Difference between revisions of "Manta"

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(Created page with "== Introduction == The Manta is a .45 caliber submachine gun and holds 30 rounds in its magazine. == History == ===Steam Builds=== * Build 1137 * Build 1108 ===U...")
 
(New tables. Partial work on Overview.)
 
(42 intermediate revisions by 3 users not shown)
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== Introduction ==
+
[[File:Jake-k-manta.jpg|500px|thumb|right|{{Template:Weapons List}}]]
The [[Manta]] is a .45 caliber submachine gun and holds 30 rounds in its magazine.
+
<blockquote>
 +
''An SMG with a small profile and 3 fire modes. Can attach [[Red Dot|red dot]] sights.''
  
== History ==
+
''Press [X] to change fire mode.''
===Steam Builds===
+
</blockquote>
* [[Build 1137]]
+
== Details ==  
* [[Build 1108]]
+
=== Overview ===
 +
{{WIP}}
 +
The Manta features a 30-round magazine and can be equipped with a [[red dot]] sight. The recoil of the weapon varies with posture, with prone positions having the least recoil, crouched positions posessing moderate recoil, and standing positions demonstrating the highest amounts of recoil. When personal energy levels exceed 60, there is no sway when aiming down sights. In maps influenced by wind, long-range shots may deviate from the intended trajectory. Furthermore, the Manta cannot be used whilst climbing ladders or whilst swimming.
 +
----
 +
The Manta is a selective fire submachine gun. It has 30 rounds and takes 5 to kill, or a single headshot. Against armor, it takes 9 body shots or 2 headshots to kill. A headshot will only reliably ragdoll a player in armor if they are standing.
 +
 
 +
Aiming down sights with the Manta with more than 60 energy will eliminate swaying. Firing only two shots at a time will reset the crosshair back on the target. The lower a player's balance is, the less recoil followup shots have.
  
===U5 Builds===
+
The Manta shines at long ranges, able to attack from any distance.
* [[Build 77]]
 
* [[Build 78]]
 
* [[Build 74]]
 
* [[Build 41]]
 
  
===U4 Patches===
 
* [[Patch 449]]
 
* [[Patch 440]]
 
* [[Patch 242]]
 
  
== Gameplay ==
+
''Highlights:''
By default, your [[Manta]] can be accessed by pressing "'''1'''" on your keyboard while in game and can be shot by using the '''Left Click''' on your mouse. Using '''Right Click''' will toggle the [[Manta]] to aim down sights. Pressing '''Right Click''' again will make the [[Manta]] come out of aim down site mode. The [[Manta]] has a medium range compared to both the [[Pistols]] and [[Sniper Rifle]]. Unlike the [[Pistols]] and the [[Sniper Rifle]], its fire mode can be switched by pressing "'''X'''" with the [[Manta]] out and equipped. The [[Manta]] features three fire modes; full auto, semi-auto and 2-shot Burst. The bullets from the [[Manta]] are less affected by the wind and distance than the [[pistol]]. When shot, the [[Manta]] will deal 20 damage, with the exception of a headshot, which will deal 100 damage. However, the [[Manta]] is a loud weapon, and also produces smoke and large bullet marks on the wall. Therefore, the [[Manta]] is rarely used in sneaking, and is more commonly seen in firefights.
+
*
 +
*
 +
*
 +
*
 +
=== Data ===
 +
{{WIP}}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Manta damage
 +
|-
 +
! scope="col" |
 +
! scope="col" | Regular
 +
! scope="col" | [[Heavy Armor]]
 +
|-
 +
! scope="row" | Head
 +
| 100 Health
 +
100 Balance
 +
| 60 Health
 +
50 - 63 Balance
 +
|-
 +
! scope="row" | Body
 +
|  20 Health
 +
32 Balance
 +
| 12 Health
 +
19.2 Balance
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Manta penalties
 +
|-
 +
! Firing
 +
| -2 Energy
 +
-3 Balance
 +
|-
 +
!rowspan="4"| Low energy
 +
| extra screen sway
 +
|-
 +
| extra inaccurate hipfire
 +
|-
 +
| increased aim down sight sway
 +
|-
 +
| extra recoil?
 +
|-
 +
! Low balance
 +
| progressively more recoil the lower balance is
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Manta handling
 +
|-
 +
! Door penetration
 +
| none
 +
|-
 +
! Max range
 +
| >600 m
 +
|-
 +
! Gun tuck
 +
| [short] m to [long] m
 +
|-
 +
! Reload time
 +
| X.X seconds
 +
|-
 +
! Rate of fire
 +
| X.X seconds between shots
 +
|-
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Manta sights
 +
|-
 +
! Muzzle flash
 +
| yes
 +
|-
 +
! Bullet tracer
 +
| yes
 +
|-
 +
! Muzzle smoke
 +
| large
 +
|-
 +
! Bullet impact smoke
 +
| large
 +
|-
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Manta sound distances
 +
|-
 +
! Firing
 +
| 304 m
 +
|-
 +
! Bullet whizzing
 +
| 10 m
 +
|-
 +
! Bullet general impact
 +
| 15 m
 +
|-
 +
! Bullet metal impact
 +
| 20 m
 +
|-
 +
! Casing drop
 +
| 2.25
 +
|-
 +
! Empty weapon click
 +
| 3 m
 +
|-
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Manta availability
 +
|-
 +
! Use on ladder
 +
| no
 +
|-
 +
! Use in water
 +
| no
 +
|-
 +
! Use on zipline
 +
| no
 +
|-
 +
! Use while jumping
 +
| no
 +
|-
 +
! Time before ready
 +
| X.X seconds
 +
|-
 +
! Equip delay
 +
| instant
 +
|-
 +
! Unequip delay
 +
| instant
 +
|-
 +
|}
 +
=== Keybinds ===
 +
*'''1''' ([[Controls#Keyboard|<code>Front Item</code>]]) or '''2''' ([[Controls#Keyboard|<code>Back Item</code>]]), will equip the [[Manta]].  
 +
*'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon.
 +
*'''RIGHT-CLICK''' ([[Controls#Keyboard|<code>Fire2</code>]]), will aim down sights.  
 +
*'''R''' ([[Controls#Keyboard|<code>Reload</code>]]), will load a fresh magazine if there is any spare ammo.
 +
*'''X''' ([[Controls#Keyboard|<code>FireMode</code>]]), will swap between the 3 firing modes: fully automatic, 2 shot burst mode, and semi-automatic
  
When you pick up a [[Red Dot]] Sight, it is automatically equipped to the [[Manta]] if the Attachment Auto-Attach option is selected in the general options menu. If this option is not selected, the [[Red Dot]] may be equipped to the [[Manta]] by clicking and dragging it onto the [[Manta]] in the inventory menu. The [[Red Dot]] Sight provides a zoom-in feature when aiming down sights by holding down the fire2 key (Default Right Mouse) if the Toggle Aim-down-sights option is selected, or by holding down the sprint key (Default Left Shift) if the Toggle Aim-down-sights option is not selected.
+
== Unlockables ==
 +
<div class="mw-collapsible mw-collapsed">
 +
The [[Manta]] offers various skin variations:
 +
<div class="mw-collapsible-content">
 +
=== <FONT COLOR="Blue">Common</FONT> ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:Manta Orange.png|Orange
 +
File:Manta green.png|Green
 +
File:Manta blue.png|Blue
 +
File:Manta Purple.png|Purple
 +
</gallery>
 +
----
 +
=== <FONT COLOR="Green">Uncommon</FONT> ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:Manta Red.png|Red
 +
File:Manta Pink.png|Pink
 +
File:Manta Yellow.png|Yellow
 +
File:Manta Tan.png|Tan
 +
</gallery>
 +
----
 +
=== <FONT COLOR="Orange">Rare</FONT> ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:Manta Aqua.png|Aqua
 +
File:Manta White.png|White
 +
</gallery>
 +
----
 +
=== <FONT COLOR="Purple">Very Rare</FONT> ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:Manta Red Ace.png|Red Ace
 +
File:Manta Blue Jack.png|Blue Jack
 +
File:Manta Mach Pastel.png|Mach Pastel
 +
File:Manta Construction.png|Construction
 +
</gallery>
 +
----
 +
=== <FONT COLOR="Red">Ultra Rare</FONT> ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:Manta Iced.png|Iced
 +
File:Manta Water.png|Water
 +
File:Manta Hot Spot.png|Hot Spot
 +
File:Manta Jet Lucre.png|Jet Lucre
 +
</gallery>
 +
----
 +
=== Unique ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:Manta BM Xen.png|BM Xen
 +
File:Manta BM Hazard.png|BM Hazard
 +
File:Manta BM Mesa.png|BM Mesa
 +
</gallery>
 +
</div>
 +
</div>
  
== Gallery ==
+
== [[Tuning]] ==  
 +
The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.
  
[[Manta]] in-game:
+
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of [[SMG Ammo]] in their inventory.
  
[[File:smg.png]]
+
Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only [[Shield|Shields]] and [[Briefcase|Briefcases]] have physics.
  
[[Manta]] with [[Red Dot]] Sights attachment
+
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 +
| <span style="font-size: 120%;">'''Example code:'''</span>
 +
|-
 +
|
 +
{
 +
  "GuardTuning": {
 +
    "SMG": {
 +
      "canUseOnLadder": false,
 +
      "canUseInWater": false,
 +
      "canUseUnderWater": false,
 +
      "canUseOnZipline": false,
 +
      "dropWhenRagged": false,
 +
      "hideOnRagdoll": false,
 +
      "fireRate": 0.1,
 +
      "fireRecoverRate": -1,
 +
      "fireDelayTime": 0,
 +
      "hasSemiAuto": true,
 +
      "hasFullAuto": true,
 +
      "hasBurstShot": true,
 +
      "maxClipAmmo": 30,
 +
      "reloadTime": 3.75,
 +
      "autoReload": false,
 +
      "reloadOnEquip": false,
 +
      "hasScope": false,
 +
      "playGunFireEmptySound": true,
 +
      "canJumpFire": false,
 +
      "unequipOnEmpty": false,
 +
      "unequipDelay": 0,
 +
      "removeFromInventoryOnEmpty": false,
 +
      "equipTime": 0.85,
 +
      "shellSpeed": 5,
 +
      "shellEject": true,
 +
      "advancedRecoil": true,
 +
      "hasStockRecoil": true,
 +
      "stockRecoilRecoverySpeed": 5,
 +
      "recoilBalance": 3,
 +
      "precoilBalance": 20,
 +
      "canFocusShot": false,
 +
      "noPrecoilZoomed": true,
 +
      "medHighEnergy": 60,
 +
      "lowMedEnergy": 30,
 +
      "aimDownSightsFov": 50,
 +
      "extraZoomingFov": 35,
 +
      "shellEjectDelay": 0
 +
    }
 +
  }
 +
}
 +
|}
  
[[File:smgred.png]]
+
== Trivia ==
 +
*The Manta is directly inspired by the KRISS Vector Gen I submachine gun.
 +
*The Manta's model was replaced on 2021 April 24.
 +
*On the left and right sides of the frame at the front of the weapon above the barrel is the text: '''MANTA'''.
 +
*The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved.
  
== Racking the Manta ==
+
== Gallery ==
 +
{{WIP}}
  
[[file:smg.gif]]
+
== History ==
 +
<span style="font-size: 120%;">'''Steam builds'''</span>
 +
* [[Build 1900]] - New model for the Manta.
 +
* [[Build 1137]]
 +
* [[Build 1108]]
  
== Reloading the Manta ==
+
<span style="font-size: 120%;">'''U5 builds'''</span>
 +
* [[Build 78]]
 +
* [[Build 77]]
 +
* [[Build 74]]
 +
* [[Build 41]]
  
[[file:smgreload.gif]]
+
<span style="font-size: 120%;">'''U4 patches'''</span>
== Weapons and Gadgets ==
+
* [[Patch 449]]
 +
* [[Patch 440]]
 +
* [[Patch 242]]
  
 +
== See also ==
 
{{List of Weapons and Gadgets}}
 
{{List of Weapons and Gadgets}}
 
 
[[Category:Intruder]]
 
[[Category:Intruder]]
[[Category:Weapons and Gadgets]]
+
[[Category:Items]]

Latest revision as of 03:30, 10 June 2024

Panther‎‎ ‎ •‎ ‎ Shrike‎‎ ‎ •‎ ‎ Manta‎ ‎ •‎ ‎ Hammerhead‎‎ ‎ •‎ ‎ Falcon

An SMG with a small profile and 3 fire modes. Can attach red dot sights.

Press [X] to change fire mode.

Details

Overview

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

The Manta features a 30-round magazine and can be equipped with a red dot sight. The recoil of the weapon varies with posture, with prone positions having the least recoil, crouched positions posessing moderate recoil, and standing positions demonstrating the highest amounts of recoil. When personal energy levels exceed 60, there is no sway when aiming down sights. In maps influenced by wind, long-range shots may deviate from the intended trajectory. Furthermore, the Manta cannot be used whilst climbing ladders or whilst swimming.


The Manta is a selective fire submachine gun. It has 30 rounds and takes 5 to kill, or a single headshot. Against armor, it takes 9 body shots or 2 headshots to kill. A headshot will only reliably ragdoll a player in armor if they are standing.

Aiming down sights with the Manta with more than 60 energy will eliminate swaying. Firing only two shots at a time will reset the crosshair back on the target. The lower a player's balance is, the less recoil followup shots have.

The Manta shines at long ranges, able to attack from any distance.


Highlights:

Data

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

Manta damage
Regular Heavy Armor
Head 100 Health

100 Balance

60 Health

50 - 63 Balance

Body 20 Health

32 Balance

12 Health

19.2 Balance

Manta penalties
Firing -2 Energy

-3 Balance

Low energy extra screen sway
extra inaccurate hipfire
increased aim down sight sway
extra recoil?
Low balance progressively more recoil the lower balance is
Manta handling
Door penetration none
Max range >600 m
Gun tuck [short] m to [long] m
Reload time X.X seconds
Rate of fire X.X seconds between shots
Manta sights
Muzzle flash yes
Bullet tracer yes
Muzzle smoke large
Bullet impact smoke large
Manta sound distances
Firing 304 m
Bullet whizzing 10 m
Bullet general impact 15 m
Bullet metal impact 20 m
Casing drop 2.25
Empty weapon click 3 m
Manta availability
Use on ladder no
Use in water no
Use on zipline no
Use while jumping no
Time before ready X.X seconds
Equip delay instant
Unequip delay instant

Keybinds

  • 1 (Front Item) or 2 (Back Item), will equip the Manta.
  • LEFT-CLICK (Fire1), will fire the weapon.
  • RIGHT-CLICK (Fire2), will aim down sights.
  • R (Reload), will load a fresh magazine if there is any spare ammo.
  • X (FireMode), will swap between the 3 firing modes: fully automatic, 2 shot burst mode, and semi-automatic

Unlockables

The Manta offers various skin variations:

Common


Uncommon


Rare


Very Rare


Ultra Rare


Unique

Tuning

The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of SMG Ammo in their inventory.

Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.

Trivia

  • The Manta is directly inspired by the KRISS Vector Gen I submachine gun.
  • The Manta's model was replaced on 2021 April 24.
  • On the left and right sides of the frame at the front of the weapon above the barrel is the text: MANTA.
  • The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved.

Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

Steam builds

U5 builds

U4 patches

See also

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo