Difference between revisions of "Manta"

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(WIP of gameplay details and introduction.)
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[[File:Smg.png|thumb|right]]
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The [[Manta]] is a versatile submachine gun capable up close and at long range.
== Introduction ==
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The [[Manta]] is a .45 caliber submachine gun and holds 30 rounds in its magazine.
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''"An SMG with a small profile and 3 fire modes. Can attach red dot sights."''
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== Gameplay details ==  
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The Manta is equipped by pushing the <code>Front Item</code> or <code>Back Item</code> keybind, assigned to the number one key ('''1''') and the number two key ('''2''') respectively. <code>Fire1</code>, left click, will fire the weapon. <code>Fire2</code>, right click, will aim down sights. <code>Reload</code>, '''R''', will put in a fresh magazine if there is any spare ammo. Using <code>FireMode</code> with the '''X''' key will cycle between semi-automatic, two shot burst fire, and fully automatic fire.
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It has 30 rounds when fully loaded. Recoil increases as the balance gets lower. At 60+ energy the Manta will be perfectly still while aiming down sights. Firing only one or two shots at a time will return the Manta to the spot originally aimed at.
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{{WIP}}
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{| class="wikitable" style="display: inline-table;"
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|+ Manta damage
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|-
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|
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! regular || with [[Heavy Armor]]
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|-
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! body
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| 20 Health
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32 Balance
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| 12 Health
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19.2 Balance
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|-
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! head
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| 100 Health
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100 Balance
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| 60 Health
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~50 to 63 Balance
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|}
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{| class="wikitable" style="display: inline-table;"
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|+ Manta stats
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|-
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! maximum range
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| >600 meters
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|-
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! penetration
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| none
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|-
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! bullet tracer
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| yes
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|-
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! muzzle flash
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| yes
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|-
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! audible distance
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| >215 meters
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|-
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! muzzle smoke
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| large
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|-
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! bullet impact smoke
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| large
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|}
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{| class="wikitable" style="display: inline-table;"
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|+ Manta penalties
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|-
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! firing penalty
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| -X Energy
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-X Balance
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|-
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!rowspan="4"| low energy penalty
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| extra screen sway
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|-
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| extra inaccurate hipfire
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|-
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| increased aim down sight sway?
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|-
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| extra recoil?
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|-
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! low balance penalty
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| none?
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|}
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== Tuning options ==
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{{WIP}}
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== Trivia ==
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{{WIP}}
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== Gallery ==
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{{WIP}}
  
 
== History ==
 
== History ==
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When you pick up a [[Red Dot]] Sight, it is automatically equipped to the [[Manta]] if the Attachment Auto-Attach option is selected in the general options menu. If this option is not selected, the [[Red Dot]] may be equipped to the [[Manta]] by clicking and dragging it onto the [[Manta]] in the inventory menu. The [[Red Dot]] Sight provides a zoom-in feature when aiming down sights by holding down the fire2 key (Default Right Mouse) if the Toggle Aim-down-sights option is selected, or by holding down the sprint key (Default Left Shift) if the Toggle Aim-down-sights option is not selected.
 
When you pick up a [[Red Dot]] Sight, it is automatically equipped to the [[Manta]] if the Attachment Auto-Attach option is selected in the general options menu. If this option is not selected, the [[Red Dot]] may be equipped to the [[Manta]] by clicking and dragging it onto the [[Manta]] in the inventory menu. The [[Red Dot]] Sight provides a zoom-in feature when aiming down sights by holding down the fire2 key (Default Right Mouse) if the Toggle Aim-down-sights option is selected, or by holding down the sprint key (Default Left Shift) if the Toggle Aim-down-sights option is not selected.
  
== Gallery ==
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== Old model ==
 
[[File:Smg.png|frame|left|the Manta in-game]]
 
[[File:Smg.png|frame|left|the Manta in-game]]
 
[[File:Smgred.png|frame|left|the Manta with [[Red Dot]] Sights]]
 
[[File:Smgred.png|frame|left|the Manta with [[Red Dot]] Sights]]
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== Weapons and Gadgets ==
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----
  
 
{{List of Weapons and Gadgets}}
 
{{List of Weapons and Gadgets}}

Revision as of 14:25, 25 August 2023

The Manta is a versatile submachine gun capable up close and at long range.

"An SMG with a small profile and 3 fire modes. Can attach red dot sights."

Gameplay details

The Manta is equipped by pushing the Front Item or Back Item keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1, left click, will fire the weapon. Fire2, right click, will aim down sights. Reload, R, will put in a fresh magazine if there is any spare ammo. Using FireMode with the X key will cycle between semi-automatic, two shot burst fire, and fully automatic fire.

It has 30 rounds when fully loaded. Recoil increases as the balance gets lower. At 60+ energy the Manta will be perfectly still while aiming down sights. Firing only one or two shots at a time will return the Manta to the spot originally aimed at.

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


Manta damage
regular with Heavy Armor
body 20 Health

32 Balance

12 Health

19.2 Balance

head 100 Health

100 Balance

60 Health

~50 to 63 Balance

Manta stats
maximum range >600 meters
penetration none
bullet tracer yes
muzzle flash yes
audible distance >215 meters
muzzle smoke large
bullet impact smoke large
Manta penalties
firing penalty -X Energy

-X Balance

low energy penalty extra screen sway
extra inaccurate hipfire
increased aim down sight sway?
extra recoil?
low balance penalty none?

Tuning options

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


Trivia

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

Steam Builds

U5 Builds

U4 Patches

Gameplay

By default, your Manta can be accessed by pressing "1" on your keyboard while in game and can be shot by using the Left Click on your mouse. Using Right Click will toggle the Manta to aim down sights. Pressing Right Click again will make the Manta come out of aim down site mode. The Manta has a medium range compared to both the Pistols and Sniper Rifle. Unlike the Pistols and the Sniper Rifle, its fire mode can be switched by pressing "X" with the Manta out and equipped. The Manta features three fire modes; full auto, semi-auto and 2-shot Burst. The bullets from the Manta are less affected by the wind and distance than the pistol. When shot, the Manta will deal 20 damage, with the exception of a headshot, which will deal 100 damage. However, the Manta is a loud weapon, and also produces smoke and large bullet marks on the wall. Therefore, the Manta is rarely used in sneaking, and is more commonly seen in firefights.

When you pick up a Red Dot Sight, it is automatically equipped to the Manta if the Attachment Auto-Attach option is selected in the general options menu. If this option is not selected, the Red Dot may be equipped to the Manta by clicking and dragging it onto the Manta in the inventory menu. The Red Dot Sight provides a zoom-in feature when aiming down sights by holding down the fire2 key (Default Right Mouse) if the Toggle Aim-down-sights option is selected, or by holding down the sprint key (Default Left Shift) if the Toggle Aim-down-sights option is not selected.

Old model

the Manta in-game
the Manta with Red Dot Sights
Racking the Manta
Reloading the Manta

























































Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo