Difference between revisions of "Falcon"
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== Gallery == | == Gallery == | ||
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+ | [[File:SniperScoped.png]] | ||
== Weapons and Gadgets == | == Weapons and Gadgets == |
Revision as of 22:36, 30 June 2018
Introduction
The Sniper Rifle is a 7.62x51mm, semi-automatic marksman rifle. It has a magazine capacity of 5 rounds.
History
- Change Log
- Build 83 - New bullet penetration system! Allows sniper bullets through normal doors.
- Build 83 - Sniper bullet trail made shooter.
- Build 83 - Made sniper audible from any distance.
- Build 83 - Sniper scope no longer visible floating when dead.
- Build 80 & 81 - Fixed Sniper start ammo swap.
- Build 77 & 78 - Limited fire rate on Sniper Rifle.
- Build 76 - Sniper reload a little more lenient.
- Build 73 - New Sniper Rifle scope where you actually look down the scope itself.
- Build 73 - Put suppressive fire on a sniper to keep from getting shot.
- Build 41-46 - Sniper Rifle Bullets Now Chunk Holes out of Walls
- Patch 242 - Sniper Rifle texture added.
- Patch 227 - Sniper pickup disappearing bug should be solved.
Gameplay
By default the Sniper Rifle cannot be used until it is picked up using "V". Upon pickup, you will have to go to your inventory and assign it a key binding by dragging it into the open slot you wish to use. Typically, this open slot is "2". The Sniper Rifle can be shot by using the Left Click on your mouse. Using Right Click will force the sniper rifle to aim down sights. Pressing Right Click again will make the Sniper Rifle come out of the aim down sights mode. Unlike the Pistol and SMG, the Sniper Rifle can take use of the zoom function while aiming down the sites. By holding down Right Click after toggling aim down sights mode, you can zoom in with the sniper to get a better focus in order to see the enemy. Also unlike the Pistol and SMG, a Sniper Rifle bullet is the least affected when it comes to distance and wind. Using the sniper while standing up will cause the shots to be very inaccurate. By crouching down or going prone will make sure your balance is high enough to guarantee a shot wherever your sites are aimed. The minimum balance needed for shots to be less affected by balance is about 70.
Gallery
Weapons and Gadgets
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |