Difference between revisions of "Balance"

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*Your [[Balance]] is dependent on your current stance:
 
*Your [[Balance]] is dependent on your current stance:
**Standing: 50 When still/ 30 When sprinting
+
**'''Standing:'''
**Crouching: 80 When still/ 60 When moving
+
***50 When ''still''
**Prone: 100 When still/ 90 When moving
+
***30 When ''sprinting''
 +
**'''Crouching:'''
 +
***80 When ''still''
 +
***60 When ''moving''
 +
**'''Prone:'''
 +
***100 When ''still''
 +
***90 When ''moving''
  
 
== Gallery ==
 
== Gallery ==
 
http://i.imgur.com/dU6bUWVl.jpg
 
http://i.imgur.com/dU6bUWVl.jpg

Revision as of 18:10, 10 August 2017

Introduction

Balance is a value that determines how upright your character can be at a given time.

History

  • Change Log
    • Patch 449 - new recoil systems for more advanced balance dynamics
    • Patch 309 - fix negative balance on arrest

Gameplay

At the bottom left of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".

  • Your Balance is dependent on your current stance:
    • Standing:
      • 50 When still
      • 30 When sprinting
    • Crouching:
      • 80 When still
      • 60 When moving
    • Prone:
      • 100 When still
      • 90 When moving

Gallery

http://i.imgur.com/dU6bUWVl.jpg