X] to change fire mode.'' | ||
+ | </blockquote> | ||
+ | == Details == | ||
+ | === Overview === | ||
+ | {{WIP}} | ||
+ | The Manta features a 30-round magazine and can be equipped with a [[red dot]] sight. The recoil of the weapon varies with posture, with prone positions having the least recoil, crouched positions posessing moderate recoil, and standing positions demonstrating the highest amounts of recoil. When personal energy levels exceed 60, there is no sway when aiming down sights. In maps influenced by wind, long-range shots may deviate from the intended trajectory. Furthermore, the Manta cannot be used whilst climbing ladders or whilst swimming. | ||
+ | ---- | ||
+ | The Manta is a selective fire submachine gun. It has 30 rounds and takes 5 to kill, or a single headshot. Against armor, it takes 9 body shots or 2 headshots to kill. A headshot will only reliably ragdoll a player in armor if they are standing. | ||
+ | Aiming down sights with the Manta with more than 60 energy will eliminate swaying. Firing only two shots at a time will reset the crosshair back on the target. The lower a player's balance is, the less recoil followup shots have. | ||
+ | The Manta shines at long ranges, able to attack from any distance. | ||
+ | ''Highlights:'' | ||
+ | * | ||
+ | * | ||
+ | * | ||
+ | * | ||
+ | === Data === | ||
+ | {{WIP}} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Manta damage | ||
+ | |- | ||
+ | ! scope="col" | | ||
+ | ! scope="col" | Regular | ||
+ | ! scope="col" | [[Heavy Armor]] | ||
+ | |- | ||
+ | ! scope="row" | Head | ||
+ | | 100 Health | ||
+ | 100 Balance | ||
+ | | 60 Health | ||
+ | 50 - 63 Balance | ||
+ | |- | ||
+ | ! scope="row" | Body | ||
+ | | 20 Health | ||
+ | 32 Balance | ||
+ | | 12 Health | ||
+ | 19.2 Balance | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Manta penalties | ||
+ | |- | ||
+ | ! Firing | ||
+ | | -2 Energy | ||
+ | -3 Balance | ||
+ | |- | ||
+ | !rowspan="4"| Low energy | ||
+ | | extra screen sway | ||
+ | |- | ||
+ | | extra inaccurate hipfire | ||
+ | |- | ||
+ | | increased aim down sight sway | ||
+ | |- | ||
+ | | extra recoil? | ||
+ | |- | ||
+ | ! Low balance | ||
+ | | progressively more recoil the lower balance is | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Manta handling | ||
+ | |- | ||
+ | ! Door penetration | ||
+ | | none | ||
+ | |- | ||
+ | ! Max range | ||
+ | | >600 m | ||
+ | |- | ||
+ | ! Gun tuck | ||
+ | | [short] m to [long] m | ||
+ | |- | ||
+ | ! Reload time | ||
+ | | X.X seconds | ||
+ | |- | ||
+ | ! Rate of fire | ||
+ | | X.X seconds between shots | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Manta sights | ||
+ | |- | ||
+ | ! Muzzle flash | ||
+ | | yes | ||
+ | |- | ||
+ | ! Bullet tracer | ||
+ | | yes | ||
+ | |- | ||
+ | ! Muzzle smoke | ||
+ | | large | ||
+ | |- | ||
+ | ! Bullet impact smoke | ||
+ | | large | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Manta sound distances | ||
+ | |- | ||
+ | ! Firing | ||
+ | | 304 m | ||
+ | |- | ||
+ | ! Bullet whizzing | ||
+ | | 10 m | ||
+ | |- | ||
+ | ! Bullet general impact | ||
+ | | 15 m | ||
+ | |- | ||
+ | ! Bullet metal impact | ||
+ | | 20 m | ||
+ | |- | ||
+ | ! Casing drop | ||
+ | | 2.25 | ||
+ | |- | ||
+ | ! Empty weapon click | ||
+ | | 3 m | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Manta availability | ||
+ | |- | ||
+ | ! Use on ladder | ||
+ | | no | ||
+ | |- | ||
+ | ! Use in water | ||
+ | | no | ||
+ | |- | ||
+ | ! Use on zipline | ||
+ | | no | ||
+ | |- | ||
+ | ! Use while jumping | ||
+ | | no | ||
+ | |- | ||
+ | ! Time before ready | ||
+ | | X.X seconds | ||
+ | |- | ||
+ | ! Equip delay | ||
+ | | instant | ||
+ | |- | ||
+ | ! Unequip delay | ||
+ | | instant | ||
+ | |- | ||
+ | |} | ||
+ | === Keybinds === | ||
+ | *'''1''' ([[Controls#Keyboard|<code>Front Item</code>]]) or '''2''' ([[Controls#Keyboard|<code>Back Item</code>]]), will equip the [[Manta]]. | ||
+ | *'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon. | ||
+ | *'''RIGHT-CLICK''' ([[Controls#Keyboard|<code>Fire2</code>]]), will aim down sights. | ||
+ | *'''R''' ([[Controls#Keyboard|<code>Reload</code>]]), will load a fresh magazine if there is any spare ammo. | ||
+ | *'''X''' ([[Controls#Keyboard|<code>FireMode</code>]]), will swap between the 3 firing modes: fully automatic, 2 shot burst mode, and semi-automatic | ||
+ | == Unlockables == | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | The [[Manta]] offers various skin variations: | ||
+ | <div class="mw-collapsible-content"> | ||
