Difference between revisions of "Manta"
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The Manta is equipped by pushing the <code>Front Item</code> or <code>Back Item</code> keybind, assigned to the number one key ('''1''') and the number two key ('''2''') respectively. <code>Fire1</code>, left click, will fire the weapon. <code>Fire2</code>, right click, will aim down sights. <code>Reload</code>, '''R''', will put in a fresh magazine if there is any spare ammo. Using <code>FireMode</code> with the '''X''' key will cycle between semi-automatic, two shot burst fire, and fully automatic fire. | The Manta is equipped by pushing the <code>Front Item</code> or <code>Back Item</code> keybind, assigned to the number one key ('''1''') and the number two key ('''2''') respectively. <code>Fire1</code>, left click, will fire the weapon. <code>Fire2</code>, right click, will aim down sights. <code>Reload</code>, '''R''', will put in a fresh magazine if there is any spare ammo. Using <code>FireMode</code> with the '''X''' key will cycle between semi-automatic, two shot burst fire, and fully automatic fire. | ||
− | It has 30 rounds when fully loaded. | + | It has 30 rounds when fully loaded. Lying down, crouching, and standing have progressively higher recoil. The manta will not sway at all while aiming down sights when above 60 energy. Firing only one or two shots at a time will return the Manta to the spot originally aimed at. |
− | + | Can equip a [[red dot]] sight. | |
{| class="wikitable" style="display: inline-table;" | {| class="wikitable" style="display: inline-table;" | ||
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|- | |- | ||
! firing penalty | ! firing penalty | ||
− | | - | + | | -2 Energy |
− | - | + | -3 Balance |
|- | |- | ||
!rowspan="4"| low energy penalty | !rowspan="4"| low energy penalty | ||
Line 64: | Line 64: | ||
| extra inaccurate hipfire | | extra inaccurate hipfire | ||
|- | |- | ||
− | | increased aim down sight sway | + | | increased aim down sight sway |
|- | |- | ||
| extra recoil? | | extra recoil? | ||
|- | |- | ||
! low balance penalty | ! low balance penalty | ||
− | | | + | | progressively more recoil the lower the balance is |
|} | |} | ||
Revision as of 13:55, 26 August 2023
The Manta is a versatile submachine gun capable up close and at long range.
"An SMG with a small profile and 3 fire modes. Can attach red dot sights."
Gameplay details
The Manta is equipped by pushing the Front Item
or Back Item
keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1
, left click, will fire the weapon. Fire2
, right click, will aim down sights. Reload
, R, will put in a fresh magazine if there is any spare ammo. Using FireMode
with the X key will cycle between semi-automatic, two shot burst fire, and fully automatic fire.
It has 30 rounds when fully loaded. Lying down, crouching, and standing have progressively higher recoil. The manta will not sway at all while aiming down sights when above 60 energy. Firing only one or two shots at a time will return the Manta to the spot originally aimed at.
Can equip a red dot sight.
regular | with Heavy Armor | |
---|---|---|
body | 20 Health
32 Balance |
12 Health
19.2 Balance |
head | 100 Health
100 Balance |
60 Health
~50 to 63 Balance |
maximum range | >600 meters |
---|---|
penetration | none |
bullet tracer | yes |
muzzle flash | yes |
audible distance | >215 meters |
muzzle smoke | large |
bullet impact smoke | large |
firing penalty | -2 Energy
-3 Balance |
---|---|
low energy penalty | extra screen sway |
extra inaccurate hipfire | |
increased aim down sight sway | |
extra recoil? | |
low balance penalty | progressively more recoil the lower the balance is |
Tuning options
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Trivia
Work In Progress
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Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
Steam Builds
U5 Builds
U4 Patches
Gameplay
By default, your Manta can be accessed by pressing "1" on your keyboard while in game and can be shot by using the Left Click on your mouse. Using Right Click will toggle the Manta to aim down sights. Pressing Right Click again will make the Manta come out of aim down site mode. The Manta has a medium range compared to both the Pistols and Sniper Rifle. Unlike the Pistols and the Sniper Rifle, its fire mode can be switched by pressing "X" with the Manta out and equipped. The Manta features three fire modes; full auto, semi-auto and 2-shot Burst. The bullets from the Manta are less affected by the wind and distance than the pistol. When shot, the Manta will deal 20 damage, with the exception of a headshot, which will deal 100 damage. However, the Manta is a loud weapon, and also produces smoke and large bullet marks on the wall. Therefore, the Manta is rarely used in sneaking, and is more commonly seen in firefights.
When you pick up a Red Dot Sight, it is automatically equipped to the Manta if the Attachment Auto-Attach option is selected in the general options menu. If this option is not selected, the Red Dot may be equipped to the Manta by clicking and dragging it onto the Manta in the inventory menu. The Red Dot Sight provides a zoom-in feature when aiming down sights by holding down the fire2 key (Default Right Mouse) if the Toggle Aim-down-sights option is selected, or by holding down the sprint key (Default Left Shift) if the Toggle Aim-down-sights option is not selected.
Old model
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |