Difference between revisions of "Balance"

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At the bottom left of your screen, a [[Balance]] meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".
 
At the bottom left of your screen, a [[Balance]] meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".
 
Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode.
 
Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode.
 
If your balance is at a level that is less than 25, your breathing would become louder, alerting other players to your position.
 
  
 
*Your [[Balance]] is dependent on your current stance:
 
*Your [[Balance]] is dependent on your current stance:

Revision as of 18:18, 3 January 2018

Introduction

Balance is a value that determines how upright your character can be at a given time.

History

  • Change Log
    • Patch 449 - new recoil systems for more advanced balance dynamics
    • Patch 309 - fix negative balance on arrest

Gameplay

At the bottom left of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled". Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode.

  • Your Balance is dependent on your current stance:
    • Standing:
      • 50 When still
      • 30 When sprinting
    • Crouching:
      • 80 When still
      • 60 When moving
    • Prone:
      • 100 When still
      • 90 When moving
  • Balance decreases significantly when in water.

Gallery

http://i.imgur.com/dU6bUWVl.jpg