Build 85

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Revision as of 06:48, 3 April 2018 by Finnamans (talk | contribs) (Created page with "== Patch Info == {| class="wikitable" ! scope="col"| Released ! scope="col"| Unity Build ! scope="col"| Hotfix? |- text-align:center;" ! 2/17/2018 ! 5 ! X |} == Patch No...")
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Patch Info

Released Unity Build Hotfix?


2/17/2018 5 X


Patch Notes

New Additions

  • made red screen message when you’ve dealt reflective damage

Map Maker

  • Objectives Tab images and description can be determined dynamically in map
  • Map Maker ObjectiveTabSettings.cs added
  • add tuning parameter for ragdoll/feign death button: PlayerMovement.allowFeignDeath
  • added door angle max to MM

Changes

  • Anti drop shot added, moving between prone with gun tuck for a moment
  • Add anti drop shot to standing up as well
  • upped bleed rate

Fixes

  • Turned off flare renderer until memory leak issue is solved by Unity, should no longer crash
  • Removed DX9 and added OpenGLCore to Windows builds
  • 32 and 64 bit releases of each build
  • disables match mode when enabling LMS
  • Objective tab for Mountainside has been updated to show Mountainside objectives
  • fixed bleeding on other players to hit ground at same frequency
  • make ragdoll glass hit checks not hit the glass not its parent or root for more consistent window breaking
  • don’t allow reflective in Last Man Standing mode
  • made sure radio has blank tool tip
  • a variety of other small fixes
  • ping should display “ms” at that end