Difference between revisions of "Balance"

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(Created page with "== Introduction == Balance is a value that determines how upright your character can be at a given time. == History == *Patch Notes **Patch 449 - new recoil systems for m...")
 
 
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== History ==
 
== History ==
*Patch Notes
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*[[Change Log]]
 
**Patch 449 - new recoil systems for more advanced balance dynamics
 
**Patch 449 - new recoil systems for more advanced balance dynamics
 
**Patch 309 - fix negative balance on arrest
 
**Patch 309 - fix negative balance on arrest
 
  
 
== Gameplay ==
 
== Gameplay ==
At the bottom right of your screen, a [[Balance]] meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".  
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At the bottom left of your screen, a [[Balance]] meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".
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Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode.
  
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*Different weapons do different amounts of [[Balance]] damage:
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**The [[SMG]] does 40 balance damage per shot.
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**The [[Shrike]] and [[Pistol]] do 45 balance per shot.
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**The [[Sniper]] does 95 balance damage per shot.
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**The [[Shotgun]] does 100 balance damage per shot.
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**Pushing someone with the [[Hands]] sets their balance to 0.
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**All explosions set the balance of players in their radius to 0.
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**Players that step on the [[Banana]] or other slippery surfaces (like railings) will have their balance set to 0.
  
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*Your [[Balance]] is dependent on your current stance:
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**'''Standing:'''
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***50 When ''still''
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***30 When ''sprinting''
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**'''Crouching:'''
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***80 When ''still''
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***60 When ''moving''
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**'''Prone:'''
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***100 When ''still''
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***90 When ''moving''
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**'''Airborne:'''
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***5
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**'''Swimming:'''
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***5
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**'''Ladders:'''
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***5
  
 
== Gallery ==
 
== Gallery ==
http://i.imgur.com/dU6bUWVl.jpg
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https://i.imgur.com/GsDwA2L.png
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------
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== Table of Min/Max Values ==
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== Example of losing balance by slipping on rails ==
To be determined.
 
  
  
[[Category:Intruder]]
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https://i.imgur.com/STOe3ZT.mp4
[[Category:Weapons and Gadgets]]
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[[Category: Intruder]]

Latest revision as of 18:02, 8 March 2021

Introduction

Balance is a value that determines how upright your character can be at a given time.

History

  • Change Log
    • Patch 449 - new recoil systems for more advanced balance dynamics
    • Patch 309 - fix negative balance on arrest

Gameplay

At the bottom left of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled". Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode.

  • Different weapons do different amounts of Balance damage:
    • The SMG does 40 balance damage per shot.
    • The Shrike and Pistol do 45 balance per shot.
    • The Sniper does 95 balance damage per shot.
    • The Shotgun does 100 balance damage per shot.
    • Pushing someone with the Hands sets their balance to 0.
    • All explosions set the balance of players in their radius to 0.
    • Players that step on the Banana or other slippery surfaces (like railings) will have their balance set to 0.
  • Your Balance is dependent on your current stance:
    • Standing:
      • 50 When still
      • 30 When sprinting
    • Crouching:
      • 80 When still
      • 60 When moving
    • Prone:
      • 100 When still
      • 90 When moving
    • Airborne:
      • 5
    • Swimming:
      • 5
    • Ladders:
      • 5

Gallery

https://i.imgur.com/GsDwA2L.png



Example of losing balance by slipping on rails

https://i.imgur.com/STOe3ZT.mp4