User:DefineBrackishWater
Revision as of 11:50, 25 July 2023 by DefineBrackishWater (talk | contribs) (Continued WIP on Weapons page.)
Both teams in Intruder receive a standard set of weapons to aid them in their missions.
Panther / Shrike (Pistol)
Controls
- Left Click - Fire
- Right Click - Aim down sights
General Info
- Deals 25 HP damage for body shots and 125 HP damage for headshots. Armor reduces this to 15 HP and 75 HP.
- Deals 45 balance damage for body shots. Armor reduces this to 27 balance damage. Headshots always deal 100 balance damage.
- Small puff of smoke upon firing and bullet impact.
- No bullet tracer
- Maximum range of 67 meters
Panther Exclusive
- Harder to hear at a distance
- No muzzle flash
- Cannot penetrate doors
- More recoil
Shrike Exclusive
- Has laser sight (toggleable on/off). When energy is low, hipfire will be inaccurate.
- Has muzzle flash
- Will penetrate doors if 3.28m away or closer
- Less recoil
Manta (SMG)
Controls
- Left Click - Fire
- Right Click - Aim down sights
- "X" - Change firing mode
- Hold Right Click - Zoom in while aiming down sights (requires red dot)
General Info
- Deals 20 HP damage for body shots and 100 HP damage for headshots. Armor reduces this to 12 HP and 60 HP.
- Deals 32 balance damage and 100 balance damage for headshots. Armor reduces this to 19.2 balance damage for body shots and at least 51 balance damage for headshots.
- Has bullet tracer and muzzle flash
- Large puff of smoke upon firing and bullet impact
- Cannot penetrate doors
- If energy is less than 60, then the Manta will sway when aiming down sights. Above 60 energy and when stationary, the Manta will be perfectly still when aiming down sights.
- Hipfire spreads out in a cone. Having low energy will make hipfire even more inaccurate.
Falcon (Sniper Rifle)
Controls
- Left Click - Fire
- Right Click - Aim down sights
- Hold Right Click - Zoom in while aiming down sights
General Info
- Deals 90 HP damage for body shots and 450 HP damage for headshots. Armor reduces this to 54 HP and 270 HP.
- Deals 85 balance damage for body shots. Armor reduces this to 51 balance damage. Headshots always deal 100 balance damage.
- Requires high Balance (78+) to fire accurately
- Has bullet tracer and muzzle flash
- Large puff of smoke upon firing and bullet impact
- Will penetrate doors from any distance
H2 (Shotgun)
Controls
- Left Click - fire
- Right Click - aim down sights
- Hold Right Click - Zoom in while aiming down sights (requires red dot)
General Info
- Deals 50 damage per shot with steep damage drop off (minimum 35 damage)
- Deals 100 balance damage
- Deals 100 energy damage
- Enemies shot by Shotgun will ragdoll
- No bullet tracer
- Large puff of smoke upon firing and bullet impact
- Will penetrate doors if 6.30m away or closer
Grenades
Controls
- Left Click - Throw
- Right Click - Aim & shorten fuse to 1.5 seconds (if thrown while aiming)
General Info
- Grenade - Deals damage and ragdolls all players in blast radius
- Smoke Grenade - Creates a smokescreen that obscures the view of enemies and allies, moves with the wind and can spread over long distances.
- CS Gas - Blurs vision and inverts mouse controls of enemies exposed to the gas.
Unarmed
Controls
- Left Click on alive, stable player - Knock down player
- Left Click on knocked down player - Arrest player / Reveal name and check vitals
- Left Click on arrested player - Reveal name and check vitals
General Info
- Deals 10 damage per hit.
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |