Difference between revisions of "Balance"

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== History ==
 
== History ==
*Patch Notes
+
*[[Change Log]]
 
**Patch 449 - new recoil systems for more advanced balance dynamics
 
**Patch 449 - new recoil systems for more advanced balance dynamics
 
**Patch 309 - fix negative balance on arrest
 
**Patch 309 - fix negative balance on arrest
 
  
 
== Gameplay ==
 
== Gameplay ==

Revision as of 09:03, 3 May 2017

Introduction

Balance is a value that determines how upright your character can be at a given time.

History

  • Change Log
    • Patch 449 - new recoil systems for more advanced balance dynamics
    • Patch 309 - fix negative balance on arrest

Gameplay

At the bottom right of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".


Gallery

http://i.imgur.com/dU6bUWVl.jpg

Table of Min/Max Values

While walking, the minimum and maximum values for walking is 30, while going prone will set your balance to 100.