Difference between revisions of "User:DefineBrackishWater"
Jump to navigation
Jump to search
(Continued WIP on Weapons page.) |
(Continued WIP of Weapons page.) |
||
Line 29: | Line 29: | ||
*Right Click - Aim down sights | *Right Click - Aim down sights | ||
*"X" - Change firing mode | *"X" - Change firing mode | ||
− | *Hold Right Click - Zoom in while aiming down sights (requires [[red dot]]) | + | *Hold Right Click or Sprint - Zoom in while aiming down sights (requires [[red dot]]) |
'''General Info''' | '''General Info''' | ||
*Deals 20 HP damage for body shots and 100 HP damage for headshots. Armor reduces this to 12 HP and 60 HP. | *Deals 20 HP damage for body shots and 100 HP damage for headshots. Armor reduces this to 12 HP and 60 HP. | ||
Line 44: | Line 44: | ||
*Left Click - Fire | *Left Click - Fire | ||
*Right Click - Aim down sights | *Right Click - Aim down sights | ||
− | *Hold Right Click - Zoom in while aiming down sights | + | *Hold Right Click or Sprint - Zoom in while aiming down sights |
'''General Info''' | '''General Info''' | ||
*Deals 90 HP damage for body shots and 450 HP damage for headshots. Armor reduces this to 54 HP and 270 HP. | *Deals 90 HP damage for body shots and 450 HP damage for headshots. Armor reduces this to 54 HP and 270 HP. | ||
*Deals 85 balance damage for body shots. Armor reduces this to 51 balance damage. Headshots always deal 100 balance damage. | *Deals 85 balance damage for body shots. Armor reduces this to 51 balance damage. Headshots always deal 100 balance damage. | ||
− | *Requires high [[Balance]] (78+) to fire accurately | + | *Requires high [[Balance]] (78+) to fire accurately. Going prone will allow for a higher accurate rate of fire. |
*Has bullet tracer and muzzle flash | *Has bullet tracer and muzzle flash | ||
*Large puff of smoke upon firing and bullet impact | *Large puff of smoke upon firing and bullet impact | ||
Line 56: | Line 56: | ||
[[File:H2_(Shotgun).jpeg|thumb|right]] | [[File:H2_(Shotgun).jpeg|thumb|right]] | ||
'''Controls''' | '''Controls''' | ||
− | *Left Click - | + | *Left Click - Fire |
− | *Right Click - | + | *Right Click - Aim down sights |
− | *Hold Right Click - Zoom in while aiming down sights (requires [[red dot]]) | + | *Hold Right Click or Sprint - Zoom in while aiming down sights (requires [[red dot]]) |
'''General Info''' | '''General Info''' | ||
+ | *Deals 50 HP damage for body shots and 250 HP damage for headshots. Armor reduces this to 150 HP and 30 HP. At 3 meters this starts decreasing down to a minimum of 35 damage at 20 meters. | ||
+ | *Always deals 100 balance damage at close range. At 6 meters it starts decreasing until a minimum of 51 balance damage at 20 meters. | ||
*Deals 50 damage per shot with steep damage drop off (minimum 35 damage) | *Deals 50 damage per shot with steep damage drop off (minimum 35 damage) | ||
*Deals 100 balance damage | *Deals 100 balance damage |
Revision as of 12:18, 25 July 2023
Both teams in Intruder receive a standard set of weapons to aid them in their missions.
Panther / Shrike (Pistol)
Controls
- Left Click - Fire
- Right Click - Aim down sights
General Info
- Deals 25 HP damage for body shots and 125 HP damage for headshots. Armor reduces this to 15 HP and 75 HP.
- Deals 45 balance damage for body shots. Armor reduces this to 27 balance damage. Headshots always deal 100 balance damage.
- Small puff of smoke upon firing and bullet impact.
- No bullet tracer
- Maximum range of 67 meters
Panther Exclusive
- Harder to hear at a distance
- No muzzle flash
- Cannot penetrate doors
- More recoil
Shrike Exclusive
- Has laser sight (toggleable on/off). When energy is low, hipfire will be inaccurate.
- Has muzzle flash
- Will penetrate doors if 3.28m away or closer
- Less recoil
Manta (SMG)
Controls
- Left Click - Fire
- Right Click - Aim down sights
- "X" - Change firing mode
- Hold Right Click or Sprint - Zoom in while aiming down sights (requires red dot)
General Info
- Deals 20 HP damage for body shots and 100 HP damage for headshots. Armor reduces this to 12 HP and 60 HP.
- Deals 32 balance damage and 100 balance damage for headshots. Armor reduces this to 19.2 balance damage for body shots and at least 51 balance damage for headshots.
- Has bullet tracer and muzzle flash
- Large puff of smoke upon firing and bullet impact
- Cannot penetrate doors
- If energy is less than 60, then the Manta will sway when aiming down sights. Above 60 energy and when stationary, the Manta will be perfectly still when aiming down sights.
- Hipfire spreads out in a cone. Having low energy will make hipfire even more inaccurate.
Falcon (Sniper Rifle)
Controls
- Left Click - Fire
- Right Click - Aim down sights
- Hold Right Click or Sprint - Zoom in while aiming down sights
General Info
- Deals 90 HP damage for body shots and 450 HP damage for headshots. Armor reduces this to 54 HP and 270 HP.
- Deals 85 balance damage for body shots. Armor reduces this to 51 balance damage. Headshots always deal 100 balance damage.
- Requires high Balance (78+) to fire accurately. Going prone will allow for a higher accurate rate of fire.
- Has bullet tracer and muzzle flash
- Large puff of smoke upon firing and bullet impact
- Will penetrate doors from any distance
H2 (Shotgun)
Controls
- Left Click - Fire
- Right Click - Aim down sights
- Hold Right Click or Sprint - Zoom in while aiming down sights (requires red dot)
General Info
- Deals 50 HP damage for body shots and 250 HP damage for headshots. Armor reduces this to 150 HP and 30 HP. At 3 meters this starts decreasing down to a minimum of 35 damage at 20 meters.
- Always deals 100 balance damage at close range. At 6 meters it starts decreasing until a minimum of 51 balance damage at 20 meters.
- Deals 50 damage per shot with steep damage drop off (minimum 35 damage)
- Deals 100 balance damage
- Deals 100 energy damage
- Enemies shot by Shotgun will ragdoll
- No bullet tracer
- Large puff of smoke upon firing and bullet impact
- Will penetrate doors if 6.30m away or closer
Grenades
Controls
- Left Click - Throw
- Right Click - Aim & shorten fuse to 1.5 seconds (if thrown while aiming)
General Info
- Grenade - Deals damage and ragdolls all players in blast radius
- Smoke Grenade - Creates a smokescreen that obscures the view of enemies and allies, moves with the wind and can spread over long distances.
- CS Gas - Blurs vision and inverts mouse controls of enemies exposed to the gas.
Unarmed
Controls
- Left Click on alive, stable player - Knock down player
- Left Click on knocked down player - Arrest player / Reveal name and check vitals
- Left Click on arrested player - Reveal name and check vitals
General Info
- Deals 10 damage per hit.
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |