Difference between revisions of "Balance"
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Line 11: | Line 11: | ||
*Your [[Balance]] is dependent on your current stance: | *Your [[Balance]] is dependent on your current stance: | ||
− | **Standing: 50 When still | + | **'''Standing:''' |
− | **Crouching: 80 When still | + | ***50 When ''still'' |
− | **Prone: 100 When still | + | ***30 When ''sprinting'' |
+ | **'''Crouching:''' | ||
+ | ***80 When ''still'' | ||
+ | ***60 When ''moving'' | ||
+ | **'''Prone:''' | ||
+ | ***100 When ''still'' | ||
+ | ***90 When ''moving'' | ||
== Gallery == | == Gallery == | ||
http://i.imgur.com/dU6bUWVl.jpg | http://i.imgur.com/dU6bUWVl.jpg |
Revision as of 17:10, 10 August 2017
Introduction
Balance is a value that determines how upright your character can be at a given time.
History
- Change Log
- Patch 449 - new recoil systems for more advanced balance dynamics
- Patch 309 - fix negative balance on arrest
Gameplay
At the bottom left of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".
- Your Balance is dependent on your current stance:
- Standing:
- 50 When still
- 30 When sprinting
- Crouching:
- 80 When still
- 60 When moving
- Prone:
- 100 When still
- 90 When moving
- Standing: