Difference between revisions of "Balance"
Jump to navigation
Jump to search
Vectrex720 (talk | contribs) m (Added links) |
m (→Gameplay) |
||
Line 8: | Line 8: | ||
== Gameplay == | == Gameplay == | ||
− | At the bottom | + | At the bottom left of your screen, a [[Balance]] meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled". |
− | |||
− | |||
== Gallery == | == Gallery == |
Revision as of 06:22, 20 July 2017
Introduction
Balance is a value that determines how upright your character can be at a given time.
History
- Change Log
- Patch 449 - new recoil systems for more advanced balance dynamics
- Patch 309 - fix negative balance on arrest
Gameplay
At the bottom left of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".
Gallery
http://i.imgur.com/dU6bUWVl.jpg
Table of Min/Max Values
While walking, the minimum and maximum values for walking is 30, while going prone will set your balance to 100.