User:DefineBrackishWater

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Revision as of 13:18, 25 July 2023 by DefineBrackishWater (talk | contribs) (Continued WIP of Weapons page.)
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Both teams in Intruder receive a standard set of weapons to aid them in their missions.

Panther / Shrike (Pistol)

Panther (Pistol).jpeg

Controls

  • Left Click - Fire
  • Right Click - Aim down sights

General Info

  • Deals 25 HP damage for body shots and 125 HP damage for headshots. Armor reduces this to 15 HP and 75 HP.
  • Deals 45 balance damage for body shots. Armor reduces this to 27 balance damage. Headshots always deal 100 balance damage.
  • Small puff of smoke upon firing and bullet impact.
  • No bullet tracer
  • Maximum range of 67 meters

Panther Exclusive

  • Harder to hear at a distance
  • No muzzle flash
  • Cannot penetrate doors
  • More recoil

Shrike Exclusive

  • Has laser sight (toggleable on/off). When energy is low, hipfire will be inaccurate.
  • Has muzzle flash
  • Will penetrate doors if 3.28m away or closer
  • Less recoil

Manta (SMG)

Manta (SMG).jpeg

Controls

  • Left Click - Fire
  • Right Click - Aim down sights
  • "X" - Change firing mode
  • Hold Right Click or Sprint - Zoom in while aiming down sights (requires red dot)

General Info

  • Deals 20 HP damage for body shots and 100 HP damage for headshots. Armor reduces this to 12 HP and 60 HP.
  • Deals 32 balance damage and 100 balance damage for headshots. Armor reduces this to 19.2 balance damage for body shots and at least 51 balance damage for headshots.
  • Has bullet tracer and muzzle flash
  • Large puff of smoke upon firing and bullet impact
  • Cannot penetrate doors
  • If energy is less than 60, then the Manta will sway when aiming down sights. Above 60 energy and when stationary, the Manta will be perfectly still when aiming down sights.
  • Hipfire spreads out in a cone. Having low energy will make hipfire even more inaccurate.

Falcon (Sniper Rifle)

Falcon (Sniper Rifle).jpeg

Controls

  • Left Click - Fire
  • Right Click - Aim down sights
  • Hold Right Click or Sprint - Zoom in while aiming down sights

General Info

  • Deals 90 HP damage for body shots and 450 HP damage for headshots. Armor reduces this to 54 HP and 270 HP.
  • Deals 85 balance damage for body shots. Armor reduces this to 51 balance damage. Headshots always deal 100 balance damage.
  • Requires high Balance (78+) to fire accurately. Going prone will allow for a higher accurate rate of fire.
  • Has bullet tracer and muzzle flash
  • Large puff of smoke upon firing and bullet impact
  • Will penetrate doors from any distance

H2 (Shotgun)

H2 (Shotgun).jpeg

Controls

  • Left Click - Fire
  • Right Click - Aim down sights
  • Hold Right Click or Sprint - Zoom in while aiming down sights (requires red dot)

General Info

  • Deals 50 HP damage for body shots and 250 HP damage for headshots. Armor reduces this to 150 HP and 30 HP. At 3 meters this starts decreasing down to a minimum of 35 damage at 20 meters.
  • Always deals 100 balance damage at close range. At 6 meters it starts decreasing until a minimum of 51 balance damage at 20 meters.
  • Deals 50 damage per shot with steep damage drop off (minimum 35 damage)
  • Deals 100 balance damage
  • Deals 100 energy damage
  • Enemies shot by Shotgun will ragdoll
  • No bullet tracer
  • Large puff of smoke upon firing and bullet impact
  • Will penetrate doors if 6.30m away or closer

Grenades

Grenade.jpeg

Controls

  • Left Click - Throw
  • Right Click - Aim & shorten fuse to 1.5 seconds (if thrown while aiming)

General Info

  • Grenade - Deals damage and ragdolls all players in blast radius
  • Smoke Grenade - Creates a smokescreen that obscures the view of enemies and allies, moves with the wind and can spread over long distances.
  • CS Gas - Blurs vision and inverts mouse controls of enemies exposed to the gas.

Unarmed

Unarmed.jpeg

Controls

  • Left Click on alive, stable player - Knock down player
  • Left Click on knocked down player - Arrest player / Reveal name and check vitals
  • Left Click on arrested player - Reveal name and check vitals

General Info

  • Deals 10 damage per hit.



Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo