Build 85
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Patch Info
Released | Unity Build | Hotfix?
|
---|---|---|
2/17/2018 | 5 | X |
Patch Notes
New Additions
- made red screen message when you’ve dealt reflective damage
Map Maker
- Objectives Tab images and description can be determined dynamically in map
- Map Maker ObjectiveTabSettings.cs added
- add tuning parameter for ragdoll/feign death button: PlayerMovement.allowFeignDeath
- added door angle max to MM
Changes
- Anti drop shot added, moving between prone with gun tuck for a moment
- Add anti drop shot to standing up as well
- upped bleed rate
Fixes
- Turned off flare renderer until memory leak issue is solved by Unity, should no longer crash
- Removed DX9 and added OpenGLCore to Windows builds
- 32 and 64 bit releases of each build
- disables match mode when enabling LMS
- Objective tab for Mountainside has been updated to show Mountainside objectives
- fixed bleeding on other players to hit ground at same frequency
- make ragdoll glass hit checks not hit the glass not its parent or root for more consistent window breaking
- don’t allow reflective in Last Man Standing mode
- made sure radio has blank tool tip
- a variety of other small fixes
- ping should display “ms” at that end