Difference between revisions of "HackModeProxy"
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== Introduction == | == Introduction == | ||
− | The Hack Mode Proxy is a proxy prefab in the [[IntruderMM]]. It allows you to create hack node groups for the hack objective game mode in custom levels. Hack nodes are only interactable for the Intruder team, and upon interacting, the Hack count gets +1 added towards the hack goal. Hack nodes are grouped into networks, each network has a hack goal shown as a fraction. The fraction indicates how many hack interactions have taken place, and how many more are needed to completely hack a network. When the hack goal is met for a network, the entire network turns red and the hack is complete. The objective of hack mode maps for the intruder team is to hack a certain number of networks, and the guard team's goal is to defend the networks. | + | The '''Hack Mode Proxy''' is a proxy prefab in the [[IntruderMM]]. It allows you to create hack node groups for the hack objective game mode in custom levels. Hack nodes are only interactable for the Intruder team, and upon interacting, the Hack count gets +1 added towards the hack goal. Hack nodes are grouped into networks, each network has a hack goal shown as a fraction. The fraction indicates how many hack interactions have taken place, and how many more are needed to completely hack a network. When the hack goal is met for a network, the entire network turns red and the hack is complete. The objective of hack mode maps for the intruder team is to hack a certain number of networks, and the guard team's goal is to defend the networks. |
− | == | + | == Function == |
The Hack Mode Proxy appears as a group of cubes nodes, and networks. When the game is loaded the proxies are replaced with the official hack node graphical art and inherit the hack node logic as seen on maps with hack mode objectives. | The Hack Mode Proxy appears as a group of cubes nodes, and networks. When the game is loaded the proxies are replaced with the official hack node graphical art and inherit the hack node logic as seen on maps with hack mode objectives. | ||
Hack mode objectives can be customized for gameplay. A group of hack nodes can have a custom hack threshold for the whole network to be completely hacked. A map can use the hack mode proxy in a variety of ways. The Hack Mode Proxy can be used as a side objective to change map dynamics or it could be used as a main win condition. | Hack mode objectives can be customized for gameplay. A group of hack nodes can have a custom hack threshold for the whole network to be completely hacked. A map can use the hack mode proxy in a variety of ways. The Hack Mode Proxy can be used as a side objective to change map dynamics or it could be used as a main win condition. |
Latest revision as of 16:02, 18 December 2024
Introduction
The Hack Mode Proxy is a proxy prefab in the IntruderMM. It allows you to create hack node groups for the hack objective game mode in custom levels. Hack nodes are only interactable for the Intruder team, and upon interacting, the Hack count gets +1 added towards the hack goal. Hack nodes are grouped into networks, each network has a hack goal shown as a fraction. The fraction indicates how many hack interactions have taken place, and how many more are needed to completely hack a network. When the hack goal is met for a network, the entire network turns red and the hack is complete. The objective of hack mode maps for the intruder team is to hack a certain number of networks, and the guard team's goal is to defend the networks.
Function
The Hack Mode Proxy appears as a group of cubes nodes, and networks. When the game is loaded the proxies are replaced with the official hack node graphical art and inherit the hack node logic as seen on maps with hack mode objectives. Hack mode objectives can be customized for gameplay. A group of hack nodes can have a custom hack threshold for the whole network to be completely hacked. A map can use the hack mode proxy in a variety of ways. The Hack Mode Proxy can be used as a side objective to change map dynamics or it could be used as a main win condition.