Difference between revisions of "Manta"

From Superboss Games Wiki
Jump to navigation Jump to search
Line 4: Line 4:
  
 
== Gameplay details ==  
 
== Gameplay details ==  
It has 30 rounds when fully loaded. Lying down, crouching, and standing have progressively higher recoil. The manta will not sway at all while aiming down sights when above 60 energy. Firing only one or two shots at a time will return the Manta to the spot originally aimed at. Maps with wind will cause long range shots to drift off course. Can equip a [[red dot]] sight that enables a focused zoom. Cannot be used on ladders and in water.
+
The Manta features a 30-round magazine and can be equipped with a [[red dot]] sight. The recoil of the weapon varies with posture, with prone positions having the least recoil, crouched positions posessing moderate recoil, and standing positions demonstrating the highest amounts of recoil. When personal energy levels exceed 60, there is no sway when aiming down sights. In maps influenced by wind, long-range shots may deviate from the intended trajectory. Furthermore, the Manta cannot be used whilst climbing ladders or whilst swimming.
  
 
+
{| class="wikitable" style="display: inline-table; text-align: center;"
{| class="wikitable" style="display: inline-table;"
+
|+ Manta Damage
|+ Manta damage
 
 
|-
 
|-
 
|  
 
|  
! regular || with [[Heavy Armor]]
+
! Regular || [[Heavy Armor]]
 +
|-
 +
! Head
 +
| 100 Health
 +
100 Balance
 +
| 60 Health
 +
50 - 63 Balance
 
|-
 
|-
! body
+
! Body
 
| 20 Health
 
| 20 Health
 
32 Balance
 
32 Balance
 
| 12 Health
 
| 12 Health
 
19.2 Balance
 
19.2 Balance
|-
+
 
! head
 
| 100 Health
 
100 Balance
 
| 60 Health
 
~50 to 63 Balance
 
 
|}
 
|}
{| class="wikitable" style="display: inline-table;"
+
{| class="wikitable" style="display: inline-table; text-align: center;"
|+ Manta stats
+
|+ Manta Stats
 
|-
 
|-
! maximum range
+
! Maximum Range
| >600 meters
+
| > 600m
 
|-
 
|-
! penetration
+
! Penetration
| none
+
| X
 
|-
 
|-
! bullet tracer
+
! Audible Distance
| yes
+
| 304m
 
|-
 
|-
! muzzle flash
+
! Bullet Tracer
| yes
+
|
 
|-
 
|-
! audible distance
+
! Muzzle Flash
| 304 meters
+
|
 
|-
 
|-
! muzzle smoke
+
! Muzzle Smoke
 
| large
 
| large
 
|-
 
|-
! bullet impact smoke
+
! Bullet Impact Smoke
 
| large
 
| large
 
|}
 
|}
{| class="wikitable" style="display: inline-table;"
+
{| class="wikitable" style="display: inline-table; text-align: center;"
|+ Manta penalties
+
|+ Manta Penalties
 
|-
 
|-
! firing penalty
+
! rowspan="1"| Firing Penalty
 
| -2 Energy
 
| -2 Energy
-3 Balance
 
 
|-
 
|-
!rowspan="4"| low energy penalty
+
| -3 Balance
| extra screen sway
 
 
|-
 
|-
| extra inaccurate hipfire
+
!rowspan="2"| Low Energy Penalty
 +
| Xtestestsetset
 
|-
 
|-
| increased aim down sight sway
+
!rowspan="3" Low Balance Penalty
 +
| Xsetsetsetset
 
|-
 
|-
| extra recoil?
 
|-
 
! low balance penalty
 
| progressively more recoil the lower the balance is
 
 
|}
 
|}
 
There are a wide variety of [[Unlockables#Class|Manta skins]] and red dot reticles available as Steam inventory items.
 
  
 
== Keybinds ==
 
== Keybinds ==

Revision as of 11:56, 11 February 2024

The Manta is a submachine gun in Intruder. It is a capable weapon for both close and long range engagements.

"An SMG with a small profile and 3 fire modes. Can attach red dot sights."

Gameplay details

The Manta features a 30-round magazine and can be equipped with a red dot sight. The recoil of the weapon varies with posture, with prone positions having the least recoil, crouched positions posessing moderate recoil, and standing positions demonstrating the highest amounts of recoil. When personal energy levels exceed 60, there is no sway when aiming down sights. In maps influenced by wind, long-range shots may deviate from the intended trajectory. Furthermore, the Manta cannot be used whilst climbing ladders or whilst swimming.

Manta Damage
Regular Heavy Armor
Head 100 Health

100 Balance

60 Health

50 - 63 Balance

Body 20 Health

32 Balance

12 Health

19.2 Balance

Manta Stats
Maximum Range > 600m
Penetration X
Audible Distance 304m
Bullet Tracer
Muzzle Flash
Muzzle Smoke large
Bullet Impact Smoke large
Manta Penalties
Firing Penalty -2 Energy
-3 Balance
Low Energy Penalty Xtestestsetset
rowspan="3" Low Balance Penalty Xsetsetsetset

Keybinds

  • 1 (Front Item) or 2 (Back Item), will equip the Manta.
  • LEFT-CLICK (Fire1), will fire the weapon.
  • RIGHT-CLICK (Fire2), will aim down sights.
  • R (Reload), will load shells one at a time if there is any spare ammo.
  • X (FireMode), will swap between the 3 firing modes: fully automatic, 2 shot burst mode, and semi-automatic

Tuning options

The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of SMG Ammo in their inventory.

Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.

Trivia

  • The Manta's model was replaced on 2021 April 24.
  • On the left and right sides of the frame at the front of the weapon above the barrel is the text: MANTA.
  • The Manta is directly inspired by the KRISS Vector Gen I submachine gun.
  • The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved.

Gallery

A Guard reloading a Manta on Riverside. A Guard readying a Manta with a red dot sight on Riverside. A Guard aiming down the iron sights of a Manta on Riverside. A Guard focusing in on the red dot sights of a Manta on Riverside.

History

U5 builds

U4 patches

Steam builds

Old model

the Manta in-game
the Manta with Red Dot Sights
Racking the Manta
Reloading the Manta



Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo