Difference between revisions of "HP"
(Created page with "== Introduction == HP is short for health points. This integer value is a representation of how much health a player has left. == Discussion == More information coming s...") |
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== Introduction == | == Introduction == | ||
− | [[HP]] is short for health points. This integer value is a representation of how much health a player has left. | + | [[HP]] is short for health points. This integer value is a representation of how much health a player has left. |
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+ | '''Balance''' is the measure of how steady the player is, with regards to his position. In general, moving/standing/underwater leads to low levels of balance, while crouching or being prone leads to high levels of balance. Balance levels determine the accuracy of a player’s shot. | ||
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+ | '''Energy''' is gained or lost in the game due to movements such as running, jumping, or shooting. Energy levels cannot go lower than 5. Low levels of energy leads to a shaky gun-hand (leading to inaccurate shots) and a loud panting breath (leading to possible detection from enemies). Energy levels are re-gained during periods of inactivity. | ||
== Discussion == | == Discussion == |
Revision as of 21:15, 2 January 2018
Introduction
HP is short for health points. This integer value is a representation of how much health a player has left.
Balance is the measure of how steady the player is, with regards to his position. In general, moving/standing/underwater leads to low levels of balance, while crouching or being prone leads to high levels of balance. Balance levels determine the accuracy of a player’s shot.
Energy is gained or lost in the game due to movements such as running, jumping, or shooting. Energy levels cannot go lower than 5. Low levels of energy leads to a shaky gun-hand (leading to inaccurate shots) and a loud panting breath (leading to possible detection from enemies). Energy levels are re-gained during periods of inactivity.
Discussion
More information coming soon