Difference between revisions of "Manta"

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(New tables. Partial work on Overview.)
 
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The [[Manta]] is a submachine gun in [[Intruder]]. It is a capable weapon for both close and long range engagements.
+
[[File:Jake-k-manta.jpg|500px|thumb|right|{{Template:Weapons List}}]]
 +
<blockquote>
 +
''An SMG with a small profile and 3 fire modes. Can attach [[Red Dot|red dot]] sights.''
  
''"An SMG with a small profile and 3 fire modes. Can attach [[Red Dot|red dot]] sights."''
+
''Press [X] to change fire mode.''
 +
</blockquote>
 +
== Details ==
 +
=== Overview ===
 +
{{WIP}}
 +
The Manta features a 30-round magazine and can be equipped with a [[red dot]] sight. The recoil of the weapon varies with posture, with prone positions having the least recoil, crouched positions posessing moderate recoil, and standing positions demonstrating the highest amounts of recoil. When personal energy levels exceed 60, there is no sway when aiming down sights. In maps influenced by wind, long-range shots may deviate from the intended trajectory. Furthermore, the Manta cannot be used whilst climbing ladders or whilst swimming.
 +
----
 +
The Manta is a selective fire submachine gun. It has 30 rounds and takes 5 to kill, or a single headshot. Against armor, it takes 9 body shots or 2 headshots to kill. A headshot will only reliably ragdoll a player in armor if they are standing.
 +
 
 +
Aiming down sights with the Manta with more than 60 energy will eliminate swaying. Firing only two shots at a time will reset the crosshair back on the target. The lower a player's balance is, the less recoil followup shots have.
 +
 
 +
The Manta shines at long ranges, able to attack from any distance.
  
== Gameplay details ==
 
The Manta features a 30-round magazine and can be equipped with a [[red dot]] sight. The recoil of the weapon varies with posture, with prone positions having the least recoil, crouched positions posessing moderate recoil, and standing positions demonstrating the highest amounts of recoil. When personal energy levels exceed 60, there is no sway when aiming down sights. In maps influenced by wind, long-range shots may deviate from the intended trajectory. Furthermore, the Manta cannot be used whilst climbing ladders or whilst swimming.
 
  
{| class="wikitable" style="display: inline-table; text-align: center;"
+
''Highlights:''
|+ Manta Damage
+
*
 +
*
 +
*
 +
*
 +
=== Data ===
 +
{{WIP}}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Manta damage
 
|-
 
|-
|  
+
! scope="col" |
! Regular || [[Heavy Armor]]
+
! scope="col" | Regular  
 +
! scope="col" | [[Heavy Armor]]  
 
|-
 
|-
! Head  
+
! scope="row" | Head
 
| 100 Health
 
| 100 Health
 
100 Balance
 
100 Balance
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50 - 63 Balance
 
50 - 63 Balance
 
|-
 
|-
! Body  
+
! scope="row" | Body
| 20 Health
+
| 20 Health
 
32 Balance
 
32 Balance
 
| 12 Health
 
| 12 Health
 
19.2 Balance
 
19.2 Balance
 
+
|}  
|}
+
{| class="wikitable" style="display: inline-table;"
{| class="wikitable" style="display: inline-table; text-align: center;"
+
|+ Manta penalties
|+ Manta Stats
+
|-
 +
! Firing
 +
| -2 Energy
 +
-3 Balance
 +
|-
 +
!rowspan="4"| Low energy
 +
| extra screen sway
 +
|-
 +
| extra inaccurate hipfire
 +
|-
 +
| increased aim down sight sway
 +
|-
 +
| extra recoil?
 +
|-
 +
! Low balance
 +
| progressively more recoil the lower balance is
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Manta handling
 +
|-
 +
! Door penetration
 +
| none
 +
|-
 +
! Max range
 +
| >600 m
 +
|-
 +
! Gun tuck
 +
| [short] m to [long] m
 
|-
 
|-
! Maximum Range
+
! Reload time
| > 600m
+
| X.X seconds
 
|-
 
|-
! Penetration
+
! Rate of fire
| X
+
| X.X seconds between shots
 
|-
 
|-
! Audible Distance
+
|}
| 304m
+
{| class="wikitable" style="display: inline-table;"
 +
|+ Manta sights
 
|-
 
|-
! Bullet Tracer
+
! Muzzle flash
|
+
| yes
 
|-
 
|-
! Muzzle Flash
+
! Bullet tracer
|
+
| yes
 
|-
 
|-
! Muzzle Smoke
+
! Muzzle smoke
 
| large
 
| large
 
|-
 
|-
! Bullet Impact Smoke
+
! Bullet impact smoke
 
| large
 
| large
|}
 
{| class="wikitable" style="display: inline-table; text-align: center;"
 
|+ Manta Penalties
 
 
|-
 
|-
! rowspan="1"| Firing Penalty
+
|}
| -2 Energy
+
{| class="wikitable" style="display: inline-table;"
 +
|+ Manta sound distances
 +
|-
 +
! Firing
 +
| 304 m
 +
|-
 +
! Bullet whizzing
 +
| 10 m
 +
|-
 +
! Bullet general impact
 +
| 15 m
 +
|-
 +
! Bullet metal impact
 +
| 20 m
 +
|-
 +
! Casing drop
 +
| 2.25
 +
|-
 +
! Empty weapon click
 +
| 3 m
 +
|-
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Manta availability
 +
|-
 +
! Use on ladder
 +
| no
 +
|-
 +
! Use in water
 +
| no
 +
|-
 +
! Use on zipline
 +
| no
 +
|-
 +
! Use while jumping
 +
| no
 
|-
 
|-
| -3 Balance
+
! Time before ready
 +
| X.X seconds
 
|-
 
|-
!rowspan="2"| Low Energy Penalty
+
! Equip delay
| Xtestestsetset
+
| instant
 
|-
 
|-
!rowspan="3" Low Balance Penalty
+
! Unequip delay
| Xsetsetsetset
+
| instant
 
|-
 
|-
 
|}
 
|}
 
+
=== Keybinds ===
== Keybinds ==
+
*'''1''' ([[Controls#Keyboard|<code>Front Item</code>]]) or '''2''' ([[Controls#Keyboard|<code>Back Item</code>]]), will equip the [[Manta]].  
*'''1''' ([[Controls#Keyboard|<code>Front Item</code>]]) or '''2''' ([[Controls#Keyboard|<code>Back Item</code>]]), will equip the Manta.  
 
 
*'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon.  
 
*'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon.  
 
*'''RIGHT-CLICK''' ([[Controls#Keyboard|<code>Fire2</code>]]),  will aim down sights.  
 
*'''RIGHT-CLICK''' ([[Controls#Keyboard|<code>Fire2</code>]]),  will aim down sights.  
*'''R''' ([[Controls#Keyboard|<code>Reload</code>]]), will load shells one at a time if there is any spare ammo.
+
*'''R''' ([[Controls#Keyboard|<code>Reload</code>]]), will load a fresh magazine if there is any spare ammo.
 
*'''X''' ([[Controls#Keyboard|<code>FireMode</code>]]), will swap between the 3 firing modes: fully automatic, 2 shot burst mode, and semi-automatic
 
*'''X''' ([[Controls#Keyboard|<code>FireMode</code>]]), will swap between the 3 firing modes: fully automatic, 2 shot burst mode, and semi-automatic
  
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=== <FONT COLOR="Blue">Common</FONT> ===
 
=== <FONT COLOR="Blue">Common</FONT> ===
 
<gallery mode="packed" widths=400px heights=300px>
 
<gallery mode="packed" widths=400px heights=300px>
 +
File:Manta Orange.png|Orange
 +
File:Manta green.png|Green
 
File:Manta blue.png|Blue
 
File:Manta blue.png|Blue
File:Manta green.png|Green
 
 
File:Manta Purple.png|Purple
 
File:Manta Purple.png|Purple
File:Manta Orange.png|Orange
 
 
</gallery>
 
</gallery>
 
----
 
----
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<gallery mode="packed" widths=400px heights=300px>
 
<gallery mode="packed" widths=400px heights=300px>
 
File:Manta Red.png|Red
 
File:Manta Red.png|Red
 +
File:Manta Pink.png|Pink
 
File:Manta Yellow.png|Yellow
 
File:Manta Yellow.png|Yellow
File:Manta Pink.png|Pink
 
 
File:Manta Tan.png|Tan
 
File:Manta Tan.png|Tan
 
</gallery>
 
</gallery>
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=== <FONT COLOR="Orange">Rare</FONT> ===
 
