Difference between revisions of "Door"

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[[File:Gif-doors.gif|frame|right|The two collider zones where a door can be activated. The door itself and where the door used to be.]]
'''Doors''' in [[Intruder]] serve to block off and secure areas. Doors can be modified in many ways using the [[IntruderMM|map maker]]. Doors can also be locked, in which a player must unlock the door with his lock pick (usually 9).
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'''Doors''' in [[Intruder]] serve to block off and secure areas. Doors can be modified in many ways using the [[IntruderMM|map maker]]. Doors can also be locked, in which a player must unlock the door with his [[Lock Pick|lock pick]] (usually 9). Doors can be opened by looking at the door itself, or by looking at where the door would have been in the closed position
  
 
===History===
 
===History===
 
*[[Change Log]]
 
*[[Change Log]]
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**Build 79 - New laser sensors have a start up sound and no longer get triggered through objects and doors! Moving doors or objects will trigger them now however.
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**Build 74 - Door angles fixed on [[Mountainside]]
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**Build 40 - Unity's new physics engine prevents things like players phasing through doors.
 +
**Patch 450 & 451 - Added custom doors, sliding doors/windows, fixed door handle texture.
 +
**Patch 426 - Redid door respawn.
 +
**Patch 309 - Stall doors, Fix Security Room door offset.
 
**Patch 228 - More doorframes.
 
**Patch 228 - More doorframes.
**Patch 309 - Stall doors, Fix Security Room door offset.
 
**Patch 426 - Redid door respawn.
 
**Patch 450 & 451 - Added custom doors, sliding doors/windows, fixed door handle texture.
 
**Build 40 - Unity's new physics engine prevents things like players phasing through doors.
 
**Build 74 - Door angles fixed on [[Mountainside]]
 
**Build 79 - New laser sensors have a start up sound and no longer get triggered through objects and doors! Moving doors or objects will trigger them now however.
 
  
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==Official Doors==
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===The First Door===
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Original Door:
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<gallery>
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File:Original door single.png|Original door (single)
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File:Original door double.png|Original door (double)
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</gallery>
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===The New Doors===
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*Regular Door With Real Glass:
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<gallery>
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File:Regular door with real glass single.png|Regular door with real glass (single)
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File:Regular door with real glass double.png|Regular door with real glass (double)
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</gallery>
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*Flat Doors:
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<gallery>
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File:Flat door single.png|Flat door (single)
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File:Flat door with knob single.png|Flat door with knob (single)
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File:Flat door with knob double.png|Flat door with knob (double)
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</gallery>
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*Glass Doors:
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<gallery>
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File:Glass door single.png|Glass door (single)
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File:Glass door double.png|Glass door (double)
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</gallery>
  
 
===Options===
 
===Options===
 
By default, doors will be randomly locked or unlocked at the start of every round. Check “Always Lock” or “Never Lock” to change this.
 
By default, doors will be randomly locked or unlocked at the start of every round. Check “Always Lock” or “Never Lock” to change this.
 
 
The “Sliding Door” option can be checked to make the door open by sliding instead of swinging.
 
The “Sliding Door” option can be checked to make the door open by sliding instead of swinging.
 
 
The “Partner Door” setting is useful for creating double doors. By setting this reference to another door, both doors will be unlocked or locked in tandem. That is, unlocking one will also unlock its partner.
 
The “Partner Door” setting is useful for creating double doors. By setting this reference to another door, both doors will be unlocked or locked in tandem. That is, unlocking one will also unlock its partner.
 
 
The “Reverse” checkbox changes the direction that a door will swing by default.
 
The “Reverse” checkbox changes the direction that a door will swing by default.
  
 
[[Category: IntruderMM]]
 
[[Category: IntruderMM]]

Latest revision as of 10:12, 5 June 2023

The two collider zones where a door can be activated. The door itself and where the door used to be.

Doors in Intruder serve to block off and secure areas. Doors can be modified in many ways using the map maker. Doors can also be locked, in which a player must unlock the door with his lock pick (usually 9). Doors can be opened by looking at the door itself, or by looking at where the door would have been in the closed position

History

  • Change Log
    • Build 79 - New laser sensors have a start up sound and no longer get triggered through objects and doors! Moving doors or objects will trigger them now however.
    • Build 74 - Door angles fixed on Mountainside
    • Build 40 - Unity's new physics engine prevents things like players phasing through doors.
    • Patch 450 & 451 - Added custom doors, sliding doors/windows, fixed door handle texture.
    • Patch 426 - Redid door respawn.
    • Patch 309 - Stall doors, Fix Security Room door offset.
    • Patch 228 - More doorframes.

Official Doors

The First Door

Original Door:

The New Doors

  • Regular Door With Real Glass:
  • Flat Doors:
  • Glass Doors:

Options

By default, doors will be randomly locked or unlocked at the start of every round. Check “Always Lock” or “Never Lock” to change this. The “Sliding Door” option can be checked to make the door open by sliding instead of swinging. The “Partner Door” setting is useful for creating double doors. By setting this reference to another door, both doors will be unlocked or locked in tandem. That is, unlocking one will also unlock its partner. The “Reverse” checkbox changes the direction that a door will swing by default.