Difference between revisions of "Bullet holes"
Jump to navigation
Jump to search
Vectrex720 (talk | contribs) (Added image(s) to gallery) |
Vectrex720 (talk | contribs) m (Added patch notes) |
||
Line 3: | Line 3: | ||
== History == | == History == | ||
+ | U5EXP build 51 - Fixed bullet hole sound playing at any distance | ||
12/12/15 - Bullet holes are now changed to have different size properties than from before | 12/12/15 - Bullet holes are now changed to have different size properties than from before | ||
[[Category:Intruder]] | [[Category:Intruder]] | ||
− | |||
== Gallery == | == Gallery == | ||
http://i.imgur.com/EAvfPLa.png http://i.imgur.com/95WaWF2.png | http://i.imgur.com/EAvfPLa.png http://i.imgur.com/95WaWF2.png |
Revision as of 11:03, 2 May 2017
Introduction
Bullet holes (also known as impacts) are seen when a player shoots either their SMG, Pistol, or Sniper towards an object leaving an overlay of what represents a missing chunk out of the wall. The size of the impact is random and players have a 90% chance of leaving a bullet hole or impact on the object.
History
U5EXP build 51 - Fixed bullet hole sound playing at any distance 12/12/15 - Bullet holes are now changed to have different size properties than from before
Gallery
http://i.imgur.com/EAvfPLa.png http://i.imgur.com/95WaWF2.png