=== <FONT COLOR="Orange">Rare</FONT> ===
 
<gallery mode="packed" widths=400px heights=300px>
 
<gallery mode="packed" widths=400px heights=300px>
 +
File:Manta Aqua.png|Aqua
 
File:Manta White.png|White
 
File:Manta White.png|White
File:Manta Aqua.png|Aqua
 
 
</gallery>
 
</gallery>
 
----
 
----
 
=== <FONT COLOR="Purple">Very Rare</FONT> ===
 
=== <FONT COLOR="Purple">Very Rare</FONT> ===
 
<gallery mode="packed" widths=400px heights=300px>
 
<gallery mode="packed" widths=400px heights=300px>
File:Manta Construction.png|Construction
 
 
File:Manta Red Ace.png|Red Ace
 
File:Manta Red Ace.png|Red Ace
 
File:Manta Blue Jack.png|Blue Jack
 
File:Manta Blue Jack.png|Blue Jack
 
File:Manta Mach Pastel.png|Mach Pastel
 
File:Manta Mach Pastel.png|Mach Pastel
 +
File:Manta Construction.png|Construction
 
</gallery>
 
</gallery>
 
----
 
----
 
=== <FONT COLOR="Red">Ultra Rare</FONT> ===
 
=== <FONT COLOR="Red">Ultra Rare</FONT> ===
 
<gallery mode="packed" widths=400px heights=300px>
 
<gallery mode="packed" widths=400px heights=300px>
File:Manta Hot Spot.png
 
 
File:Manta Iced.png|Iced
 
File:Manta Iced.png|Iced
 
File:Manta Water.png|Water
 
File:Manta Water.png|Water
 +
File:Manta Hot Spot.png|Hot Spot
 
File:Manta Jet Lucre.png|Jet Lucre
 
File:Manta Jet Lucre.png|Jet Lucre
 
</gallery>
 
</gallery>
Line 116: Line 195:
 
=== Unique ===
 
=== Unique ===
 
<gallery mode="packed" widths=400px heights=300px>
 
<gallery mode="packed" widths=400px heights=300px>
 +
File:Manta BM Xen.png|BM Xen
 
File:Manta BM Hazard.png|BM Hazard
 
File:Manta BM Hazard.png|BM Hazard
 
File:Manta BM Mesa.png|BM Mesa
 
File:Manta BM Mesa.png|BM Mesa
File:Manta BM Xen.png|BM Xen
 
 
</gallery>
 
</gallery>
 
</div>
 
</div>
 
</div>
 
</div>
  
== [[Tuning]] options ==  
+
== [[Tuning]] ==  
 
The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.  
 
The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.  
  
Line 180: Line 259:
  
 
== Trivia ==  
 
== Trivia ==  
 +
*The Manta is directly inspired by the KRISS Vector Gen I submachine gun.
 
*The Manta's model was replaced on 2021 April 24.
 
*The Manta's model was replaced on 2021 April 24.
 
*On the left and right sides of the frame at the front of the weapon above the barrel is the text: '''MANTA'''.
 
*On the left and right sides of the frame at the front of the weapon above the barrel is the text: '''MANTA'''.
*The Manta is directly inspired by the KRISS Vector Gen I submachine gun.
 
 
*The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved.
 
*The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved.
  
== Gallery ==  
+
== Gallery ==
<div style="display:inline;">
+
{{WIP}}
[[File:2023_08_28_Manta_reload.jpg|A Guard reloading a Manta on Riverside.]]
 
[[File:2023_08_28_Manta_equip_reddot.jpg|A Guard readying a Manta with a red dot sight on Riverside.]]
 
[[File:2023_08_28_Manta_aim.jpg|A Guard aiming down the iron sights of a Manta on Riverside.]] 
 
[[File:2023_08_28_Manta_aim_reddot_zoom.jpg|A Guard focusing in on the red dot sights of a Manta on Riverside.]] 
 
</div>
 
  
 
== History ==
 
== History ==
 +
<span style="font-size: 120%;">'''Steam builds'''</span>
 +
* [[Build 1900]] - New model for the Manta.
 +
* [[Build 1137]]
 +
* [[Build 1108]]
 +
 
<span style="font-size: 120%;">'''U5 builds'''</span>  
 
<span style="font-size: 120%;">'''U5 builds'''</span>  
 +
* [[Build 78]]
 +
* [[Build 77]]
 +
* [[Build 74]]
 
* [[Build 41]]
 
* [[Build 41]]
* [[Build 74]]
 
* [[Build 77]]
 
* [[Build 78]]
 
  
 
<span style="font-size: 120%;">'''U4 patches'''</span>
 
<span style="font-size: 120%;">'''U4 patches'''</span>
 +
* [[Patch 449]]
 +
* [[Patch 440]]
 
* [[Patch 242]]
 
* [[Patch 242]]
* [[Patch 440]]
 
* [[Patch 449]]
 
 
<span style="font-size: 120%;">'''Steam builds'''</span>
 
* [[Build 1108]]
 
* [[Build 1137]]
 
* [[Build 1900]] - New model for the Manta.
 
  
=== Old model ===
+
== See also ==
[[File:Smg.png|frame|left|the Manta in-game]]
 
 
 
[[File:Smgred.png|frame|left|the Manta with [[Red Dot]] Sights]]
 
 
 
[[File:Smg.gif|frame|left|Racking the Manta ]]
 
 
 
[[File:Smgreload.gif|frame|left|Reloading the Manta]]
 
<br clear=all>
 
----
 
 
{{List of Weapons and Gadgets}}
 
{{List of Weapons and Gadgets}}
 
 
[[Category:Intruder]]
 
[[Category:Intruder]]
[[Category:Weapons and Gadgets]]
+
[[Category:Items]]
[[Category: Red Dot Reticle]]
 

Latest revision as of 03:30, 10 June 2024

Panther‎‎ ‎ •‎ ‎ Shrike‎‎ ‎ •‎ ‎ Manta‎ ‎ •‎ ‎ Hammerhead‎‎ ‎ •‎ ‎ Falcon

An SMG with a small profile and 3 fire modes. Can attach red dot sights.

Press [X] to change fire mode.

Details

Overview

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

The Manta features a 30-round magazine and can be equipped with a red dot sight. The recoil of the weapon varies with posture, with prone positions having the least recoil, crouched positions posessing moderate recoil, and standing positions demonstrating the highest amounts of recoil. When personal energy levels exceed 60, there is no sway when aiming down sights. In maps influenced by wind, long-range shots may deviate from the intended trajectory. Furthermore, the Manta cannot be used whilst climbing ladders or whilst swimming.


The Manta is a selective fire submachine gun. It has 30 rounds and takes 5 to kill, or a single headshot. Against armor, it takes 9 body shots or 2 headshots to kill. A headshot will only reliably ragdoll a player in armor if they are standing.

Aiming down sights with the Manta with more than 60 energy will eliminate swaying. Firing only two shots at a time will reset the crosshair back on the target. The lower a player's balance is, the less recoil followup shots have.

The Manta shines at long ranges, able to attack from any distance.


Highlights:

Data

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

Manta damage
Regular Heavy Armor
Head 100 Health

100 Balance

60 Health

50 - 63 Balance

Body 20 Health

32 Balance

12 Health

19.2 Balance

Manta penalties
Firing -2 Energy

-3 Balance

Low energy extra screen sway
extra inaccurate hipfire
increased aim down sight sway
extra recoil?
Low balance progressively more recoil the lower balance is
Manta handling
Door penetration none
Max range >600 m
Gun tuck [short] m to [long] m
Reload time X.X seconds
Rate of fire X.X seconds between shots
Manta sights
Muzzle flash yes
Bullet tracer yes
Muzzle smoke large
Bullet impact smoke large
Manta sound distances
Firing 304 m
Bullet whizzing 10 m
Bullet general impact 15 m
Bullet metal impact 20 m
Casing drop 2.25
Empty weapon click 3 m
Manta availability
Use on ladder no
Use in water no
Use on zipline no
Use while jumping no
Time before ready X.X seconds
Equip delay instant
Unequip delay instant

Keybinds

  • 1 (Front Item) or 2 (Back Item), will equip the Manta.
  • LEFT-CLICK (Fire1), will fire the weapon.
  • RIGHT-CLICK (Fire2), will aim down sights.
  • R (Reload), will load a fresh magazine if there is any spare ammo.
  • X (FireMode), will swap between the 3 firing modes: fully automatic, 2 shot burst mode, and semi-automatic

Unlockables

The Manta offers various skin variations:

Common


Uncommon


Rare


Very Rare


Ultra Rare


Unique

Tuning

The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of SMG Ammo in their inventory.

Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.

Trivia

  • The Manta is directly inspired by the KRISS Vector Gen I submachine gun.
  • The Manta's model was replaced on 2021 April 24.
  • On the left and right sides of the frame at the front of the weapon above the barrel is the text: MANTA.
  • The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved.

Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

Steam builds

U5 builds

U4 patches

See also

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo