Difference between revisions of "KeypadProxy"
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Keypad proxy is a script that can be added as a component to an object. It "unlocks" locked objects, doors, custom doors, and activators | Keypad proxy is a script that can be added as a component to an object. It "unlocks" locked objects, doors, custom doors, and activators | ||
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Keypad proxy turns any object into a usable keypad (Press interaction key[default "v" key]) to open up the keypad menu | Keypad proxy turns any object into a usable keypad (Press interaction key[default "v" key]) to open up the keypad menu | ||
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Latest revision as of 13:07, 17 July 2019
Keypad proxy is a script that can be added as a component to an object. It "unlocks" locked objects, doors, custom doors, and activators
Listing actions of each parameter in order:
- My custom door: If a custom door is linked, the keypad passcode will be required to unlock the door. (Note: if the door is always locked, you will also need to lockpick it)
- My door proxy: Similar to "My custom door" Door proxy is an object with the door proxy script as a component
- Locked object: Any object placed in this parameter will not show up until the keypad code has been successfully entered. The locked object requires the locked object script to be one of its components.
- My note: The keypad will generate a key code and it will be placed on the note proxy.
- My activator: The keypad will activate an activator upon successfully entering the keypad code.
Keypad proxy turns any object into a usable keypad (Press interaction key[default "v" key]) to open up the keypad menu