Difference between revisions of "Banana"
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== [[Tuning]] == | == [[Tuning]] == | ||
{{WIP}} | {{WIP}} | ||
+ | A player can be made to spawn with many bananas. The banana placement speed can be changed and the rate of fire (semi/burst/auto) can be set. Where bananas can and cannot be used (ladders, ziplines, water) can also be changed. | ||
+ | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
+ | | <span style="font-size: 120%;">'''Example code:'''</span> | ||
+ | |- | ||
+ | | | ||
+ | { | ||
+ | "GuardTuning": { | ||
+ | "Banana": { | ||
+ | "canUseOnLadder": true, | ||
+ | "canUseInWater": false, | ||
+ | "canUseUnderWater": false, | ||
+ | "canUseOnZipline": false, | ||
+ | "dropWhenRagged": false, | ||
+ | "hideOnRagdoll": false, | ||
+ | "fireRate": 0.1, | ||
+ | "fireRecoverRate": -1, | ||
+ | "fireDelayTime": 0.5, | ||
+ | "hasSemiAuto": true, | ||
+ | "hasFullAuto": false, | ||
+ | "hasBurstShot": false, | ||
+ | "maxClipAmmo": 1, | ||
+ | "reloadTime": 0.5, | ||
+ | "autoReload": true, | ||
+ | "reloadOnEquip": true, | ||
+ | "hasScope": false, | ||
+ | "canJumpFire": true, | ||
+ | "unequipOnEmpty": true, | ||
+ | "unequipDelay": 0.3, | ||
+ | "removeFromInventoryOnEmpty": true, | ||
+ | "equipTime": 0.2, | ||
+ | "advancedRecoil": true, | ||
+ | "hasStockRecoil": false, | ||
+ | "stockRecoilRecoverySpeed": 5, | ||
+ | "recoilBalance": 3, | ||
+ | "precoilBalance": 0, | ||
+ | "canFocusShot": false, | ||
+ | "noPrecoilZoomed": true, | ||
+ | "medHighEnergy": 60, | ||
+ | "lowMedEnergy": 30, | ||
+ | "aimDownSightsFov": 50, | ||
+ | "extraZoomingFov": 30 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
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== Gallery == | == Gallery == | ||
− | + | {{WIP}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== History == | == History == | ||
<span style="font-size: 120%;">'''Steam Builds'''</span> | <span style="font-size: 120%;">'''Steam Builds'''</span> | ||
− | *[[Build 1137]] | + | *[[Build 1137]] - Fix for disappearing banana or other item bug on pick up |
<span style="font-size: 120%;">'''U5 Builds'''</span> | <span style="font-size: 120%;">'''U5 Builds'''</span> | ||
− | *[[Build 83]] | + | *[[Build 83]] - fixed flub up between gas, decoy, and banana ammo from EquipmentManager |
*[[Build 40]] | *[[Build 40]] | ||
<span style="font-size: 120%;">'''U4 Patches'''</span> | <span style="font-size: 120%;">'''U4 Patches'''</span> | ||
− | *[[Patch 449]] | + | *[[Patch 449]] - Banana initial sync issues fixed |
== See also == | == See also == |
Latest revision as of 22:08, 25 May 2024
Delicious potassium confined by a yellow skin. Failure to properly discard the skin can lead to accidental slips.
Details
Overview
The banana is a nutritious on the go snack that makes for an excellent trap. When used, the banana will restore 5 energy and a peel will be thrown away. Stepping on this peel will make a loud slipping noise and cause the player to lose all balance. Best coupled with a ledge for automatic intruder disposal.
- Restores 5 energy upon use
- Stepping on the peel will cause players to slip and plays distinctive slipping sound
- Cleaned up by approaching and pressing the use key
Data
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Keybinds
Shares Slot Extra
(=) with the Binoculars.
Fire1
(Left Click) eats and tosses the Banana.
Fire2
(Right Click) will "aim" the Banana and toss it from the center of the screen.
Tuning
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
A player can be made to spawn with many bananas. The banana placement speed can be changed and the rate of fire (semi/burst/auto) can be set. Where bananas can and cannot be used (ladders, ziplines, water) can also be changed.
Example code: |
{ "GuardTuning": { "Banana": { "canUseOnLadder": true, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.1, "fireRecoverRate": -1, "fireDelayTime": 0.5, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 1, "reloadTime": 0.5, "autoReload": true, "reloadOnEquip": true, "hasScope": false, "canJumpFire": true, "unequipOnEmpty": true, "unequipDelay": 0.3, "removeFromInventoryOnEmpty": true, "equipTime": 0.2, "advancedRecoil": true, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 3, "precoilBalance": 0, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 30 } } } |
Trivia
If multiple bananas are stepped on simultaneously then many instances of the slipping sound will play at once. This can get loud after 40.
Bananas used to be stackable, but now will always pass through other bananas.
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
Steam Builds
- Build 1137 - Fix for disappearing banana or other item bug on pick up
U5 Builds
U4 Patches
- Patch 449 - Banana initial sync issues fixed
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |