Difference between revisions of "Manta"

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(WIP of gameplay details and introduction.)
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The Manta is equipped by pushing the <code>Front Item</code> or <code>Back Item</code> keybind, assigned to the number one key ('''1''') and the number two key ('''2''') respectively. <code>Fire1</code>, left click, will fire the weapon. <code>Fire2</code>, right click, will aim down sights. <code>Reload</code>, '''R''', will put in a fresh magazine if there is any spare ammo. Using <code>FireMode</code> with the '''X''' key will cycle between semi-automatic, two shot burst fire, and fully automatic fire.
 
The Manta is equipped by pushing the <code>Front Item</code> or <code>Back Item</code> keybind, assigned to the number one key ('''1''') and the number two key ('''2''') respectively. <code>Fire1</code>, left click, will fire the weapon. <code>Fire2</code>, right click, will aim down sights. <code>Reload</code>, '''R''', will put in a fresh magazine if there is any spare ammo. Using <code>FireMode</code> with the '''X''' key will cycle between semi-automatic, two shot burst fire, and fully automatic fire.
  
It has 30 rounds when fully loaded. Recoil increases as the balance gets lower. At 60+ energy the Manta will be perfectly still while aiming down sights. Firing only one or two shots at a time will return the Manta to the spot originally aimed at.
+
It has 30 rounds when fully loaded. Lying down, crouching, and standing have progressively higher recoil. The manta will not sway at all while aiming down sights when above 60 energy. Firing only one or two shots at a time will return the Manta to the spot originally aimed at.
  
{{WIP}}
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Can equip a [[red dot]] sight.
  
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
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|-
 
|-
 
! firing penalty
 
! firing penalty
| -X Energy
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| -2 Energy
-X Balance
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-3 Balance
 
|-
 
|-
 
!rowspan="4"| low energy penalty
 
!rowspan="4"| low energy penalty
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| extra inaccurate hipfire
 
| extra inaccurate hipfire
 
|-
 
|-
| increased aim down sight sway?
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| increased aim down sight sway
 
|-
 
|-
 
| extra recoil?
 
| extra recoil?
 
|-
 
|-
 
! low balance penalty
 
! low balance penalty
| none?
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| progressively more recoil the lower the balance is
 
|}
 
|}
  

Revision as of 13:55, 26 August 2023

The Manta is a versatile submachine gun capable up close and at long range.

"An SMG with a small profile and 3 fire modes. Can attach red dot sights."

Gameplay details

The Manta is equipped by pushing the Front Item or Back Item keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1, left click, will fire the weapon. Fire2, right click, will aim down sights. Reload, R, will put in a fresh magazine if there is any spare ammo. Using FireMode with the X key will cycle between semi-automatic, two shot burst fire, and fully automatic fire.

It has 30 rounds when fully loaded. Lying down, crouching, and standing have progressively higher recoil. The manta will not sway at all while aiming down sights when above 60 energy. Firing only one or two shots at a time will return the Manta to the spot originally aimed at.

Can equip a red dot sight.

Manta damage
regular with Heavy Armor
body 20 Health

32 Balance

12 Health

19.2 Balance

head 100 Health

100 Balance

60 Health

~50 to 63 Balance

Manta stats
maximum range >600 meters
penetration none
bullet tracer yes
muzzle flash yes
audible distance >215 meters
muzzle smoke large
bullet impact smoke large
Manta penalties
firing penalty -2 Energy

-3 Balance

low energy penalty extra screen sway
extra inaccurate hipfire
increased aim down sight sway
extra recoil?
low balance penalty progressively more recoil the lower the balance is

Tuning options

Work In Progress

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Trivia

Work In Progress

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Gallery

Work In Progress

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History

Steam Builds

U5 Builds

U4 Patches

Gameplay

By default, your Manta can be accessed by pressing "1" on your keyboard while in game and can be shot by using the Left Click on your mouse. Using Right Click will toggle the Manta to aim down sights. Pressing Right Click again will make the Manta come out of aim down site mode. The Manta has a medium range compared to both the Pistols and Sniper Rifle. Unlike the Pistols and the Sniper Rifle, its fire mode can be switched by pressing "X" with the Manta out and equipped. The Manta features three fire modes; full auto, semi-auto and 2-shot Burst. The bullets from the Manta are less affected by the wind and distance than the pistol. When shot, the Manta will deal 20 damage, with the exception of a headshot, which will deal 100 damage. However, the Manta is a loud weapon, and also produces smoke and large bullet marks on the wall. Therefore, the Manta is rarely used in sneaking, and is more commonly seen in firefights.

When you pick up a Red Dot Sight, it is automatically equipped to the Manta if the Attachment Auto-Attach option is selected in the general options menu. If this option is not selected, the Red Dot may be equipped to the Manta by clicking and dragging it onto the Manta in the inventory menu. The Red Dot Sight provides a zoom-in feature when aiming down sights by holding down the fire2 key (Default Right Mouse) if the Toggle Aim-down-sights option is selected, or by holding down the sprint key (Default Left Shift) if the Toggle Aim-down-sights option is not selected.

Old model

the Manta in-game
the Manta with Red Dot Sights
Racking the Manta
Reloading the Manta

























































Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo