Difference between revisions of "Falcon"

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[[File:Jake K Falcon.jpg|500px|thumb|right|{{Template:Weapons List}}]]
 
[[File:Jake K Falcon.jpg|500px|thumb|right|{{Template:Weapons List}}]]
 
The [[Falcon]] is a semi-automatic sniper rifle in [[Intruder]].
 
The [[Falcon]] is a semi-automatic sniper rifle in [[Intruder]].

Revision as of 09:16, 19 February 2024

Panther‎‎ ‎ •‎ ‎ Shrike‎‎ ‎ •‎ ‎ Manta‎ ‎ •‎ ‎ Hammerhead‎‎ ‎ •‎ ‎ Falcon

The Falcon is a semi-automatic sniper rifle in Intruder.

"A semi-automatic rifle with Mil-Dot, range finding scope. Massive stopping power and long range, but only accurate when still and crouched or prone."

Gameplay details

It has 5 rounds when fully loaded. Maps with wind will cause long range shots to drift off course. If lying still it's possible to accurately fire all 5 shots at the maximum fire rate. Hipfire is as accurate as being scoped in but will vary slightly off to the right in the same way that the Shrike's laser does.

The Falcon must be fired while still and crouched or while prone. Firing while below 79 balance will display a warning message and firing while below 75 balance will cause shots to miss.

Falcon damage
regular with Heavy Armor
body 90 Health

85 Balance

54 Health

51 Balance

head 450 Health

100 Balance

270 Health

100 Balance

Falcon stats
maximum range >600 meters
penetration yes; >204 meters
bullet tracer yes
muzzle flash yes
audible distance 321 meters
muzzle smoke large
bullet impact smoke large
Falcon penalties
firing penalty -2 Energy

-15 Balance

low energy penalty extra screen sway
increased aim down sight sway
low balance penalty horrible inaccuracy when fired while below 75 balance

Keybinds

  • 1 (Front Item) or 2 (Back Item), will equip the Falcon.
  • LEFT-CLICK (Fire1), will fire the weapon.
  • RIGHT-CLICK (Fire2), will aim down sights.
  • R (Reload), will load a fresh magazine if there is any spare ammo.

Unlockables

The Falcon offers various skin variations:

Common


Uncommon


Rare


Very Rare


Ultra Rare


Seasonal

Tuning

Changing the firemode via tuning will always start players off in semi-automatic mode. Pushing the firemode button will switch players to a valid firemode. The last firemode a player used will be remembered until the map changes.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of Sniper Ammo in their inventory.

Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.

Trivia

  • The Falcon is directly inspired by the Heckler & Koch PSG-1 which is a heavily modified G3 meant for police sniping.
  • In early builds the sniper used a simple 2D texture for the scope and had three levels of zoom.
  • The Falcon's model was replaced on 2021 June 24.

History

U4 Patches

  • Patch 227 - Sniper pickup disappearing bug should be solved.
  • Patch 242 - Sniper Rifle texture added.

U5 Builds

  • Build 41-46 - Sniper Rifle bullets now chunk holes out of walls.
  • Build 73 - New functional Sniper Rifle scope. Snipers can now be suppressed by shooting near them to throw off their aim.
  • Build 76 - Sniper reload a little more lenient.
  • Build 77 & 78 - Reduced fire rate on Sniper Rifle.
  • Build 80 & 81 - Fixed Sniper start ammo.
  • Build 83 - Sniper can now shoot through normal doors. Sniper bullet trail reduced. Sniper can be heard from any distance.

Steam Builds