Difference between revisions of "Balance"
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== History == | == History == | ||
− | * | + | *[[Change Log]] |
**Patch 449 - new recoil systems for more advanced balance dynamics | **Patch 449 - new recoil systems for more advanced balance dynamics | ||
**Patch 309 - fix negative balance on arrest | **Patch 309 - fix negative balance on arrest | ||
− | |||
== Gameplay == | == Gameplay == |
Revision as of 09:03, 3 May 2017
Introduction
Balance is a value that determines how upright your character can be at a given time.
History
- Change Log
- Patch 449 - new recoil systems for more advanced balance dynamics
- Patch 309 - fix negative balance on arrest
Gameplay
At the bottom right of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".
Gallery
http://i.imgur.com/dU6bUWVl.jpg
Table of Min/Max Values
While walking, the minimum and maximum values for walking is 30, while going prone will set your balance to 100.