Door

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Revision as of 16:56, 6 April 2018 by Husky (talk | contribs) (Added images of all doors and reorganized history tab)
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Doors in Intruder serve to block off and secure areas. Doors can be modified in many ways using the map maker. Doors can also be locked, in which a player must unlock the door with his lock pick (usually 9).

History

  • Change Log
    • Build 79 - New laser sensors have a start up sound and no longer get triggered through objects and doors! Moving doors or objects will trigger them now however.
    • Build 74 - Door angles fixed on Mountainside
    • Build 40 - Unity's new physics engine prevents things like players phasing through doors.
    • Patch 450 & 451 - Added custom doors, sliding doors/windows, fixed door handle texture.
    • Patch 426 - Redid door respawn.
    • Patch 309 - Stall doors, Fix Security Room door offset.
    • Patch 228 - More doorframes.

Official Doors

Original Door:

https://i.imgur.com/h9ibkGL.png

Original Door With Real Glass:

https://i.imgur.com/vsRkI7E.png

Flat Door With Small Handle:

https://i.imgur.com/9fY2xc1.png

Flat Door With Long Handles:

https://i.imgur.com/7rM8rM3.png

Glass Doors:

https://i.imgur.com/DcQYXP1.png

Options

By default, doors will be randomly locked or unlocked at the start of every round. Check “Always Lock” or “Never Lock” to change this.

The “Sliding Door” option can be checked to make the door open by sliding instead of swinging.

The “Partner Door” setting is useful for creating double doors. By setting this reference to another door, both doors will be unlocked or locked in tandem. That is, unlocking one will also unlock its partner.

The “Reverse” checkbox changes the direction that a door will swing by default.