Difference between revisions of "CustomMapSkins"
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== Script == | == Script == | ||
− | The CustomMapSkins script is used to set custom player (and [[Cutout]]) skins used on a map; it should be put on only one GameObject, similar to [EquipmentManager] and [ObjectiveTabManager]. Player skins can be created with any material using any shader. The default skins, UV maps, and player models can be found [https://drive.google.com/file/d/0B8N1PnL3QcxtVTlWREdidTY2Q2c/view?resourcekey=0-dSc0HIF45iFZU4FxPcXycA here.] | + | The CustomMapSkins script is used to set custom player (and [[Cutout]]) skins used on a map; it should be put on only one GameObject, similar to [[CustomLevelSettings]], [[EquipmentManager]], and [[ObjectiveTabManager]]. Player skins can be created with any material using any shader. The default skins, UV maps, and player models can be found [https://drive.google.com/file/d/0B8N1PnL3QcxtVTlWREdidTY2Q2c/view?resourcekey=0-dSc0HIF45iFZU4FxPcXycA here.] |
{{Template:IntruderMM Assets}} | {{Template:IntruderMM Assets}} | ||
[[Category: IntruderMM]] | [[Category: IntruderMM]] |
Latest revision as of 00:22, 1 November 2022
Script
The CustomMapSkins script is used to set custom player (and Cutout) skins used on a map; it should be put on only one GameObject, similar to CustomLevelSettings, EquipmentManager, and ObjectiveTabManager. Player skins can be created with any material using any shader. The default skins, UV maps, and player models can be found here.