+ | === <FONT COLOR="Blue">Common</FONT> === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Manta Orange.png|Orange | ||
+ | File:Manta green.png|Green | ||
+ | File:Manta blue.png|Blue | ||
+ | File:Manta Purple.png|Purple | ||
+ | </gallery> | ||
+ | ---- | ||
+ | === <FONT COLOR="Green">Uncommon</FONT> === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Manta Red.png|Red | ||
+ | File:Manta Pink.png|Pink | ||
+ | File:Manta Yellow.png|Yellow | ||
+ | File:Manta Tan.png|Tan | ||
+ | </gallery> | ||
+ | ---- | ||
+ | === <FONT COLOR="Orange">Rare</FONT> === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Manta Aqua.png|Aqua | ||
+ | File:Manta White.png|White | ||
+ | </gallery> | ||
+ | ---- | ||
+ | === <FONT COLOR="Purple">Very Rare</FONT> === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Manta Red Ace.png|Red Ace | ||
+ | File:Manta Blue Jack.png|Blue Jack | ||
+ | File:Manta Mach Pastel.png|Mach Pastel | ||
+ | File:Manta Construction.png|Construction | ||
+ | </gallery> | ||
+ | ---- | ||
+ | === <FONT COLOR="Red">Ultra Rare</FONT> === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Manta Iced.png|Iced | ||
+ | File:Manta Water.png|Water | ||
+ | File:Manta Hot Spot.png|Hot Spot | ||
+ | File:Manta Jet Lucre.png|Jet Lucre | ||
+ | </gallery> | ||
+ | ---- | ||
+ | === Unique === | ||
+ | <gallery mode="packed" widths=400px heights=300px> | ||
+ | File:Manta BM Xen.png|BM Xen | ||
+ | File:Manta BM Hazard.png|BM Hazard | ||
+ | File:Manta BM Mesa.png|BM Mesa | ||
+ | </gallery> | ||
+ | </div> | ||
+ | </div> | ||
+ | == [[Tuning]] == | ||
+ | The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team. | ||
+ | The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of [[SMG Ammo]] in their inventory. | ||
+ | Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only [[Shield|Shields]] and [[Briefcase|Briefcases]] have physics. | ||
+ | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
+ | | <span style="font-size: 120%;">'''Example code:'''</span> | ||
+ | |- | ||
+ | | | ||
+ | { | ||
+ | "GuardTuning": { | ||
+ | "SMG": { | ||
+ | "canUseOnLadder": false, | ||
+ | "canUseInWater": false, | ||
+ | "canUseUnderWater": false, | ||
+ | "canUseOnZipline": false, | ||
+ | "dropWhenRagged": false, | ||
+ | "hideOnRagdoll": false, | ||
+ | "fireRate": 0.1, | ||
+ | "fireRecoverRate": -1, | ||
+ | "fireDelayTime": 0, | ||
+ | "hasSemiAuto": true, | ||
+ | "hasFullAuto": true, | ||
+ | "hasBurstShot": true, | ||
+ | "maxClipAmmo": 30, | ||
+ | "reloadTime": 3.75, | ||
+ | "autoReload": false, | ||
+ | "reloadOnEquip": false, | ||
+ | "hasScope": false, | ||
+ | "playGunFireEmptySound": true, | ||
+ | "canJumpFire": false, | ||
+ | "unequipOnEmpty": false, | ||
+ | "unequipDelay": 0, | ||
+ | "removeFromInventoryOnEmpty": false, | ||
+ | "equipTime": 0.85, | ||
+ | "shellSpeed": 5, | ||
+ | "shellEject": true, | ||
+ | "advancedRecoil": true, | ||
+ | "hasStockRecoil": true, | ||
+ | "stockRecoilRecoverySpeed": 5, | ||
+ | "recoilBalance": 3, | ||
+ | "precoilBalance": 20, | ||
+ | "canFocusShot": false, | ||
+ | "noPrecoilZoomed": true, | ||
+ | "medHighEnergy": 60, | ||
+ | "lowMedEnergy": 30, | ||
+ | "aimDownSightsFov": 50, | ||
+ | "extraZoomingFov": 35, | ||
+ | "shellEjectDelay": 0 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |} | ||
+ | == Trivia == | ||
+ | *The Manta is directly inspired by the KRISS Vector Gen I submachine gun. | ||
+ | *The Manta's model was replaced on 2021 April 24. | ||
+ | *On the left and right sides of the frame at the front of the weapon above the barrel is the text: '''MANTA'''. | ||
+ | *The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved. | ||
+ | == Gallery == | ||
+ | {{WIP}} | ||
+ | == History == | ||
+ | <span style="font-size: 120%;">'''Steam builds'''</span> | ||
+ | * [[Build 1900]] - New model for the Manta. | ||
+ | * [[Build 1137]] | ||
+ | * [[Build 1108]] | ||
+ | <span style="font-size: 120%;">'''U5 builds'''</span> | ||
+ | * [[Build 78]] | ||
+ | * [[Build 77]] | ||
+ | * [[Build 74]] | ||
+ | * [[Build 41]] | ||
+ | <span style="font-size: 120%;">'''U4 patches'''</span> | ||
+ | * [[Patch 449]] | ||
+ | * [[Patch 440]] | ||
+ | * [[Patch 242]] | ||
− | + | == See also == | |
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− | == | ||
− | |||
{{List of Weapons and Gadgets}} | {{List of Weapons and Gadgets}} | ||
− | |||
[[Category:Intruder]] | [[Category:Intruder]] | ||
− | [[Category: | + | [[Category:Items]] |
Latest revision as of 03:30, 10 June 2024
An SMG with a small profile and 3 fire modes. Can attach red dot sights.
Press [X] to change fire mode.
Details
Overview
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
The Manta features a 30-round magazine and can be equipped with a red dot sight. The recoil of the weapon varies with posture, with prone positions having the least recoil, crouched positions posessing moderate recoil, and standing positions demonstrating the highest amounts of recoil. When personal energy levels exceed 60, there is no sway when aiming down sights. In maps influenced by wind, long-range shots may deviate from the intended trajectory. Furthermore, the Manta cannot be used whilst climbing ladders or whilst swimming.
The Manta is a selective fire submachine gun. It has 30 rounds and takes 5 to kill, or a single headshot. Against armor, it takes 9 body shots or 2 headshots to kill. A headshot will only reliably ragdoll a player in armor if they are standing.
Aiming down sights with the Manta with more than 60 energy will eliminate swaying. Firing only two shots at a time will reset the crosshair back on the target. The lower a player's balance is, the less recoil followup shots have.
The Manta shines at long ranges, able to attack from any distance.
Highlights:
Data
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Regular | Heavy Armor | |
---|---|---|
Head | 100 Health
100 Balance |
60 Health
50 - 63 Balance |
Body | 20 Health
32 Balance |
12 Health
19.2 Balance |
Firing | -2 Energy
-3 Balance |
---|---|
Low energy | extra screen sway |
extra inaccurate hipfire | |
increased aim down sight sway | |
extra recoil? | |
Low balance | progressively more recoil the lower balance is |
Door penetration | none |
---|---|
Max range | >600 m |
Gun tuck | [short] m to [long] m |
Reload time | X.X seconds |
Rate of fire | X.X seconds between shots |
Muzzle flash | yes |
---|---|
Bullet tracer | yes |
Muzzle smoke | large |
Bullet impact smoke | large |
Firing | 304 m |
---|---|
Bullet whizzing | 10 m |
Bullet general impact | 15 m |
Bullet metal impact | 20 m |
Casing drop | 2.25 |
Empty weapon click | 3 m |
Use on ladder | no |
---|---|
Use in water | no |
Use on zipline | no |
Use while jumping | no |
Time before ready | X.X seconds |
Equip delay | instant |
Unequip delay | instant |
Keybinds
- 1 (
Front Item
) or 2 (Back Item
), will equip the Manta. - LEFT-CLICK (
Fire1
), will fire the weapon. - RIGHT-CLICK (
Fire2
), will aim down sights. - R (
Reload
), will load a fresh magazine if there is any spare ammo. - X (
FireMode
), will swap between the 3 firing modes: fully automatic, 2 shot burst mode, and semi-automatic
Unlockables
The Manta offers various skin variations:
Tuning
The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of SMG Ammo in their inventory.
Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.
Example code: |
{ "GuardTuning": { "SMG": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.1, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": true, "hasBurstShot": true, "maxClipAmmo": 30, "reloadTime": 3.75, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 0.85, "shellSpeed": 5, "shellEject": true, "advancedRecoil": true, "hasStockRecoil": true, "stockRecoilRecoverySpeed": 5, "recoilBalance": 3, "precoilBalance": 20, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35, "shellEjectDelay": 0 } } } |
Trivia
- The Manta is directly inspired by the KRISS Vector Gen I submachine gun.
- The Manta's model was replaced on 2021 April 24.
- On the left and right sides of the frame at the front of the weapon above the barrel is the text: MANTA.
- The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved.
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
Steam builds
- Build 1900 - New model for the Manta.
- Build 1137
- Build 1108
U5 builds
U4 patches
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |