Difference between revisions of "Keypad"
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+ | [[File:RiversideKeypad.png|thumb|Riverside's keypad]] | ||
+ | |||
== Introduction == | == Introduction == | ||
− | The [[Keypad]] is a device that can be interacted with to open up | + | The [[Keypad]] is a device that can be interacted with to open up doors or other unlockable objects. |
== History == | == History == | ||
− | ** | + | *[[Change Log]] |
− | *Update 449 - Close keypad with right click/fire 2 | + | **Update 449 - Close keypad with right click/fire 2 |
− | *Update 449 - Keypads in MM | + | **Update 449 - Keypads in MM |
− | *Update 441 - Fixed keypad sound glitch | + | **Update 441 - Fixed keypad sound glitch |
− | *Update 408 - Stop radio sounds when using keypad | + | **Update 408 - Stop radio sounds when using keypad |
− | *Update 308 - Keypad to work with numpad | + | **Update 308 - Keypad to work with numpad |
== Usage == | == Usage == | ||
− | To use the [[Keypad]] find a note that | + | To use the [[Keypad]] find a note in the level that contains the proper code. Walk up to the keypad and press V on it to bring up the menu and then use either your numpad or mouse to enter in the code you located. This will unlock the door or object that is locked. |
+ | |||
+ | == Map Maker == | ||
+ | |||
+ | When used in the [[IntruderMM]] map maker you have the following properties that can be changed | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ Properties in the editor | ||
+ | |- | ||
+ | ! scope=col colspan=2 | Note Options | ||
+ | |- | ||
+ | ! Property !! Value | ||
+ | |- | ||
+ | | Keypad Passcode Note || The [[NoteProxy]] object to associate with the keypad. | ||
+ | |- | ||
+ | | Activate Activator || The [[Activator]] object to activate when the correct code is entered. '''Note''': It's best to use an activator to unlock ''stuff''. | ||
+ | |- | ||
+ | ! scope=col colspan=2 | Unlock Options | ||
+ | |- | ||
+ | ! Property !! Value | ||
+ | |- | ||
+ | | Unlock Door || A Door to be unlocked when the correct code is entered. | ||
+ | |- | ||
+ | | Unlock Custom Door || A Custom Door to be unlocked when the correct code is entered. | ||
+ | |- | ||
+ | | Unlock GameObject || A Locked Object to be unlocked when the correct code is entered. | ||
+ | |} | ||
− | |||
− | |||
[[Category: Intruder]] | [[Category: Intruder]] | ||
[[Category: IntruderMM]] | [[Category: IntruderMM]] |
Latest revision as of 11:45, 26 October 2022
Introduction
The Keypad is a device that can be interacted with to open up doors or other unlockable objects.
History
- Change Log
- Update 449 - Close keypad with right click/fire 2
- Update 449 - Keypads in MM
- Update 441 - Fixed keypad sound glitch
- Update 408 - Stop radio sounds when using keypad
- Update 308 - Keypad to work with numpad
Usage
To use the Keypad find a note in the level that contains the proper code. Walk up to the keypad and press V on it to bring up the menu and then use either your numpad or mouse to enter in the code you located. This will unlock the door or object that is locked.
Map Maker
When used in the IntruderMM map maker you have the following properties that can be changed
Note Options | |
---|---|
Property | Value |
Keypad Passcode Note | The NoteProxy object to associate with the keypad. |
Activate Activator | The Activator object to activate when the correct code is entered. Note: It's best to use an activator to unlock stuff. |
Unlock Options | |
Property | Value |
Unlock Door | A Door to be unlocked when the correct code is entered. |
Unlock Custom Door | A Custom Door to be unlocked when the correct code is entered. |
Unlock GameObject | A Locked Object to be unlocked when the correct code is entered. |