Difference between revisions of "Mountainside"

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== Overview ==
 
== Overview ==
  
In [[Mountainside]] the goal of the [[Intruders]] is to capture a [[briefcase]] or hack four computer systems. To aid in their goals, both teams have a selection of [[gadgets]], such as the mirror camera, sensors and remote charges. Cautious play and good team communication are key to achieving victory.
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In [[Mountainside]] the goal of the [[Intruders]] is to capture a [[briefcase]] or hack four computer systems. To aid in their goals, both teams have a selection of [[gadgets]], such as the mirror camera, sensors and remote charges. Cautious play and good team communication are key to achieving victory. This map uses randomized times of day, though unlike [[Riverside]] and [[Cliffside]] it only changes between preset times. [[Mountainside Day]] and [[Mountainside Night]] are alternate versions of the map which use locked times of day.
  
 
[http://web.archive.org/web/20161103001006/http://superbossgames.com/content/mountainside-update Mountainside Update Article]
 
[http://web.archive.org/web/20161103001006/http://superbossgames.com/content/mountainside-update Mountainside Update Article]
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== Additional Features ==
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[[Mountainside]] houses multiple additional features, which include but are not limited to:
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*An additional capture point (helipad), which is activated via a key code from the roof shed. The locations of the code are in the middle office located in the hallway between the executive office (package room) and cubicles, as well as on the floor in the first floor camera room and in the barracks of the garden.
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*Multiple camera systems, which monitor the building.
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*Three mortar cannons, one located on the building roof (spotlight), which can be controlled there or from the security room, one located on stage left cliff, and another near the base of the stage right cliff.
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*A helicopter, which can be activated via a large red button from multiple points in the main building. This calls in an attack helicopter, which promptly bombs the highway (intruder spawn), and the long cliff path. All that are near missile impacts are instantly killed.
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*Sniper rifles that are key-code activated, both for the guards and the intruders.
  
 
== Tactics ==  
 
== Tactics ==  
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==Mountainside Floorplans==
 
==Mountainside Floorplans==
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First Floor
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[[File:MountainsideFloor1.png|600px]]
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Second Floor
  
1st Floor
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[[File:MountainsideFloor2.png|600px]]
http://i.imgur.com/kpMv55E.png
 
  
2nd Floor
 
http://i.imgur.com/2O1U6X7.png
 
  
 
Rooftop   
 
Rooftop   
http://i.imgur.com/H6KFr6b.png
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[[File:MountainsideRoof.png|600px]]
  
 
== Gallery ==
 
== Gallery ==
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Main Compound
 
Main Compound
  
http://i.imgur.com/fyPEYVK.png
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[[File:Intruder_nvr2iolZZT.jpg|600px]]
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In-Dev Mountainside with Different colored Compound
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[[File:wierdmside.jpg|600px]]
  
 
Old Version of Mountainside (Older building)
 
Old Version of Mountainside (Older building)
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Old Version of Mountainside Building Interior
 
Old Version of Mountainside Building Interior
  
[[File:MountainsideOldInterior.png|600px]]
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[[File:MountainsideOldInterior.png|600px]]
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MountainsideOld Dev Screenie
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[[File:New Mountainside Dev 2-24-2016.png|600px]]
  
 
==History==
 
==History==
  
  
[[Category:Intruder]][[Category:Maps]]
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{{Template:Official Maps}}
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[[Category:Intruder]]
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[[Category:Maps]]
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[[Category:Official Maps]]
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[[Category:Mountainside]]

Latest revision as of 12:27, 2 November 2022

Overview

In Mountainside the goal of the Intruders is to capture a briefcase or hack four computer systems. To aid in their goals, both teams have a selection of gadgets, such as the mirror camera, sensors and remote charges. Cautious play and good team communication are key to achieving victory. This map uses randomized times of day, though unlike Riverside and Cliffside it only changes between preset times. Mountainside Day and Mountainside Night are alternate versions of the map which use locked times of day.

Mountainside Update Article


Additional Features

Mountainside houses multiple additional features, which include but are not limited to:

  • An additional capture point (helipad), which is activated via a key code from the roof shed. The locations of the code are in the middle office located in the hallway between the executive office (package room) and cubicles, as well as on the floor in the first floor camera room and in the barracks of the garden.
  • Multiple camera systems, which monitor the building.
  • Three mortar cannons, one located on the building roof (spotlight), which can be controlled there or from the security room, one located on stage left cliff, and another near the base of the stage right cliff.
  • A helicopter, which can be activated via a large red button from multiple points in the main building. This calls in an attack helicopter, which promptly bombs the highway (intruder spawn), and the long cliff path. All that are near missile impacts are instantly killed.
  • Sniper rifles that are key-code activated, both for the guards and the intruders.

Tactics

Tactics for Mountainside are currently being discussed in the official SuperbossGames Forum.

Mountainside Overview

Mountainside Floorplans

First Floor

MountainsideFloor1.png


Second Floor

MountainsideFloor2.png


Rooftop

MountainsideRoof.png

Gallery

Main Compound

Intruder nvr2iolZZT.jpg

In-Dev Mountainside with Different colored Compound

Wierdmside.jpg

Old Version of Mountainside (Older building)

MountainSideOld1.png

Old Version of Mountainside (Variant of newer building)

Mountainside Old 3.jpg

Old Version of Mountainside (Newer building)

MountainSideOld2.png

Old Version of Mountainside Building Interior

MountainsideOldInterior.png

MountainsideOld Dev Screenie

New Mountainside Dev 2-24-2016.png

History

Official Maps
Riverside - Cliffside - Mountainside (Mountainside Day, Mountainside Night) - Oceanside