Difference between revisions of "Custom Map / Wiretap"
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== Warning == | == Warning == | ||
This is an experimental game mode. '''PLEASE''' send feedback to ActionMan on discord :) | This is an experimental game mode. '''PLEASE''' send feedback to ActionMan on discord :) | ||
+ | |||
+ | == Custom Objective == | ||
+ | * 10 Telephones spawn randomly throughout the building. | ||
+ | * Intruders must place bugs in 6 telephones to win. | ||
+ | ** Press V to remove the handset (hear a ka-chuck noise). | ||
+ | ** Press V on the handset to install the bug (hear a beep). | ||
== Custom Rules == | == Custom Rules == | ||
− | * GUARDS SHOULD NOT TRY TO CLIMB OUT OF THE BUILDING - YOU WILL | + | * '''GUARDS SHOULD NOT TRY TO CLIMB OUT OF THE BUILDING - YOU WILL SLIP!''' |
* Intruders get no weapons, except a single sniper! | * Intruders get no weapons, except a single sniper! | ||
* Intruder spawn area contains a '''MOTION DETECTING map of the level'''. You can see all player movements on here! | * Intruder spawn area contains a '''MOTION DETECTING map of the level'''. You can see all player movements on here! | ||
* Intruders get cool ninja skills: | * Intruders get cool ninja skills: | ||
− | ** Super jump height | + | ** Super jump height! |
− | ** Slightly reduce footsteps | + | ** Slightly reduce footsteps. |
− | ** Slightly increased run speed | + | ** Slightly increased run speed. |
− | ** Wire cutters | + | ** Wire cutters. |
− | *** Touch a wire fence to cut a hole | + | *** Touch a wire fence to cut a hole. |
− | *** Touch an electricity cabinet to turn out the lights | + | *** Touch an electricity cabinet to turn out the lights. |
− | * | + | |
− | * Intruders | + | == Tips == |
− | * | + | * Intruders should get on the ziplines quickly to avoid spawn-camping. Once the guards cross the level, they can shoot you. |
− | * | + | * Intruders should leave one player behind to watch the motion-map and be the eye in the sky. |
+ | * Most entrances require intruders to break some glass. Guards will be on the lookout for noise. | ||
+ | * The objectives are likely too spread out for the guards to effectively camp them. Patrolling is probably a better idea. | ||
+ | * Unarmed intruders can still be dangerous in close quarters! Patrolling in pairs as Guards is safer. | ||
+ | * Let you team-mates know which quadrant (NE, NW, SW, SE) you are in. | ||
== Overview == | == Overview == |
Revision as of 02:23, 30 July 2018
Warning
This is an experimental game mode. PLEASE send feedback to ActionMan on discord :)
Custom Objective
- 10 Telephones spawn randomly throughout the building.
- Intruders must place bugs in 6 telephones to win.
- Press V to remove the handset (hear a ka-chuck noise).
- Press V on the handset to install the bug (hear a beep).
Custom Rules
- GUARDS SHOULD NOT TRY TO CLIMB OUT OF THE BUILDING - YOU WILL SLIP!
- Intruders get no weapons, except a single sniper!
- Intruder spawn area contains a MOTION DETECTING map of the level. You can see all player movements on here!
- Intruders get cool ninja skills:
- Super jump height!
- Slightly reduce footsteps.
- Slightly increased run speed.
- Wire cutters.
- Touch a wire fence to cut a hole.
- Touch an electricity cabinet to turn out the lights.
Tips
- Intruders should get on the ziplines quickly to avoid spawn-camping. Once the guards cross the level, they can shoot you.
- Intruders should leave one player behind to watch the motion-map and be the eye in the sky.
- Most entrances require intruders to break some glass. Guards will be on the lookout for noise.
- The objectives are likely too spread out for the guards to effectively camp them. Patrolling is probably a better idea.
- Unarmed intruders can still be dangerous in close quarters! Patrolling in pairs as Guards is safer.
- Let you team-mates know which quadrant (NE, NW, SW, SE) you are in.
Overview
- Intruders spawn on the West side, guards spawn in the North East quadrant.
- The main building is made up of 4 identical quadrants.
- Each quadrant has a unique color scheme and its compass direction painted on the walls.