Difference between revisions of "CustomMapSkins"

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== Script ==
 
== Script ==
The CustomMapSkins script is used to set custom player (and [[Cutout]]) skins used on a map; it should be put on only one GameObject, similar to [EquipmentManager] and [ObjectiveTabManager]. Player skins can be created with any material using any shader. The default skins, UV maps, and player models can be found [https://drive.google.com/file/d/0B8N1PnL3QcxtVTlWREdidTY2Q2c/view?resourcekey=0-dSc0HIF45iFZU4FxPcXycA here.]
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The CustomMapSkins script is used to set custom player (and [[Cutout]]) skins used on a map; it should be put on only one GameObject, similar to [[CustomLevelSettings]], [[EquipmentManager]], and [[ObjectiveTabManager]]. Player skins can be created with any material using any shader. The default skins, UV maps, and player models can be found [https://drive.google.com/file/d/0B8N1PnL3QcxtVTlWREdidTY2Q2c/view?resourcekey=0-dSc0HIF45iFZU4FxPcXycA here.]
  
 
{{Template:IntruderMM Assets}}
 
{{Template:IntruderMM Assets}}
 
[[Category: IntruderMM]]
 
[[Category: IntruderMM]]

Latest revision as of 00:22, 1 November 2022