Difference between revisions of "Balance"
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(Created page with "== Introduction == Balance is a value that determines how upright your character can be at a given time. == History == *Patch Notes **Patch 449 - new recoil systems for m...") |
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== History == | == History == | ||
− | * | + | *[[Change Log]] |
**Patch 449 - new recoil systems for more advanced balance dynamics | **Patch 449 - new recoil systems for more advanced balance dynamics | ||
**Patch 309 - fix negative balance on arrest | **Patch 309 - fix negative balance on arrest | ||
− | |||
== Gameplay == | == Gameplay == | ||
− | At the bottom | + | At the bottom left of your screen, a [[Balance]] meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled". |
+ | Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode. | ||
+ | *Different weapons do different amounts of [[Balance]] damage: | ||
+ | **The [[SMG]] does 40 balance damage per shot. | ||
+ | **The [[Shrike]] and [[Pistol]] do 45 balance per shot. | ||
+ | **The [[Sniper]] does 95 balance damage per shot. | ||
+ | **The [[Shotgun]] does 100 balance damage per shot. | ||
+ | **Pushing someone with the [[Hands]] sets their balance to 0. | ||
+ | **All explosions set the balance of players in their radius to 0. | ||
+ | **Players that step on the [[Banana]] or other slippery surfaces (like railings) will have their balance set to 0. | ||
+ | *Your [[Balance]] is dependent on your current stance: | ||
+ | **'''Standing:''' | ||
+ | ***50 When ''still'' | ||
+ | ***30 When ''sprinting'' | ||
+ | **'''Crouching:''' | ||
+ | ***80 When ''still'' | ||
+ | ***60 When ''moving'' | ||
+ | **'''Prone:''' | ||
+ | ***100 When ''still'' | ||
+ | ***90 When ''moving'' | ||
+ | **'''Airborne:''' | ||
+ | ***5 | ||
+ | **'''Swimming:''' | ||
+ | ***5 | ||
+ | **'''Ladders:''' | ||
+ | ***5 | ||
== Gallery == | == Gallery == | ||
− | + | https://i.imgur.com/GsDwA2L.png | |
+ | |||
+ | ------ | ||
+ | |||
+ | |||
− | == | + | == Example of losing balance by slipping on rails == |
− | |||
− | + | https://i.imgur.com/STOe3ZT.mp4 | |
− | [[Category: | + | [[Category: Intruder]] |
Latest revision as of 18:02, 8 March 2021
Introduction
Balance is a value that determines how upright your character can be at a given time.
History
- Change Log
- Patch 449 - new recoil systems for more advanced balance dynamics
- Patch 309 - fix negative balance on arrest
Gameplay
At the bottom left of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled". Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode.
- Different weapons do different amounts of Balance damage:
- The SMG does 40 balance damage per shot.
- The Shrike and Pistol do 45 balance per shot.
- The Sniper does 95 balance damage per shot.
- The Shotgun does 100 balance damage per shot.
- Pushing someone with the Hands sets their balance to 0.
- All explosions set the balance of players in their radius to 0.
- Players that step on the Banana or other slippery surfaces (like railings) will have their balance set to 0.
- Your Balance is dependent on your current stance:
- Standing:
- 50 When still
- 30 When sprinting
- Crouching:
- 80 When still
- 60 When moving
- Prone:
- 100 When still
- 90 When moving
- Airborne:
- 5
- Swimming:
- 5
- Ladders:
- 5
- Standing:
Gallery
https://i.imgur.com/GsDwA2L.png